少年修仙传客户端代码仓库
hch
2 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using System;
using UnityEngine.Events;
 
namespace vnxbqy.UI
{
    [RequireComponent(typeof(RectTransform))]
    public class ClickScreenOtherSpace : MonoBehaviour
    {
        [SerializeField]
        bool m_DeActiveSelf = true;
        public bool deActiveSelf {
            get { return m_DeActiveSelf; }
            set { m_DeActiveSelf = value; }
        }
 
        [SerializeField]
        RespondType m_RespondType = RespondType.Out;
        public RespondType respondType {
            get { return m_RespondType; }
            set { m_RespondType = value; }
        }
 
        UIEvent m_ClickOtherEvent = new UIEvent();
 
        public void AddListener(UnityAction _callBack)
        {
            m_ClickOtherEvent.AddListener(_callBack);
        }
 
        public void RemoveAllListeners()
        {
            m_ClickOtherEvent.RemoveAllListeners();
        }
 
        private void LateUpdate()
        {
            if (Input.GetMouseButtonDown(0)) {
                var sp = Input.mousePosition;
                switch (m_RespondType) {
                    case RespondType.In:
                        if (RectTransformUtility.RectangleContainsScreenPoint(this.transform as RectTransform, sp, CameraManager.uiCamera)) {
                            m_ClickOtherEvent.Invoke();
                            this.SetActive(!m_DeActiveSelf);
                        }
                        break;
                    case RespondType.Out:
                        if (!RectTransformUtility.RectangleContainsScreenPoint(this.transform as RectTransform, sp, CameraManager.uiCamera)) {
                            m_ClickOtherEvent.Invoke();
                            this.SetActive(!m_DeActiveSelf);
                        }
                        break;
                }
            }
        }
 
        public enum RespondType
        {
            In,
            Out,
        }
    }
}