少年修仙传客户端代码仓库
hch
2 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
namespace vnxbqy.UI
{
    public static class LifeBarPool
    {
        const int poolSize = 10;
        static GameObjectPoolManager.GameObjectPool pools = null;
 
        public static LifeBar Require(LifeBar.Pattern _pattern)
        {
            var patternToInt = (int)_pattern;
            if (pools == null)
            {
                var prefab = UILoader.LoadPrefab(ParsePrefabName(_pattern));
                if (prefab != null)
                {
                    pools = GameObjectPoolManager.Instance.RequestPool(prefab);
                }
            }
 
            if (pools != null)
            {
                var instance = pools.Request();
                return instance.GetComponent<LifeBar>();
            }
            else
            {
                return null;
            }
        }
 
        public static void Recycle(GameObject _gameObject, LifeBar.Pattern _pattern)
        {
            var patternToInt = (int)_pattern;
 
            if (pools != null)
            {
                pools.Release(_gameObject);
            }
        }
 
        public static void Clear()
        {
            if (pools!=null)
            {
                pools.Clear();
                pools = null;
            }
        }
 
        static string ParsePrefabName(LifeBar.Pattern _pattern)
        {
            return StringUtility.Contact("LifeBar_", _pattern);
        }
 
 
    }
 
 
}