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| using UnityEngine;
| using System.Collections;
| using UnityEngine.UI;
|
| public class WaterWaveSlider : MonoBehaviour
| {
| [SerializeField]
| [Range(0, 1)]
| float m_Progress = 0f;
| public float progress {
| get {
| return m_Progress;
| }
| set {
| if (m_Progress != value)
| {
| m_Progress = value;
| if (materials != null)
| {
| for (int i = 0; i < materials.Length; i++)
| {
| materials[i].SetFloat("_Progress", m_Progress == 0f ? 0f : Mathf.Clamp(m_Progress, 0.2f, 1f));
| }
| }
| }
| }
| }
|
| [SerializeField] Material[] m_Materials;
| public Material[] materials {
| get {
| return m_Materials;
| }
| }
|
| private void Start()
| {
| progress = 0f;
| }
|
| }
|
|