using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using LitJson;
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namespace vnxbqy.UI
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{
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public class FuncOpen
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{
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private static FuncOpen _inst = null;
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public static FuncOpen Instance {
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get {
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if (_inst == null)
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{
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_inst = new FuncOpen();
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}
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return _inst;
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}
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}
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protected FuncOpen()
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{
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if (Application.isEditor)
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{
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if (!Application.isPlaying) return;
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}
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var allKeys = FuncOpenLVConfig.GetKeys();
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funcArray = new int[allKeys.Count];
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int _index = 0;
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foreach (var key in allKeys)
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{
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int func = int.Parse(key);
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funcOpenState[func] = false;
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funcArray[_index] = func;
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_index++;
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}
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DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerDataInitializeEvent;
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DTC0102_tagCDBPlayer.switchAccountEvent += SwitchAccountEvent;
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funcClientLVLimitDict.Clear();
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var jsonConfig = JsonMapper.ToObject(FuncConfigConfig.Get("FuncLevelLimitClient").Numerical1);
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foreach (var key in jsonConfig.Keys)
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{
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funcClientLVLimitDict[int.Parse(key)] = int.Parse(jsonConfig[key].ToString());
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}
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}
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private void BeforePlayerDataInitializeEvent()
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{
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for (int i = 0; i < funcArray.Length; i++)
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{
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funcOpenState[funcArray[i]] = false;
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}
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}
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private void SwitchAccountEvent()
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{
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for (int i = 0; i < funcArray.Length; i++)
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{
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funcOpenState[funcArray[i]] = false;
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if (OnFuncStateChangeEvent != null)
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{
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OnFuncStateChangeEvent(funcArray[i]);
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}
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}
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}
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TaskModel m_TaskModel;
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TaskModel taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<TaskModel>()); } }
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private static Dictionary<int, bool> funcOpenState = new Dictionary<int, bool>();
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private int[] funcArray;
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public event Action<int> OnFuncStateChangeEvent;
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//纯客户端的功能等级限制, key 以功能配置表的FuncLevelLimitClient为准
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//1. 精彩活动-全服红包显示等级
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public Dictionary<int, int> funcClientLVLimitDict = new Dictionary<int, int>();
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public bool IsClientLVLimit(int key)
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{
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if (!funcClientLVLimitDict.ContainsKey(key))
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return true;
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if (PlayerDatas.Instance.baseData.LV >= funcClientLVLimitDict[key])
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return true;
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return false;
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}
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public void UpdateFuncState(HA302_tagMCFuncOpenStateList vNetData)
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{
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for (int i = 0; i < vNetData.FuncCount; i++)
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{
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var funcState = vNetData.FuncStateList[i];
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bool bPerFuncIsOpen = false;
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bool bAfterFuncIsOpen = false;
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if (!funcOpenState.ContainsKey(funcState.FuncID))
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{
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funcOpenState.Add(funcState.FuncID, funcState.State == 1);
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bAfterFuncIsOpen = true;
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}
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else
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{
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bPerFuncIsOpen = funcOpenState[funcState.FuncID];
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funcOpenState[funcState.FuncID] = funcState.State == 1;
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bAfterFuncIsOpen = funcOpenState[funcState.FuncID];
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}
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if (OnFuncStateChangeEvent != null)
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{
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OnFuncStateChangeEvent(funcState.FuncID);
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}
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}
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}
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private bool IsFuncOpen(int key, out int errorCode)
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{
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errorCode = 0;
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var config = FuncOpenLVConfig.Get(key);
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if (config == null)
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{
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return false;
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}
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if (config.LimitMagicWeapon > 0)
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{
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Treasure treasure = null;
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var _stage = config.LimitMagicWeapon % 100;
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ModelCenter.Instance.GetModel<TreasureModel>().TryGetTreasure(config.LimitMagicWeapon / 100, out treasure);
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if (treasure == null || treasure.state != TreasureState.Collected || treasure.level < _stage)
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{
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errorCode = 2;
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return false;
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}
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}
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if (config.LimitMissionID > 0)
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{
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MissionDetailDates missionDetailDates = null;
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taskmodel.allMissionDict.TryGetValue(config.LimitMissionID, out missionDetailDates);
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if (missionDetailDates == null || missionDetailDates.MissionState != 3)
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{
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errorCode = 4;
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return false;
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}
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}
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if (config.LimiRealmLV > 0 && PlayerDatas.Instance.baseData.realmLevel < config.LimiRealmLV)
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{
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errorCode = 3;
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return false;
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}
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if (config.LimitLV > 0 && PlayerDatas.Instance.baseData.LV < config.LimitLV)
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{
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errorCode = 1;
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return false;
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}
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return true;
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}
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public bool IsFuncOpen(int key, bool tip = false)
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{
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bool isOpen = false;
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if (funcOpenState.ContainsKey(key))
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isOpen = funcOpenState[key];
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if (!isOpen && tip)
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ProcessorFuncErrorTip(key);
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return isOpen;
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}
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public void ProcessorFuncErrorTip(int key)
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{
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var config = FuncOpenLVConfig.Get(key);
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if (config != null)
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{
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SoundPlayer.Instance.PlayUIAudio(SoundPlayer.defaultClickNegativeAudio);
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if (config.Tip.Equals("FuncLimit_Level"))
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{
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SysNotifyMgr.Instance.ShowTip(config.Tip);
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return;
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}
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var errorCode = 0;
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if (!IsFuncOpen(key, out errorCode))
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{
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switch (errorCode)
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{
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case 1:
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SysNotifyMgr.Instance.ShowTip(config.Tip, Language.Get("OpenFunc4", config.LimitLV));
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break;
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case 2:
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var treasureConfig = TreasureConfig.Get(config.LimitMagicWeapon / 100);
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SysNotifyMgr.Instance.ShowTip(config.Tip, Language.Get("OpenFunc1", treasureConfig != null ? treasureConfig.Name : string.Empty));
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break;
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case 3:
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SysNotifyMgr.Instance.ShowTip(config.Tip, UIHelper.GetRealmName(config.LimiRealmLV, true));
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break;
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case 4:
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if (config.LimitLV > 0)
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{
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SysNotifyMgr.Instance.ShowTip(config.Tip, Language.Get("OpenFunc2", config.LimitLV));
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}
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else
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{
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SysNotifyMgr.Instance.ShowTip(config.Tip, Language.Get("OpenFunc3"));
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}
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break;
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}
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}
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}
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}
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public int GetLimitLv(int key)
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{
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FuncOpenLVConfig tagFuncOpenLVModel = FuncOpenLVConfig.Get(key);
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if (tagFuncOpenLVModel.LimitLV != 0)
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{
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return tagFuncOpenLVModel.LimitLV;
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}
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if (tagFuncOpenLVModel.LimitMissionID != 0)
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{
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var TaskConfig = PyTaskConfig.Get(tagFuncOpenLVModel.LimitMissionID);
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return TaskConfig.lv;
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}
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return 1;
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}
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Dictionary<int, ICheckFuncOpen> m_CheckFuncDict = new Dictionary<int, ICheckFuncOpen>();
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public void Register(int _key, ICheckFuncOpen _check)
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{
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if (!m_CheckFuncDict.ContainsKey(_key))
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{
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m_CheckFuncDict.Add(_key, _check);
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}
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}
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public bool CheckFuncOpen(int _key)
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{
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if (m_CheckFuncDict.ContainsKey(_key))
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{
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return m_CheckFuncDict[_key].CheckFunc();
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}
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return true;
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}
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}
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public interface ICheckFuncOpen
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{
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bool CheckFunc();
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}
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}
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