少年修仙传客户端代码仓库
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2 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 24, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class CoolDownBehaviour : MonoBehaviour
    {
        [SerializeField]
        ButtonEx m_ButtonEx;
 
        [SerializeField]
        Text m_OriginalText;
 
        [SerializeField]
        Text m_CoolDownText;
 
        [SerializeField]
        ImageEx m_GrayImage;
 
        float timer = 0f;
        protected virtual void OnEnable()
        {
            timer = 0f;
        }
 
        protected virtual void LateUpdate()
        {
            if (m_ButtonEx == null)
            {
                return;
            }
 
            if (m_ButtonEx.ableTime > Time.realtimeSinceStartup)
            {
                if (m_CoolDownText != null && !m_CoolDownText.gameObject.activeInHierarchy)
                {
                    m_CoolDownText.SetActive(true);
                }
 
                if (m_OriginalText != null && m_OriginalText.gameObject.activeInHierarchy)
                {
                    m_OriginalText.SetActive(false);
                }
 
                if (m_GrayImage != null)
                {
                    m_GrayImage.gray = true;
                }
 
                timer -= Time.deltaTime;
                if (timer < 0f)
                {
                    timer = 1f;
                    var seconds = Mathf.RoundToInt(m_ButtonEx.ableTime - Time.realtimeSinceStartup);
                    m_CoolDownText.text = StringUtility.Contact(seconds, Language.Get("RealmWin_Bewrite_35"));
                }
            }
            else
            {
                if (m_CoolDownText != null && m_CoolDownText.gameObject.activeInHierarchy)
                {
                    m_CoolDownText.SetActive(false);
                }
 
                if (m_OriginalText != null && !m_OriginalText.gameObject.activeInHierarchy)
                {
                    m_OriginalText.SetActive(true);
                }
 
                if (m_GrayImage != null)
                {
                    m_GrayImage.gray = false;
                }
            }
 
        }
 
    }
 
}