using UnityEngine;
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using System.Collections.Generic;
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using System;
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public class UI3DModelFactory
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{
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static UI3DModelFactory()
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{
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GlobalTimeEvent.Instance.minuteEvent += OnPerMinute;
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}
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public static GameObject LoadUINPC(int id)
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{
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if (!NPCConfig.Has(id))
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{
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return null;
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}
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try
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{
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var config = NPCConfig.Get(id);
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var model = GameObjectPoolManager.Instance.RequestNpcGameObject(id);
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if (!model && config.NPCType == (int)E_NpcType.Func)
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{
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model = GameObjectPoolManager.Instance.RequestDefaultFuncNpc();
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}
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if (!model)
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{
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return null;
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}
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var animator = model.GetComponent<Animator>();
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if (animator != null)
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{
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var suffix = AnimatorControllerLoader.controllerUISuffix;
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var _modeName = config.MODE;
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if (config.MODE.StartsWith("A_Zs"))
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{
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_modeName = "A_Zs";
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}
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else if (config.MODE.StartsWith("A_Fs"))
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{
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_modeName = "A_Fs";
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}
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var animatorController = AnimatorControllerLoader.LoadMobController(suffix, _modeName);
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if (animatorController != null)
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{
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animator.runtimeAnimatorController = animatorController;
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}
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var isDance = false;
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if (config.NPCType == (int)E_NpcType.Func)
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{
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var clipInfos = animator.runtimeAnimatorController.animationClips;
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foreach (var item in clipInfos)
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{
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if (item.name == "Idle2")
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{
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isDance = true;
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break;
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}
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}
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}
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animator.enabled = true;
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if (isDance)
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{
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animator.Play(GAStaticDefine.State_Dance);
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}
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else
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{
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animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Idle);
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animator.Play(GAStaticDefine.State_IdleHash);
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}
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}
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LayerUtility.SetLayer(model, LayerUtility.Monster, true);
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return model;
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}
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catch (Exception e)
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{
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Debug.Log("LoadUINPC Error: " + e.Message);
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return null;
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}
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}
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public static void ReleaseUINPC(int id, GameObject model)
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{
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var animator = model.GetComponent<Animator>();
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if (animator != null)
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{
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ResetRealmBossAnimator(id, animator);
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animator.enabled = false;
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}
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if (model)
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{
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model.transform.localScale = Vector3.one;
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}
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var prefab = InstanceResourcesLoader.LoadNpcPrefab(id);
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if (prefab)
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{
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GameObjectPoolManager.Instance.ReleaseGameObject(prefab, model);
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}
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else
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{
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GameObjectPoolManager.Instance.ReleaseDefaultFuncNPC(model);
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}
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}
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private static void ResetRealmBossAnimator(int _id, Animator animator)
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{
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if (RealmLVUPTaskConfig.IsRealmBoss(_id))
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{
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var npcConfig = NPCConfig.Get(_id);
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if (npcConfig != null)
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{
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var runtimeController = AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix, npcConfig.MODE);
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if (runtimeController != null)
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{
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animator.runtimeAnimatorController = runtimeController;
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}
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}
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}
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}
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public static GameObject LoadUIHorse(int id)
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{
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var prefab = InstanceResourcesLoader.LoadModelRes(id, false);
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if (prefab == null)
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{
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return null;
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}
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var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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var model = pool.Request();
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var animator = model.GetComponent<Animator>();
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if (animator != null)
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{
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var config = ModelResConfig.Get(id);
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var suffix = AnimatorControllerLoader.controllerUISuffix;
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var animatorController = AnimatorControllerLoader.LoadMobController(suffix, config.ResourcesName);
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if (animatorController != null)
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{
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animator.runtimeAnimatorController = animatorController;
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}
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animator.enabled = true;
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animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Idle);
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animator.Play(GAStaticDefine.State_IdleHash);
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}
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return model;
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}
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public static void ReleaseUIHourse(int id, GameObject model)
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{
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var prefab = InstanceResourcesLoader.LoadModelRes(id, false);
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var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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var animator = model.GetComponent<Animator>();
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if (animator != null)
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{
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animator.enabled = false;
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}
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pool.Release(model);
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}
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static Dictionary<int, GameObject> treasureModels = new Dictionary<int, GameObject>();
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static Dictionary<int, DateTime> treasureModelReleaseTimes = new Dictionary<int, DateTime>();
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public static GameObject LoadUITreasure(int _id)
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{
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GameObject instance = null;
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if (treasureModels.ContainsKey(_id))
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{
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instance = treasureModels[_id];
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if (instance == null)
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{
