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#¼ÆËãÀàÐÍ: 1.ÎïÀí¹¥»÷; 2.ħ·¨¹¥»÷
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#¶ÔÏó±êʶ: Íæ¼Ò(P), ³èÎï(Pet), NPC(E); ³ýÍæ¼Ò¼°³èÎïÍâ, ÆäËûÔÝʱ¶¼ËãNPC
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#¹«Ê½key¸ñʽ:
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# 1. ¶ÔÏó±êʶ+V+¶ÔÏó±êʶ_¼ÆËãÀàÐÍ, Èç "PVP_1" ´ú±íÍæ¼Ò¶ÔÍæ¼ÒÎïÀí¹¥»÷
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# 2. ¶ÔÏó±êʶ+V+¶ÔÏó±êʶ_¼ÆËãÀàÐÍ_µØÍ¼ID, Èç "PVE_1_20000" ´ú±íµØÍ¼IDΪ20000µÄÍæ¼Ò¶ÔNPCÎïÀí¹¥»÷
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# 3. ¶ÔÏó±êʶ+V+¶ÔÏó±êʶ_¼ÆËãÀàÐÍ_NPCÑ¹ÖÆµÈ¼¶×é, Èç "EVP_1_70" ´ú±íNPCÑ¹ÖÆµÈ¼¶×éΪ70µÄ¶ÔÍæ¼ÒµÄÎïÀí¹¥»÷
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#
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# ÌØÊâkey
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# SuppressValueLV_ÊÇ·ñboss NPC¹¥»÷Íæ¼ÒʱµÄ µÈ¼¶×îÖÕÑ¹ÖÆÖµ(suppressValueLV), ¿É×÷Ϊ²ÎÊýÓÃÓÚ¼ÆËãÉ˺¦
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# SuppressValueFP_ÊÇ·ñboss NPC¹¥»÷Íæ¼ÒʱµÄ Õ½Á¦×îÖÕÑ¹ÖÆÖµ(suppressValueFP), ¿É×÷Ϊ²ÎÊýÓÃÓÚ¼ÆËãÉ˺¦
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#
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#¹«Ê½²ÎÊý: ĬÈÏÖµÈç¹ûÎ´ÌØÊâ˵Ã÷Ôò¾ùĬÈÏΪ0
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#
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# rand 0~1¼äµÄËæ»úСÊý
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# atkSkillPer ¼¼ÄܱíÅäÖü¼ÄÜÉ˺¦°Ù·Ö±È, ³ÌÐòÒѳý10000, ¹ÊÕâÀï´ú±íµÄÊǾßÌå±¶Öµ, ÆÕ¹¥Ê±Ä¬Èϱ¶ÖµÎª1
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# atkSkillValue ¼¼ÄܱíÅäÖü¼Äܸ½¼ÓÉ˺¦
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# suppressLV Ñ¹ÖÆµÈ¼¶²î, µ±¹¥»÷·½ÎªNPCÇÒ·ÀÊØ·½ÎªÍæ¼ÒʱÓÐÖµ, max(0, NPCµÈ¼¶ - Íæ¼ÒµÈ¼¶), ĬÈÏ0
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# suppressReMaxHP NPCÑ¹ÖÆµÈ¼¶ÉúÃüÖµ, µ±¹¥»÷·½ÎªNPCÇÒ·ÀÊØ·½ÎªÍæ¼ÒʱÓÐÖµ, Ñ¹ÖÆµÈ¼¶²î´óÓÚ0ʱÓÐÖµ, µÈ¼¶±íÖÐNPCµÈ¼¶¶ÔÓ¦µÄÊý¾Ý
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# suppressFightPower Ñ¹ÖÆÕ½Á¦²î, µ±¹¥»÷·½ÎªNPCÇÒ·ÀÊØ·½ÎªÍæ¼ÒʱÓÐÖµ, max(0, NPCÑ¹ÖÆÕ½Á¦ - Íæ¼ÒÕ½Á¦), ĬÈÏ0
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# suppressNPCFightPower NPCÑ¹ÖÆÕ½Á¦, µ±¹¥»÷·½ÎªNPCÇÒ·ÀÊØ·½ÎªÍæ¼ÒʱÓÐÖµ, NPC±íÅäÖÃ
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# suppressValueLV µÈ¼¶×îÖÕÑ¹ÖÆÖµ, Óɹ«Ê½ SuppressValueLV_ÊÇ·ñboss ¼ÆËãµÃ³ö,ÎÞÑ¹ÖÆÄ¬ÈÏֵΪ0
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# suppressValueFP Õ½Á¦×îÖÕÑ¹ÖÆÖµ, Óɹ«Ê½ SuppressValueFP_ÊÇ·ñboss ¼ÆËãµÃ³ö,ÎÞÑ¹ÖÆÄ¬ÈÏֵΪ0
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# suppressRealm ¾³½çÑ¹ÖÆ²î, ¿ÉΪ¸ºÊý PVP ¹¥»÷·½¾³½çËùÊô×é - ·ÀÊØ·½¾³½çËùÊô×é PVE ¹¥»÷·½¾³½çµÈ¼¶ - ·ÀÊØ·½¾³½çµÈ¼¶
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# SuppressValueRealmRate ¾³½ç×îÖÕÑ¹ÖÆÉ˺¦Ôö¼õ±ÈÀý, Óɹ«Ê½ SuppressValueRealmAdd (¸ß¾³½ç´òµÍ¾³½çÉ˺¦Ôö¼Ó)¼° SuppressValueRealmDec £¨µÍ¾³½ç´ò¸ß¾³½çÉ˺¦¼õÉÙ£©¼ÆËãµÃ³ö, ĬÈÏ10000,PVP PVE¶¼ÓÐЧ£¬³èÎïÎÞЧ
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# suppressRealmHurtPer ¾³½çÑ¹ÖÆ¼Ó³É°Ù·Ö±È£¬´æÔÚ¸ºÊý, Åä±í»ñÈ¡
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# isLuckyHit ÊÇ·ñ»áÐÄÒ»»÷ 0·ñ1ÊÇ
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# isSuperHit ÊÇ·ñ±©»÷ 0·ñ1ÊÇ
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# wReFightPower ÊÀ½çµÈ¼¶¶ÔÓ¦µÈ¼¶±í²Î¿¼Õ½Á¦ ¹Ì¶¨Öµ
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#
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# ¹¥»÷·½£º
