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| using System;
| using UnityEngine;
| using UnityEngine.UI;
|
| namespace vnxbqy.UI {
|
| [RequireComponent(typeof(Text))]
| public class RollNumber:MonoBehaviour {
|
| [SerializeField]
| Text m_Text;
| public Text text {
| get {
| return m_Text;
| }
| }
|
| float to = 0;
| float from = 0;
| float now = 0;
|
| float duration = 0f;
| float timer = 0f;
| Action endCallBack = null;
|
| public void Perform(int _from,int _to,float _duration,Action _callBack) {
| ResetTimer();
| duration = Mathf.Clamp(_duration,0f,float.MaxValue);
| from = _from;
| to = _to;
| endCallBack = _callBack;
| }
|
| private void LateUpdate() {
| if(timer < duration) {
| timer += Time.deltaTime;
| now = Mathf.Lerp(from,to,Mathf.Clamp01(timer / duration));
| if(timer > duration) {
| ResetTimer();
| now = to;
| if(endCallBack != null) {
| endCallBack();
| endCallBack = null;
| }
| }
|
| if(text != null) {
| var nowInt = (int)now;
| text.text = nowInt.ToString();
| }
| }
| }
|
| private void ResetTimer() {
| timer = 0f;
| duration = 0f;
| }
| }
| }
|
|