CeHua_ZWJ
2018-09-21 11380d50702fd6453d88034a5c4dfe11bff0de5f
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#------ÊôÐÔ¼ÆËãÏà¹Ø³£Á¿×Ö·û´®¶¨Òå
AttrName_MinAtk = "MinAtk"  # ×îС¹¥»÷Á¦
AttrName_MaxAtk = "MaxAtk"  # ×î´ó¹¥»÷Á¦
AttrName_MinMAtk = "MinMAtk"  # ×îСħ·¨¹¥»÷Á¦
AttrName_MaxMAtk = "MaxMAtk"  # ×î´óħ·¨¹¥»÷Á¦
AttrName_Atk = "Atk"  # ÎïÀí¹¥»÷Á¦
AttrName_MAtk = "MAtk"  # Ä§·¨¹¥»÷
AttrName_Def = "Def"    # ·ÀÓù
AttrName_DefRate = "Miss"   # ÉÁ±Ü
AttrName_MagAtkPer = "MagAtkPer"    # Ä§·¨¹¥»÷°Ù·Ö±È
AttrName_AtkPer = "AtkPer"  # ÎïÀí¹¥»÷°Ù·Ö±È
AttrName_MaxHP = "MaxHP"    # ×î´óѪÁ¿
AttrName_MaxMP = "MaxMP"    # ×î´óÀ¶Á¿
AttrName_MaxHPPer = "MaxHPPer"    # ×î´óѪÁ¿°Ù·Ö±È
AttrName_MaxMPPer = "MaxMPPer"    # ×î´óÀ¶Á¿°Ù·Ö±È
AttrName_IceAtk = "IceAtk"  # ±ù¹¥
AttrName_FireAtk = "FireAtk"    # »ð¹¥
AttrName_PoisonAtk = "PoisonAtk"    # ¶¾¹¥
AttrName_ThunderAtk = "ThunderAtk"  # À×¹¥
AttrName_WindAtk = "WindAtk"  # ·ç¹¥
AttrName_IceDef = "IceDef"  # ±ù·À
AttrName_FireDef = "FireDef"    # »ð¹¥
AttrName_PoisonDef = "PoisonDef"    # ¶¾·À
AttrName_ThunderDef = "ThunderDef"  # À×·À
AttrName_WindDef = "WindDef"  # ·ç¹¥
AttrName_DamReducePer = "DamReducePer"  # É˺¦ÎüÊÕ
AttrName_Speed = "Speed"    # Òƶ¯ËÙ¶È
AttrName_BothAtk = "BothAtk"    # Ë«¹¥Îïħ
AttrName_Hit = "Hit"    # ÃüÖÐ
AttrName_AutoRestoreHPPer = "AutoRestoreHPPer"    # ÉúÃü×Ô¶¯»Ø¸´
AttrName_GreatHitRate = "GreatHitRate"    # ×¿Ô½Ò»»÷¼¸ÂÊ
AttrName_GreatHit = "GreatHit"    # ×¿Ô½Ò»»÷É˺¦±¶ÂÊ
AttrName_LuckyHitRate = "LuckyHitRate"    # »áÐÄÒ»»÷¼¸ÂÊ
AttrName_LuckyHit = "LuckyHit"    # »áÐÄÒ»»÷É˺¦±¶ÂÊ
AttrName_IgnoreDefRate = "IgnoreDefRate"    # ÎÞÊÓ·ÀÓù¼¸ÂÊ
AttrName_AtkSpeed = "AtkSpeed"    # ¹¥»÷ËÙ¶È
AttrName_ReduceSkillCD = "ReduceSkillCD"    # ¼õ¼¼ÄÜCDÖµ
AttrName_KillBackHP = "KillBackHP"    # »÷ɱ»ØÑª
AttrName_KillBackMP = "KillBackMP"    # »÷ɱ»ØÀ¶
AttrName_DamBackPer = "DamBackPer"  # ·´É˰ٷֱÈ
AttrName_DropMoneyPer = "DropMoneyPer"  # µôÂä½ðǮֵÔö¼Ó
AttrName_BothAtkPer = "BothAtkPer"    # Ë«¹¥Îïħ°Ù·Ö±È
