using UnityEngine;
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using System.Collections;
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// A5 32 法器升级 #tagCMFaQiLVUp
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public class IL_CA532_tagCMFaQiLVUp : GameNetPackBasic {
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public ushort UseItemCnt; //消耗材料个数
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public byte IsAutoBuy; //是否自动购买
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public IL_CA532_tagCMFaQiLVUp () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xA532;
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}
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public override void WriteToBytes () {
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WriteBytes (UseItemCnt, NetDataType.WORD);
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WriteBytes (IsAutoBuy, NetDataType.BYTE);
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}
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}
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