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treasureModels.Remove(_id);
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}
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}
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if (instance == null)
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{
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var config = TreasureConfig.Get(_id);
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var folder = string.Empty;
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switch ((TreasureCategory)config.Category)
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{
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case TreasureCategory.Human:
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folder = "RenZu";
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break;
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case TreasureCategory.Demon:
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folder = "MoZu";
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break;
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case TreasureCategory.Fairy:
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folder = "XianZu";
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break;
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case TreasureCategory.King:
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folder = "WangZhe";
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break;
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default:
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break;
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}
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var prefab = UILoader.LoadTreasure(folder, config.Model);
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instance = GameObject.Instantiate(prefab);
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treasureModels[_id] = instance;
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UILoader.UnLoadTreasure(folder, config.Model);
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}
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var animator = instance.GetComponent<Animator>();
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if (animator != null)
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{
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animator.enabled = true;
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}
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LayerUtility.SetLayer(instance, LayerUtility.UILayer, true);
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if (treasureModelReleaseTimes.ContainsKey(_id))
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{
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treasureModelReleaseTimes.Remove(_id);
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}
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return instance;
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}
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public static void ReleaseUITreasure(int _id, GameObject _model)
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{
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treasureModelReleaseTimes[_id] = DateTime.Now;
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var animator = _model.GetComponent<Animator>();
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if (animator != null)
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{
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animator.enabled = false;
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}
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_model.SetActive(false);
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}
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private static void OnPerMinute()
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{
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var keys = new List<int>(treasureModelReleaseTimes.Keys);
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for (int i = 0; i < keys.Count; i++)
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{
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var key = keys[i];
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var releaseTime = treasureModelReleaseTimes[key];
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if ((DateTime.Now - releaseTime).TotalSeconds > Constants.UnUsedRes_Unload_Delay)
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{
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if (treasureModels.ContainsKey(key))
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{
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var model = treasureModels[key];
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treasureModels.Remove(key);
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if (model != null)
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{
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GameObject.Destroy(model);
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}
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}
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}
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}
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}
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//法器
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public static GameObject LoadUIFaqi(string pathName, string modelName)
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{
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var prefab = UILoader.LoadFaqi(pathName, modelName);
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var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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var model = pool.Request();
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var animator = model.GetComponent<Animator>();
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if (animator != null)
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{
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animator.enabled = true;
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}
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LayerUtility.SetLayer(model, LayerUtility.UILayer, true);
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return model;
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}
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public static GameObject LoadUIGodWeapon(int _type)
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{
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var prefab = UILoader.LoadGodWeapon(GeneralDefine.godWeaponMobs[_type]);
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var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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var model = pool.Request();
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var animator = model.GetComponent<Animator>();
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if (animator != null)
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{
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animator.enabled = true;
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}
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LayerUtility.SetLayer(model, LayerUtility.UILayer, true);
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return model;
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}
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public static void ReleaseUIGodWeapon(int _type, GameObject _model)
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{
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if (!GameObjectPoolManager.IsValid())
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{
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return;
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}
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if (!GeneralDefine.godWeaponMobs.ContainsKey(_type))
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{
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return;
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}
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var prefab = UILoader.LoadGodWeapon(GeneralDefine.godWeaponMobs[_type]);
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var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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var animator = _model.GetComponent<Animator>();
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if (animator != null)
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{
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animator.enabled = false;
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}
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pool.Release(_model);
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}
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public static void ReleaseUIFaqi(string pathName, string modelName, GameObject _model)
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{
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if (!GameObjectPoolManager.IsValid())
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{
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return;
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}
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var prefab = UILoader.LoadFaqi(pathName, modelName);
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var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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var animator = _model.GetComponent<Animator>();
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if (animator != null)
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{
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animator.enabled = false;
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}
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pool.Release(_model);
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}
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public static GameObject LoadUIWing(int _id)
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{
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var prefab = InstanceResourcesLoader.LoadModelRes(_id, false);
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if (prefab == null)
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{
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return null;
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}
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var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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var model = pool.Request();
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var animator = model.GetComponent<Animator>();
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if (animator != null)
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{
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animator.enabled = true;
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}
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return model;
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}
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public static void ReleaseUIWing(int _id, GameObject _model)
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{
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var prefab = InstanceResourcesLoader.LoadModelRes(_id, false);
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var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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var animator = _model.GetComponent<Animator>();
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if (animator != null)
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{
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animator.enabled = false;
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}
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pool.Release(_model);
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}
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}
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