#------ÊôÐÔ¼ÆËãÏà¹Ø³£Á¿×Ö·û´®¶¨Òå
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AttrName_MinAtk = "MinAtk" # ×îС¹¥»÷Á¦
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AttrName_MaxAtk = "MaxAtk" # ×î´ó¹¥»÷Á¦
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AttrName_MinMAtk = "MinMAtk" # ×îСħ·¨¹¥»÷Á¦
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AttrName_MaxMAtk = "MaxMAtk" # ×î´óħ·¨¹¥»÷Á¦
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AttrName_Atk = "Atk" # ÎïÀí¹¥»÷Á¦
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AttrName_MAtk = "MAtk" # ħ·¨¹¥»÷
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AttrName_Def = "Def" # ·ÀÓù
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AttrName_DefRate = "Miss" # ÉÁ±Ü
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AttrName_MagAtkPer = "MagAtkPer" # ħ·¨¹¥»÷°Ù·Ö±È
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AttrName_AtkPer = "AtkPer" # ÎïÀí¹¥»÷°Ù·Ö±È
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AttrName_MaxHP = "MaxHP" # ×î´óѪÁ¿
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AttrName_MaxMP = "MaxMP" # ×î´óÀ¶Á¿
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AttrName_MaxHPPer = "MaxHPPer" # ×î´óѪÁ¿°Ù·Ö±È
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AttrName_MaxMPPer = "MaxMPPer" # ×î´óÀ¶Á¿°Ù·Ö±È
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AttrName_IceAtk = "IceAtk" # ±ù¹¥
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AttrName_FireAtk = "FireAtk" # »ð¹¥
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AttrName_PoisonAtk = "PoisonAtk" # ¶¾¹¥
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AttrName_ThunderAtk = "ThunderAtk" # À×¹¥
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AttrName_WindAtk = "WindAtk" # ·ç¹¥
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AttrName_IceDef = "IceDef" # ±ù·À
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AttrName_FireDef = "FireDef" # »ð¹¥
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AttrName_PoisonDef = "PoisonDef" # ¶¾·À
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AttrName_ThunderDef = "ThunderDef" # À×·À
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AttrName_WindDef = "WindDef" # ·ç¹¥
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AttrName_DamReducePer = "DamReducePer" # É˺¦ÎüÊÕ
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AttrName_Speed = "Speed" # ÒÆ¶¯ËÙ¶È
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AttrName_BothAtk = "BothAtk" # Ë«¹¥Îïħ
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AttrName_Hit = "Hit" # ÃüÖÐ
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AttrName_AutoRestoreHPPer = "AutoRestoreHPPer" # ÉúÃü×Ô¶¯»Ø¸´
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AttrName_GreatHitRate = "GreatHitRate" # ׿Խһ»÷¼¸ÂÊ
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AttrName_GreatHit = "GreatHit" # ׿Խһ»÷É˺¦±¶ÂÊ
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AttrName_LuckyHitRate = "LuckyHitRate" # »áÐÄÒ»»÷¼¸ÂÊ
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AttrName_LuckyHit = "LuckyHit" # »áÐÄÒ»»÷É˺¦±¶ÂÊ
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AttrName_IgnoreDefRate = "IgnoreDefRate" # ÎÞÊÓ·ÀÓù¼¸ÂÊ
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AttrName_AtkSpeed = "AtkSpeed" # ¹¥»÷ËÙ¶È
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AttrName_ReduceSkillCD = "ReduceSkillCD" # ¼õ¼¼ÄÜCDÖµ
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AttrName_KillBackHP = "KillBackHP" # »÷ɱ»ØÑª
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AttrName_KillBackMP = "KillBackMP" # »÷ɱ»ØÀ¶
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AttrName_DamBackPer = "DamBackPer" # ·´É˰ٷֱÈ
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AttrName_DropMoneyPer = "DropMoneyPer" # µôÂä½ðǮֵÔö¼Ó
