using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Config/FontColorSizeConfig")]
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public class FontColorSizeConfig : ScriptableObject
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{
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[SerializeField] FontColorSize[] m_ColorSizes;
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public FontColorSize GetColorSize(string _pattern)
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{
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for (int i = 0; i < m_ColorSizes.Length; i++)
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{
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if (m_ColorSizes[i].pattern == _pattern)
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{
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return m_ColorSizes[i];
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}
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}
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return default(FontColorSize);
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}
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[System.Serializable]
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public struct FontColorSize
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{
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public string pattern;
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public Color color;
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public int fontSize;
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}
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}
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