AttrName_DefRatePer = "MissPer"     #ÉÁ±Ü°Ù·Ö±È
AttrName_DefPer = "DefPer"    # ·ÀÓù±ÈÂÊ
AttrName_HitPer = "HitPer"    # ÃüÖбÈÂÊ
AttrName_FightExpRate = "FightExpRate"  # É±¹Ö¾­Ñé±¶ÂÊ
AttrName_GameExpRate = "GameExpRate"  # ÓÎϷʼþ¾­Ñé±¶ÂÊ
AttrName_SkillAtkRate = "SkillAtkRate"  # ¼¼ÄÜÉ˺¦¼Ó³É £¨ÓÃ×÷É˺¦¼Ó³É£©
AttrName_AtkBackHPPer = "AtkBackHPPer"    # ¹¥»÷»Ø¸´ÑªÁ¿±ÈÂÊ
AttrName_SuperHit = "SuperHit"  # ÖÂÃüÒ»»÷É˺¦
AttrName_SuperHitRate = "SuperHitRate"  # ÖÂÃüÒ»»÷¸ÅÂÊ
AttrName_NPCHurtAddPer = "NPCHurtAddPer"  # ¶Ô¹ÖÎïÉ˺¦¼Ó³É
AttrName_JobAHurtAddPer = "JobAHurtAddPer"  # Ä¿±êսʿÉ˺¦¼Ó³É
AttrName_JobBHurtAddPer = "JobBHurtAddPer"  # Ä¿±ê·¨Ê¦É˺¦¼Ó³É
AttrName_JobCHurtAddPer = "JobCHurtAddPer"  # Ä¿±ê¹­ÊÖÉ˺¦¼Ó³É
AttrName_NPCAtkReducePer = "NPCAtkReducePer"  # ¹ÖÎï¹¥»÷É˺¦¼õÃâ
AttrName_JobAAtkReducePer = "JobAAtkReducePer"  # Õ½Ê¿¹¥»÷É˺¦¼õÃâ
AttrName_JobBAtkReducePer = "JobBAtkReducePer"  # ·¨Ê¦¹¥»÷É˺¦¼õÃâ
AttrName_JobCAtkReducePer = "JobCAtkReducePer"  # ¹­ÊÖ¹¥»÷É˺¦¼õÃâ
AttrName_LuckyHitReducePer = "LuckyHitReducePer"  # »áÐÄÒ»»÷É˺¦¼õÃâ
AttrName_GreatHitReducePer = "GreatHitReducePer"  # ×¿Ô½Ò»»÷É˺¦¼õÃâ
AttrName_SuperHitReducePer = "SuperHitReducePer"  # ÖÂÃüÒ»»÷É˺¦¼õÃâ
AttrName_IgnoreDefReducePer = "IgnoreDefReducePer"  # ÎÞÊÓ·ÀÓùÉ˺¦¼õÃâ
AttrName_LuckyHitRateReduce = "LuckyHitRateReduce"  # ¿¹»áÐÄÒ»»÷¸ÅÂÊ
AttrName_GreatHitRateReduce = "GreatHitRateReduce"  # ¿¹×¿Ô½Ò»»÷¸ÅÂÊ
AttrName_SuperHitRateReduce = "SuperHitRateReduce"  # ¿¹ÖÂÃüÒ»»÷¸ÅÂÊ
AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # ¿¹ÎÞÊÓ·ÀÓù¸ÅÂÊ
AttrName_FujiaHitRate = "FujiaHitRate"  # ¸»¼×Ò»»÷¸ÅÂÊ
AttrName_FuhaoHitRate = "FuhaoHitRate"  # ¸»ºÀÒ»»÷¸ÅÂÊ
AttrName_FinalHurt = "FinalHurt"  # ×îÖչ̶¨É˺¦Ôö¼Ó
AttrName_FinalHurtReduce = "FinalHurtReduce"  # ×îÖչ̶¨É˺¦¼õÉÙ
AttrName_BossIDHurt = "BossIDHurt"  # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É¹Ì¶¨Öµ
AttrName_BossIDHurtAddPer = "BossIDHurtAddPer"  # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É±¶ÂÊ
AttrName_BossIDDropRate = "BossIDDropRate"  # ¶ÔÖ¸¶¨bossµôÂʼӳÉ