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# aLV µÈ¼¶ ¹Ì¶¨Öµ
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# aLuckyHit »áÐÄÒ»»÷É˺¦¼Ó³É Íò·ÖÂÊ, ĬÈÏ0, »áÐÄÒ»»÷ʱÓÐÖµ
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# aSuperHit ±©»÷É˺¦ ¹Ì¶¨Öµ, ĬÈÏ0, ±©»÷ʱÓÐÖµ
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# aMinAtk ×îС¹¥»÷ ¹Ì¶¨Öµ
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# aMaxAtk ×î´ó¹¥»÷ ¹Ì¶¨Öµ
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# aIceAtk ÕæÊµÉ˺¦ ¹Ì¶¨Öµ
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# aFightPower Õ½¶·Á¦ ¹Ì¶¨Öµ
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# aIgnoreDefRate ÎÞÊÓ·ÀÓù±ÈÂÊ Íò·ÖÂÊ
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# aSkillAtkRate ¼¼ÄÜÉ˺¦¼Ó³É Íò·ÖÂÊ
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# aDamagePer É˺¦¼Ó³É Íò·ÖÂÊ
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# aDamagePerPVP PVPÉ˺¦¼Ó³É Íò·ÖÂÊ
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# aFinalHurt ×îÖÕÉ˺¦¼Ó³É ¹Ì¶¨Öµ
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# aIceAtkSuperHit ÕæÊµÉ˺¦±©»÷±¶Öµ ±¶Öµ, ĬÈÏ1
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# aFinalHurtPer ×îÖÕÉ˺¦°Ù·Ö±È Íò·ÖÂÊ, *** ¿ÉÄÜΪ¸ºÖµ, ʹÓÃʱÇë×¢Òâ ***
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# aOnlyFinalHurt ¸½¼ÓÉ˺¦ ¹Ì¶¨Öµ
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# aReFightPower µÈ¼¶±í²Î¿¼Õ½Á¦ ¹Ì¶¨Öµ
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# aNPCHurtAddPer pve¸½¼ÓÉ˺¦ °Ù·Ö±È
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# ·ÀÊØ·½£º
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# dMinAtk ×îµÍ¹¥»÷
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# dMaxAtk ×î¸ß¹¥»÷
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# dLV µÈ¼¶ ¹Ì¶¨Öµ
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# dLuckyHitReduce »áÐÄÒ»»÷É˺¦¼õÉÙ Íò·ÖÂÊ, ĬÈÏ0, »áÐÄÒ»»÷ʱÓÐÖµ
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# dSuperHitReduce ±©»÷É˺¦¼õÉÙ Íò·ÖÂÊ, ĬÈÏ0, ±©»÷ʱÓÐÖµ
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# dDamChanceDef µÖÓùÉ˺¦±ÈÀý Íò·ÖÂÊ, ĬÈÏ0, Ö»ÔÚ¸ñµ²³É¹¦²ÅÓÐÖµ, ¸ñµ²³É¹¦ÂÊĬÈÏ20%
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# dDef ·ÀÓùÖµ ¹Ì¶¨Öµ
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# dIceDef ÕæÊµÉ˺¦·ÀÓù ¹Ì¶¨Öµ
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# dFightPower Õ½¶·Á¦ ¹Ì¶¨Öµ
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# dIgnoreDefRateReduce ÎÞÊÓ·ÀÓù±ÈÂÊ¿¹ÐÔ Íò·ÖÂÊ
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# dSkillAtkRateReduce ¼¼ÄÜÉ˺¦¼õÉÙ Íò·ÖÂÊ
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# dDamReduce É˺¦¼õÉÙ Íò·ÖÂÊ
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# dDamagePerPVPReduce PVPÉ˺¦¼õÉÙ Íò·ÖÂÊ
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# dFinalHurtReduce ×îÖÕÉ˺¦¼õÉÙ ¹Ì¶¨Öµ
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# dDamChanceDef µÖÓùÉ˺¦±ÈÀý Íò·ÖÂÊ
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# dBeHurtPer ±»»÷ÊÜÉËÔö¼Ó
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# dHP µ±Ç°ÉúÃü
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# dMaxHP ·ÀÊØ·½ÉúÃüÉÏÏÞ
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# PVPSuppressValueRealm PVP¾³½çÑ¹ÖÆ ¾³½ç×îÖÕÑ¹ÖÆÉ˺¦Ôö¼õ±ÈÀý, Óɹ«Ê½ PVPSuppressValueRealm (¸ß¾³½ç´òµÍ¾³½çÉ˺¦Ôö¼Ó)¼° SuppressValueRealmDec¼ÆËãµÃ³ö, ĬÈÏ10000 PVEÓÐЧ£¬³èÎïÎÞЧ ´ó¾³½çÑ¹ÖÆ
