using UnityEngine;
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using System.Collections;
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// A3 CB 古宝碎片信息 #tagMCGubaoPieceInfo
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public class IL_HA3CB_tagMCGubaoPieceInfo : GameNetPackBasic {
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public byte Count;
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public tagMCGubaoPiece[] PieceInfoList;
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public IL_HA3CB_tagMCGubaoPieceInfo () {
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_cmd = (ushort)0xA3CB;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out Count, vBytes, NetDataType.BYTE);
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PieceInfoList = new tagMCGubaoPiece[Count];
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for (int i = 0; i < Count; i ++) {
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PieceInfoList[i] = new tagMCGubaoPiece();
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TransBytes (out PieceInfoList[i].GubaoID, vBytes, NetDataType.WORD);
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TransBytes (out PieceInfoList[i].PieceCount, vBytes, NetDataType.DWORD);
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}
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}
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public struct tagMCGubaoPiece {
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public ushort GubaoID;
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public uint PieceCount; // 当前碎片个数
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}
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}
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