using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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namespace vnxbqy.UI
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{
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[DisallowMultipleComponent]
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public class MultipleSmoothSlider : MonoBehaviour
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{
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[SerializeField]
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SmoothSlider[] m_Sliders;
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public SmoothSlider[] sliders
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{
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get
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{
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return this.m_Sliders;
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}
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}
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[SerializeField]
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[Range(0, 1)]
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float m_Value;
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public float value
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{
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get
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{
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return m_Value;
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}
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set
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{
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m_Value = Mathf.Clamp01(value);
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if (this.sliders != null)
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{
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for (var i = 0; i < sliders.Length; i++)
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{
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var slider = sliders[i];
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if (slider != null)
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{
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slider.value = m_Value;
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}
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}
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}
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}
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}
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public void ResetValue(float _value)
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{
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if (this.sliders != null)
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{
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for (var i = 0; i < sliders.Length; i++)
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{
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var slider = sliders[i];
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if (slider != null)
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{
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slider.ResetValue(_value);
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}
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}
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}
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}
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public void UpdateDelayTimes(float[] _delayTimes)
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{
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if (sliders == null)
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{
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return;
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}
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if (_delayTimes == null)
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{
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return;
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}
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var min = Mathf.Min(_delayTimes.Length, sliders.Length);
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for (var i = 0; i < min; i++)
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{
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sliders[i].delay = _delayTimes[i];
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}
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}
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private void OnValidate()
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{
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value = m_Value;
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}
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}
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}
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