using UnityEngine;
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using System.Collections;
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// A3 C3 竞技场玩家信息 #tagMCArenaPlayerInfo
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public class IL_HA3C3_tagMCArenaPlayerInfo : GameNetPackBasic {
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public byte IsReset; //是否是重置的
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public uint Score; //当前积分
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public byte BattleCountToday; //今日已挑战次数
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public byte MatchRefreshCount; //当前已刷新匹配列表次数,每次挑战后会重置
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public byte ItemAddBattleCountToday; //今日已使用物品增加的挑战次数
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public IL_HA3C3_tagMCArenaPlayerInfo () {
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_cmd = (ushort)0xA3C3;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out IsReset, vBytes, NetDataType.BYTE);
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TransBytes (out Score, vBytes, NetDataType.DWORD);
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TransBytes (out BattleCountToday, vBytes, NetDataType.BYTE);
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TransBytes (out MatchRefreshCount, vBytes, NetDataType.BYTE);
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TransBytes (out ItemAddBattleCountToday, vBytes, NetDataType.BYTE);
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}
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}
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