using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
|
[CreateAssetMenu(menuName = "Config/PriorityWindowConfig")]
|
public class PriorityWindowConfig :ScriptableObject {
|
|
public List<string> priorityWindows;
|
|
static PriorityWindowConfig config;
|
public static PriorityWindowConfig Get()
|
{
|
if (config == null)
|
{
|
config = BuiltInLoader.LoadScriptableObject<PriorityWindowConfig>("PriorityWindowConfig");
|
}
|
|
return config;
|
}
|
|
}
|