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| using UnityEngine;
| using UnityStandardAssets.ImageEffects;
|
| public class WaterWaveOnCamera : MonoBehaviour
| {
| [SerializeField] WaterWaveOnUI wave;
|
| void OnEnable()
| {
| ClientSceneManager.Instance.ClientSceneChangeEvent += OnClientSceneChange;
| }
|
| void OnDisable()
| {
| ClientSceneManager.Instance.ClientSceneChangeEvent -= OnClientSceneChange;
| }
|
| void OnClientSceneChange()
| {
| wave.StartWave();
| }
| }
|
|