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# PVESuppressValueRealm PVE¾³½çÑ¹ÖÆ ¾³½ç×îÖÕÑ¹ÖÆÉ˺¦Ôö¼õ±ÈÀý, Óɹ«Ê½ PVESuppressValueRealm (¸ß¾³½ç´òµÍ¾³½çÉ˺¦Ôö¼Ó)¼° SuppressValueRealmDec¼ÆËãµÃ³ö, ĬÈÏ10000 PVEÓÐЧ£¬³èÎïÎÞЧ С¾³½çÑ¹ÖÆ
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# EVPSuppressValueRealm EVP¾³½çÑ¹ÖÆ ¾³½ç×îÖÕÑ¹ÖÆÉ˺¦Ôö¼õ±ÈÀý, Óɹ«Ê½ EVPSuppressValueRealm (¸ß¾³½ç´òµÍ¾³½çÉ˺¦Ôö¼Ó)¼° SuppressValueRealmDec¼ÆËãµÃ³ö, ĬÈÏ10000 PVEÓÐЧ£¬³èÎïÎÞЧ С¾³½çÑ¹ÖÆ
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(
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{
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#Ñ¹ÖÆÊ¹Óà 0_С¹Ö£¬1_BOSS
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"SuppressValueLV_0":"(min(max(suppressLV-10,0),10)*0.02+min(max(suppressLV-20,0),10)*0.03+min(max(suppressLV-30,0),10)*0.05+min(max(suppressLV-40,0),10)*1+min(max(suppressLV-50,0),50)*0.1)",
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"SuppressValueLV_1":"(min(max(suppressLV-10,0),10)*0.01+min(max(suppressLV-15,0),5)*0.03+min(max(suppressLV-20,0),5)*0.05+min(max(suppressLV-25,0),5)*0.07+max(suppressLV-30,0)*0.1)",
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"SuppressValueFP_0":"min(max(suppressFightPower*1.0/suppressNPCFightPower-0,0),0.05)*5+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.05,0),0.15)*8+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.2,0),1)*10",
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"SuppressValueFP_1":"min(max(suppressFightPower*1.0/suppressNPCFightPower-0,0),0.05)*5+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.05,0),0.15)*8+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.2,0),1)*10",
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"PVPSuppressValueRealm":"min(max(5000, 10000+max(suppressRealm,-6)*1000),15000)",
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"PVESuppressValueRealm":"min(max(9000, 10000+max(suppressRealm,-6)*1000),11000)",
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"EVPSuppressValueRealm":"max(min(suppressRealmHurtPer,10000),-1000)+10000",
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#³£¹æ¹«Ê½-ͨÓÃ
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"PVP_1" :"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))- dDef*(1-max(aIgnoreDefRate - dIgnoreDefRateReduce,0)/10000.0),0))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+ (aSuperHit*max(1-dSuperHitReduce/10000.0,0) if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+max(aSkillAtkRate-dSkillAtkRateReduce,0)/10000.0)*(1+(aDamagePer+aDamagePerPVP)/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamagePerPVPReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
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"PVE_1" :"int(max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*max(1+aFinalHurtPer/10000.0,1)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
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"EVP_1" :"int(max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
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"EVE_1" :"max(aMaxAtk-dDef,1)",
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"PetVE_1":"max(((aMinAtk + aMaxAtk)/2.0-dDef)*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0),(aMinAtk+aMaxAtk)/2.0*0.05 + (aMinAtk+aMaxAtk)/2.0*0.1*rand)",
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"PetVP_1":"max(max((aMinAtk+aMaxAtk)/2.0-dDef,0)*atkSkillPer*(1+aDamagePer/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand)",
