少年修仙传客户端代码仓库
hch
3 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using System;
 
namespace vnxbqy.UI
{
 
    [DisallowMultipleComponent]
    public class MultipleSmoothSlider : MonoBehaviour
    {
 
        [SerializeField]
        SmoothSlider[] m_Sliders;
        public SmoothSlider[] sliders
        {
            get
            {
                return this.m_Sliders;
            }
        }
 
        [SerializeField]
        [Range(0, 1)]
        float m_Value;
        public float value
        {
            get
            {
                return m_Value;
            }
            set
            {
                m_Value = Mathf.Clamp01(value);
 
                if (this.sliders != null)
                {
                    for (var i = 0; i < sliders.Length; i++)
                    {
                        var slider = sliders[i];
                        if (slider != null)
                        {
                            slider.value = m_Value;
                        }
                    }
                }
 
            }
        }
 
 
        public void ResetValue(float _value)
        {
            if (this.sliders != null)
            {
                for (var i = 0; i < sliders.Length; i++)
                {
                    var slider = sliders[i];
                    if (slider != null)
                    {
                        slider.ResetValue(_value);
                    }
                }
            }
        }
 
        public void UpdateDelayTimes(float[] _delayTimes)
        {
            if (sliders == null)
            {
                return;
            }
 
            if (_delayTimes == null)
            {
                return;
            }
 
            var min = Mathf.Min(_delayTimes.Length, sliders.Length);
 
            for (var i = 0; i < min; i++)
            {
                sliders[i].delay = _delayTimes[i];
            }
 
        }
 
        private void OnValidate()
        {
            value = m_Value;
        }
 
    }
}