using UnityEngine;
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using UnityEngine.EventSystems;
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namespace vnxbqy.UI
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{
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[DisallowMultipleComponent]
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public class UIRoot : MonoBehaviour
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{
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[SerializeField] RectTransform m_RecycleBin;
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public RectTransform recycleBin { get { return m_RecycleBin; } }
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[SerializeField] FightCanvasGroup m_FightCanvasGroup;
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public FightCanvasGroup fightCanvasGroup { get { return m_FightCanvasGroup; } }
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[SerializeField] private RectTransform m_BossShowCanvas;
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public RectTransform bossShowCanvas { get { return m_BossShowCanvas; } }
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[SerializeField] private RectTransform m_NameCanvas;
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public RectTransform nameCanvas { get { return m_NameCanvas; } }
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[SerializeField] private RectTransform m_LifeBarCanvas;
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public RectTransform lifeBarCanvas { get { return m_LifeBarCanvas; } }
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[SerializeField] private RectTransform m_BaseCanvas;
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public RectTransform baseCanvas { get { return m_BaseCanvas; } }
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[SerializeField] private RectTransform m_NormalCanvas;
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public RectTransform normalCanvas { get { return m_NormalCanvas; } }
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[SerializeField] private RectTransform m_ModalCanvas;
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public RectTransform modalCanvas { get { return m_ModalCanvas; } }
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[SerializeField] private RectTransform m_TipsCanvas;
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public RectTransform tipsCanvas { get { return m_TipsCanvas; } }
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[SerializeField] private RectTransform m_SystemCanvas;
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public RectTransform systemCanvas { get { return m_SystemCanvas; } }
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[SerializeField] private RectTransform m_LoadingCanvas;
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public RectTransform loadingCanvas { get { return m_LoadingCanvas; } }
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[SerializeField] private Camera m_UICamera;
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public Camera uicamera { get { return m_UICamera; } set { m_UICamera = value; } }
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[SerializeField] EventSystem m_EventSystem;
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public EventSystem eventSystem { get { return m_EventSystem; } }
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private void Awake()
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{
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CameraManager.uiCamera = uicamera;
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}
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private void LateUpdate()
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{
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if (Input.GetKeyDown(KeyCode.F4))
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{
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C320C_tagCGMCMD gmCmd = new C320C_tagCGMCMD();
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gmCmd.Cmd = "KillScreenNPC";
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gmCmd.CmdLen = 13;
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if (CrossServerUtility.IsCrossServer())
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{
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GameNetSystem.Instance.SendToCrossServer(gmCmd);
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}
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else
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{
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GameNetSystem.Instance.SendInfo(gmCmd);
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}
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}
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if (StageLoad.Instance.currentStage != null)
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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#if UNITY_EDITOR
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WindowCenter.Instance.Open<ExitGameWin>();
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#endif
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}
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}
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}
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[System.Serializable]
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public class FightCanvasGroup
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{
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public RectTransform[] damageNumGroups;
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}
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private void EnableCanvas(Transform parent, bool _enabled)
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{
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if (parent != m_RecycleBin)
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{
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var canvas = parent.GetComponent<Canvas>();
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if (canvas != null)
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{
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canvas.enabled = _enabled;
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}
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}
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foreach (Transform child in parent)
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{
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EnableCanvas(child, _enabled);
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}
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}
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public void EnableCanvas(bool _enabled, params Transform[] _canvas)
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{
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if (_canvas != null && _canvas.Length > 0)
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{
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for (int i = 0; i < _canvas.Length; i++)
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{
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EnableCanvas(_canvas[i], _enabled);
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}
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}
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}
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}
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}
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