少年修仙传客户端代码仓库
hch
2025-07-24 50e53441950268933694eeb5aad36147bbe1014d
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, September 27, 2018
//--------------------------------------------------------
 
using LitJson;
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
 
namespace vnxbqy.UI
{
 
    
    public class WheelOfFortuneModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
    {
        public class AngleClass
        {
            public float AngleStart;
            public float AngleEnd;
        }
 
        public int Lattice = -1;//格子
        public int Number = 0;//次数(当日已转次数)
        public int NeedJade = 0;//需要仙玉
        public float AngleSave = 0f;//角度记录
        public Dictionary<int, AngleClass> AngleDic = new Dictionary<int, AngleClass>();
        private double[][] AngleList;
        public event Action<float> WheelOfFortuneUpdate;
        public event Action<int> onStateUpdate;
 
        private string StrKey = string.Empty;
        private bool IsOk = false;
        private const int Redpoint_key1 = 20916;//幸运转盘红点
        public Redpoint redPointStre1 = new Redpoint(209, Redpoint_key1);
        VipModel m_Vipmodel;
        VipModel vipmodel { get { return m_Vipmodel ?? (m_Vipmodel = ModelCenter.Instance.GetModel<VipModel>()); } }
 
        public bool IsOpen
        {
            get
            {
                return FuncOpen.Instance.IsFuncOpen(144);
            }
        }
 
        public bool IsAdvance
        {
            get
            {
                return false;
            }
        }
 
        public bool priorityOpen
        {
            get
            {
                if (redPointStre1.state == RedPointState.Simple)
                {
                    return true;
                }
                else
                {
                    return false;
                }
            }
        }
 
        public override void Init()
        {
            OpenServerActivityCenter.Instance.Register(16, this);
            var BindJadewheel = FuncConfigConfig.Get("BindJadeWheelCfg");
            NeedJade = int.Parse(BindJadewheel.Numerical1);
            AngleList = JsonMapper.ToObject<double[][]>(BindJadewheel.Numerical5);
            if (AngleDic.Count <= 0)
            {
                for (int i = 0; i < AngleList.Length; i++)
                {
                    int Type = i + 1;
                    AngleClass angleClass = new AngleClass();
                    angleClass.AngleStart = (float)AngleList[i][0];
                    angleClass.AngleEnd = (float)AngleList[i][1];
                    AngleDic.Add(Type, angleClass);
                }
            }
            SysNotifyMgr.Instance.RegisterCondition("BindJadeNotice", SatisfyNotifyCondition);
        }
 
        public override void UnInit()
        {
 
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            IsOk = false;
 
        }
 
        public void OnPlayerLoginOk()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= Updatefighting;//数据的刷新(h0418)
            PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;//数据的刷新(h0418)
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            IsOk = true;
            StrKey = "IsOpenFiaryJadeRedPoint" + PlayerDatas.Instance.baseData.PlayerID;
            AngleSave = LocalSave.GetFloat(StrKey);
            RedPoint();
        }
 
 
 
        private void OnFuncStateChangeEvent(int obj)
        {
            if (obj == 144)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(16);
                }
                RedPoint();
            }
        }
 
        public void BindJadeWheelResult(HA324_tagMCBindJadeWheelResult Info)
        {
            Lattice = Info.Index;
            Number = Info.Cnt;
            if (IsOk && Info.Index!=0)
            {
                if (AngleDic.ContainsKey(Lattice))
                {
                    float flo = UnityEngine.Random.Range(AngleDic[Lattice].AngleStart + 1f, AngleDic[Lattice].AngleEnd - 1f);
                    flo = (float)Math.Round((double)flo, 2);
                    if (flo > 360f)
                    {
                        flo = flo - 360f;
                    }
                    if (Math.Abs(flo- AngleSave)<=0.2)
                    {
                        if ((flo + 1f )> (AngleDic[Lattice].AngleStart + 1f) && (flo + 1f) < (AngleDic[Lattice].AngleEnd - 1f))
                        {
                            flo += 1;
                        }
                        else if ((flo - 1f) > (AngleDic[Lattice].AngleStart + 1f) && (flo - 1f) < (AngleDic[Lattice].AngleEnd - 1f))
                        {
                            flo -= 1;
                        }
                    }
                    LocalSave.SetFloat(StrKey, flo);
                    AngleSave = LocalSave.GetFloat(StrKey);
                }
                if (WheelOfFortuneUpdate != null)
                {
                    WheelOfFortuneUpdate(AngleSave);
                }
                RedPoint();
            }
        }
        public void StartTheDraw()//开始抽奖
        {
            CA517_tagCMStartBindJadeWheel _tagC517 = new CA517_tagCMStartBindJadeWheel();
            GameNetSystem.Instance.SendInfo(_tagC517);
        }
 
        private void Updatefighting(PlayerDataType obj)//红点
        {
            if (obj == PlayerDataType.VIPLv)
            {
                RedPoint();
            }
        }
        private void RedPoint()
        {
            if (!FuncOpen.Instance.IsFuncOpen(144))
            {
                return;
            }
            int GetDayOfYear = DateTime.Now.DayOfYear;
            string strKey = "WheelOfRedPoint" + PlayerDatas.Instance.baseData.PlayerID;
            int day = LocalSave.GetInt(strKey);
            if (day != GetDayOfYear)
            {
                redPointStre1.state = RedPointState.Simple;
            }
            else
            {
                redPointStre1.state = RedPointState.None;
            }
        }
 
        public int GetTheGrid(float angle)
        {
            foreach (var key in AngleDic.Keys)
            {
                if (angle > AngleDic[key].AngleStart && angle < AngleDic[key].AngleEnd)
                {
                    return key;
                }
            }
            return 0;
        }
        private bool SatisfyNotifyCondition(string key, ArrayList paramArray)
        {
           
            if (paramArray != null && paramArray.Count > 0 &&
                paramArray[0].Equals(UIHelper.ServerStringTrim(PlayerDatas.Instance.baseData.PlayerName)))
            {
                return false;
            }
            return true;
        }
    }
}