少年修仙传客户端代码仓库
hch
2 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class TreasureMeridianConfig : ScriptableObject
{
    [SerializeField] int m_TreasureId = 0;
    [SerializeField] int m_StagePointCount = 0;
    [SerializeField] List<StagePoint> m_StagePoints = new List<StagePoint>();
 
    public StagePoint this[int _index]
    {
        get
        {
            if (_index < m_StagePoints.Count)
            {
                return m_StagePoints[_index];
            }
            return null;
        }
    }
 
    public int treasureId
    {
        get { return m_TreasureId; }
        set { m_TreasureId = value; }
    }
 
    public int stagePointNum
    {
        get
        {
            return m_StagePointCount;
        }
        set
        {
            m_StagePointCount = value;
            if (m_StagePointCount != m_StagePoints.Count)
            {
                if (m_StagePointCount > m_StagePoints.Count)
                {
                    for (int i = m_StagePoints.Count; i < m_StagePointCount; i++)
                    {
                        m_StagePoints.Add(new StagePoint());
                    }
                }
                else
                {
                    for (int i = m_StagePoints.Count - 1; i >= m_StagePointCount; i--)
                    {
                        StagePoint _point = m_StagePoints[i];
                        m_StagePoints.RemoveAt(i);
                        _point = null;
                    }
                }
            }
        }
    }
 
    [Serializable]
    public class StagePoint
    {
        public Vector2 position = Vector2.zero;
        public float scale = 1f;
        public int effect = 0;
        public float scaleTweenDelay = 0f;
        public float scaleTweenTo = 0.5f;
    }
 
#if UNITY_EDITOR
    public List<RectTransform> m_Meridians = new List<RectTransform>();
#endif
}
 
#if UNITY_EDITOR
[CustomEditor(typeof(TreasureMeridianConfig))]
public class TreasureMeridianConfigEditor : Editor
{
    public override void OnInspectorGUI()
    {
        var _target = target as TreasureMeridianConfig;
        GUILayout.BeginHorizontal();
        GUILayout.Label("法宝id");
        _target.treasureId = EditorGUILayout.IntField(_target.treasureId);
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
 
        GUILayout.BeginHorizontal();
        GUILayout.Label("经络个数");
        _target.stagePointNum = EditorGUILayout.IntField(_target.stagePointNum);
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
 
        for (int i = 0; i < _target.stagePointNum; i++)
        {
            _target[i].position = EditorGUILayout.Vector2Field(StringUtility.Contact("经络", i), _target[i].position);
            _target[i].scale = EditorGUILayout.FloatField("缩放比例", _target[i].scale);
            _target[i].effect = EditorGUILayout.IntField("特效ID", _target[i].effect);
            _target[i].scaleTweenDelay = EditorGUILayout.FloatField("缩放延迟", _target[i].scaleTweenDelay);
            _target[i].scaleTweenTo = EditorGUILayout.FloatField("缩放大小", _target[i].scaleTweenTo);
            GUILayout.Space(15);
        }
 
        if (GUILayout.Button("在界面上生成"))
        {
            _target.m_Meridians.Clear();
            GameObject parent = GameObject.Find("TreasureLevelUpWin/Container_Default/Container_Display/Container_Level/Container_Meridian");
            if (parent != null)
            {
                for (int i = 0; i < _target.stagePointNum; i++)
                {
                    GameObject go = new GameObject(i.ToString());
                    _target.m_Meridians.Add(go.AddMissingComponent<RectTransform>());
                    _target.m_Meridians[i].SetParentEx(parent.transform, Vector3.zero, Quaternion.identity, Vector3.one);
                    _target.m_Meridians[i].localPosition = _target[i].position;
                    _target.m_Meridians[i].localScale = _target[i].scale * Vector3.one;
                }
            }
        }
 
        if (_target.m_Meridians.Count > 0 
            && _target.m_Meridians[0] == null)
        {
            _target.m_Meridians.Clear();
        }
        for (int i = 0; i < _target.m_Meridians.Count; i++)
        {
            if (i < _target.stagePointNum)
            {
                _target[i].position = _target.m_Meridians[i].localPosition;
                _target[i].scale = _target.m_Meridians[i].localScale.x;
            }
        }
    }
 
    [MenuItem("策划工具/生成法宝经络配置文件")]
    static void BuildMeridianConfig()
    {
        TreasureMeridianConfig _config = CreateInstance<TreasureMeridianConfig>();
        string _path = StringUtility.Contact("Assets/ResourcesOut/Refdata/ScriptableObject/SoTreasureMeridian/",
                                      "SoTreasureMeridian_",
                                      ".asset");
        AssetDatabase.CreateAsset(_config, _path);
        AssetDatabase.Refresh();
        ProjectWindowUtil.ShowCreatedAsset(_config);
    }
}
#endif