using UnityEngine;
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using System.Collections;
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public class FacingMainCamera : MonoBehaviour
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{
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public static Transform mainCemaraTransform;
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private void LateUpdate()
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{
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if (mainCemaraTransform == null)
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{
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if (CameraController.Instance != null && CameraController.Instance.CameraObject != null)
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{
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mainCemaraTransform = CameraController.Instance.CameraObject.transform;
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}
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else
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{
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return;
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}
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}
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this.transform.forward = (this.transform.position - mainCemaraTransform.position).normalized;
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}
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}
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