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AttrName_BothAtkPer = "BothAtkPer" # Ë«¹¥Îïħ°Ù·Ö±È
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AttrName_DefRatePer = "MissPer" #ÉÁ±Ü°Ù·Ö±È
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AttrName_DefPer = "DefPer" # ·ÀÓù±ÈÂÊ
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AttrName_HitPer = "HitPer" # ÃüÖбÈÂÊ
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AttrName_FightExpRate = "FightExpRate" # ɱ¹Ö¾Ñé±¶ÂÊ
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AttrName_GameExpRate = "GameExpRate" # ÓÎϷʼþ¾Ñé±¶ÂÊ
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AttrName_SkillAtkRate = "SkillAtkRate" # ¼¼ÄÜÉ˺¦¼Ó³É £¨ÓÃ×÷É˺¦¼Ó³É£©
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AttrName_AtkBackHPPer = "AtkBackHPPer" # ¹¥»÷»Ø¸´ÑªÁ¿±ÈÂÊ
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AttrName_SuperHit = "SuperHit" # ÖÂÃüÒ»»÷É˺¦
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AttrName_SuperHitRate = "SuperHitRate" # ÖÂÃüÒ»»÷¸ÅÂÊ
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AttrName_NPCHurtAddPer = "NPCHurtAddPer" # ¶Ô¹ÖÎïÉ˺¦¼Ó³É
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AttrName_JobAHurtAddPer = "JobAHurtAddPer" # Ä¿±êսʿÉ˺¦¼Ó³É
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AttrName_JobBHurtAddPer = "JobBHurtAddPer" # Ä¿±ê·¨Ê¦É˺¦¼Ó³É
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AttrName_JobCHurtAddPer = "JobCHurtAddPer" # Ä¿±ê¹ÊÖÉ˺¦¼Ó³É
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AttrName_NPCAtkReducePer = "NPCAtkReducePer" # ¹ÖÎï¹¥»÷É˺¦¼õÃâ
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AttrName_JobAAtkReducePer = "JobAAtkReducePer" # սʿ¹¥»÷É˺¦¼õÃâ
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AttrName_JobBAtkReducePer = "JobBAtkReducePer" # ·¨Ê¦¹¥»÷É˺¦¼õÃâ
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AttrName_JobCAtkReducePer = "JobCAtkReducePer" # ¹ÊÖ¹¥»÷É˺¦¼õÃâ
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AttrName_LuckyHitReducePer = "LuckyHitReducePer" # »áÐÄÒ»»÷É˺¦¼õÃâ
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AttrName_GreatHitReducePer = "GreatHitReducePer" # ׿Խһ»÷É˺¦¼õÃâ
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AttrName_SuperHitReducePer = "SuperHitReducePer" # ÖÂÃüÒ»»÷É˺¦¼õÃâ
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AttrName_IgnoreDefReducePer = "IgnoreDefReducePer" # ÎÞÊÓ·ÀÓùÉ˺¦¼õÃâ
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AttrName_LuckyHitRateReduce = "LuckyHitRateReduce" # ¿¹»áÐÄÒ»»÷¸ÅÂÊ
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AttrName_GreatHitRateReduce = "GreatHitRateReduce" # ¿¹×¿Ô½Ò»»÷¸ÅÂÊ
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AttrName_SuperHitRateReduce = "SuperHitRateReduce" # ¿¹ÖÂÃüÒ»»÷¸ÅÂÊ
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AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # ¿¹ÎÞÊÓ·ÀÓù¸ÅÂÊ
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AttrName_FujiaHitRate = "FujiaHitRate" # ¸»¼×Ò»»÷¸ÅÂÊ
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AttrName_FuhaoHitRate = "FuhaoHitRate" # ¸»ºÀÒ»»÷¸ÅÂÊ
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AttrName_FinalHurt = "FinalHurt" # ×îÖչ̶¨É˺¦Ôö¼Ó
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AttrName_FinalHurtReduce = "FinalHurtReduce" # ×îÖչ̶¨É˺¦¼õÉÙ
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AttrName_BossIDHurt = "BossIDHurt" # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É¹Ì¶¨Öµ
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AttrName_BossIDHurtAddPer = "BossIDHurtAddPer" # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É±¶ÂÊ
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AttrName_BossIDDropRate = "BossIDDropRate" # ¶ÔÖ¸¶¨bossµôÂʼӳÉ
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