少年修仙传客户端代码仓库
hch
2 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, January 10, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
 
    public class EnableAccordingToMap : MonoBehaviour
    {
        [SerializeField] EnableType m_EnableType;
        [SerializeField] MonoBehaviour m_Component;
 
        private void Awake()
        {
            DTC0403_tagPlayerLoginLoadOK.mapInitOkEvent += OnMapInitOk;
        }
 
        private void OnDestroy()
        {
            DTC0403_tagPlayerLoginLoadOK.mapInitOkEvent -= OnMapInitOk;
        }
 
        private void OnEnable()
        {
            OnMapInitOk();
        }
 
        private void OnMapInitOk()
        {
            if (PlayerDatas.Instance.baseData.MapID == 0)
            {
                return;
            }
 
            var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>();
            var dataMapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
 
            if (dataMapId != 0)
            {
                var config = DungeonOpenTimeConfig.Get(dataMapId);
                switch (m_EnableType)
                {
                    case EnableType.PlayerMove:
                        m_Component.SetActive(config.Movable == 1);
                        break;
                    case EnableType.PlayerSkill:
                        m_Component.enabled = config.Skillable == 1;
                        break;
                    case EnableType.SelectPlayer:
                        m_Component.enabled = config.SelectPlayerable == 1;
                        break;
                }
            }
            else
            {
                switch (m_EnableType)
                {
                    case EnableType.PlayerMove:
                        m_Component.SetActive(true);
                        break;
                    case EnableType.PlayerSkill:
                        m_Component.enabled = true;
                        break;
                    case EnableType.SelectPlayer:
                        m_Component.enabled = true;
                        break;
                }
            }
        }
 
        public enum EnableType
        {
            PlayerMove,
            PlayerSkill,
            SelectPlayer,
        }
 
    }
 
}