少年修仙传客户端代码仓库
hch
3 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, November 11, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
 
namespace vnxbqy.UI
{
 
    public class TimerBehaviour : MonoBehaviour
    {
        [SerializeField] protected Text m_TimeShow;
        public Text timeShow { get { return m_TimeShow; } }
 
        [SerializeField] Pattern m_Pattern = Pattern.English;
 
        protected DateTime endTime;
        Action onTime;
 
        float secondTimer = 0f;
 
        public void Begin(int seconds, Action _callBack = null)
        {
            endTime = TimeUtility.ServerNow + new TimeSpan(seconds * TimeSpan.TicksPerSecond);
            onTime = _callBack;
            if (endTime > TimeUtility.ServerNow)
            {
                this.SetActive(true);
                UpdateTimeShow();
            }
            else
            {
                this.SetActive(false);
            }
        }
 
        public void Stop()
        {
            endTime = DateTime.MinValue;
            onTime = null;
            this.SetActive(false);
        }
 
        private void LateUpdate()
        {
            if (TimeUtility.ServerNow > endTime)
            {
                if (onTime != null)
                {
                    onTime();
                    onTime = null;
                }
 
                this.SetActive(false);
            }
            else
            {
                secondTimer += Time.deltaTime;
                if (secondTimer > 1f)
                {
                    secondTimer = 0f;
                    UpdateTimeShow();
                }
            }
        }
 
        protected virtual void UpdateTimeShow()
        {
            var lastSecond = (float)(endTime - TimeUtility.ServerNow).TotalSeconds;
 
            switch (m_Pattern)
            {
                case Pattern.English:
                    m_TimeShow.text = TimeUtility.SecondsToHMS(Mathf.RoundToInt(lastSecond));
                    break;
                case Pattern.Chinese:
                    m_TimeShow.text = TimeUtility.SecondsToDHMSCHS(Mathf.RoundToInt(lastSecond));
                    break;
            }
        }
 
        public enum Pattern
        {
            English = 0,
            Chinese = 1,
        }
 
    }
 
}