/*
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这是旧的二级界面加载器,已启用,请使用SecondFrameLoader2
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*/
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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[ExecuteAlways]
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public class SecondFrameLoader : UIPrefabLoader
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{
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[SerializeField] string m_TitleKey;
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public override void Create()
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{
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base.Create();
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if (Application.isPlaying)
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{
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if (!string.IsNullOrEmpty(m_TitleKey))
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{
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var text = this.GetComponentInChildren<Text>();
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if (text != null)
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{
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text.text = Language.Get(m_TitleKey);
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}
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}
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}
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}
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}
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}
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