少年修仙传客户端代码仓库
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2 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, December 09, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class DialogueBubble : HUDBehaviour
    {
        [SerializeField] Text m_Content;
        [SerializeField] protected float m_Duration = 2f;
        public float duration {
            get { return m_Duration; }
            set { m_Duration = value; }
        }
 
        public Pattern pattern { get; set; }
        protected bool showing = false;
        float endTime = 0f;
        GameObject tempTarget;
 
        public virtual void Show(string _content, Transform _target, Camera _camera)
        {
            base.target = _target;
            base.offset = Vector3.zero;
            base.camera = _camera;
            endTime = Time.time + m_Duration;
            m_Content.text = _content;
            this.SetActive(true);
            SyncPosition(true);
 
            showing = true;
        }
 
        public void Show(string _content, Vector3 _position, Camera _camera)
        {
            if (tempTarget == null)
            {
                tempTarget = new GameObject("Temp_MountPoint");
            }
            tempTarget.transform.position = _position;
 
            Show(_content, tempTarget.transform, _camera);
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            if (showing && Time.time > endTime)
            {
                showing = false;
                DialogueBubblePool.Recycle(this);
            }
        }
 
        public enum Pattern
        {
            NPC,
            Story,
        }
 
    }
 
}