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#ÊÀ½çС¹ÖµÈ¼¶Ñ¹Öƹ«Ê½
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"EVP_1_2" :"max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV*min(max((aMinAtk+aMaxAtk)/2.0-dDef,0)+max(suppressLV-20,0),1))-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(min(suppressLV,1)*min(max((aMaxAtk+aMinAtk)/2.0-dDef,0),1)*aMaxAtk+aFinalHurt+suppressValueFP*dMaxHP-dFinalHurtReduce, 0)+min(suppressLV,1)*atkSkillValue*0.2+atkSkillValue*0.8)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05)",
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#ÏÉħ֮Õù
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"EVP_1_31010":"int(aFightPower*0.34/8.0/2.8*atkSkillPer*min(1*((aFightPower/(dFightPower*1.0))*0.2+pow(aFightPower/(dFightPower*1.0),2)*0.3+pow(aFightPower/(dFightPower*1.0),3)*0.5),5))",
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"PetVE_1_31010":"max(((aMinAtk + aMaxAtk)/2.0-dDef),(aMinAtk+aMaxAtk)/2.0*0.05 + (aMinAtk+aMaxAtk)/2.0*0.1*rand)",
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"PetVP_1_31010":"max(((aMinAtk + aMaxAtk)/2.0-dDef),(aMinAtk+aMaxAtk)/2.0*0.05 + (aMinAtk+aMaxAtk)/2.0*0.1*rand)",
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#»ð¾æÌØÊâÉ˺¦
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"EVP_1_4" :"int(max((1250-(dMinAtk+dMaxAtk)/2.0)*10,1)+max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
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#¶É½Ù
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"PVE_1_31110" :"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
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"EVP_1_31110" :"int(max(min(SuppressValueRealmRate/10000.0,1.1),0.9)*max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
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#·ûÓ¡ËþÌØÊ⹫ʽµÈ¼¶Ñ¹ÖÆ
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#_100 ǰ2×ùËþ£¬µÈ¼¶Äëѹ
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"EVP_1_100" :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+min(suppressLV,1)*0.2*dMaxHP+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
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#_101 ºó10×ùËþ£¬µÈ¼¶Ñ¹ÖÆ
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"EVP_1_101" :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+min(max(suppressLV-10,0)*0.01,0.2)+min(max(suppressFightPower*1.0/suppressNPCFightPower-0,-0.02),0.05)*8+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.05,0),0.15)*10+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.2,0),1)*15)-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
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#BOSS¾³½çÑ¹ÖÆ¹«Ê½
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"PVE_1_3" :"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
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"EVP_1_3" :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
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#ÇÀboss
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"PVE_1_5" :"int((wReFightPower/15.0+SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))*(1+aFinalHurtPer/10000.0))",
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}
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)
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