using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DebugHeroPosition : MonoBehaviour
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{
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[SerializeField] Text m_Content;
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float timer = 0.5f;
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private void LateUpdate()
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{
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timer += Time.deltaTime;
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if (timer > 0.5f)
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{
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timer = 0f;
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if (PlayerDatas.Instance.hero != null && PlayerDatas.Instance.hero.Root != null)
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{
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var position = PlayerDatas.Instance.hero.Root.position;
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m_Content.text = StringUtility.Contact("S Pos:", new Vector2(position.x * 2f + GA_Hero.MapOffset.x, position.z * 2f + GA_Hero.MapOffset.z));
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}
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else
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{
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m_Content.text = "";
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}
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}
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}
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}
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