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  | #Õ½¶·½á¹û¼ÆËã  ·µ»Ø 1ʤÀû 0ʧ°Ü  
 |  #²ÎÊý£º  
 |  #½ø¹¥·½  
 |  # Atk  
 |  # Def  
 |  # MaxHP  
 |  # Hit  
 |  # Miss  
 |  # AtkSpeed  
 |  # GreatHitRate  
 |  # GreatHit  
 |  # LuckyHitRate  
 |  # LuckyHit  
 |  # SuperHitRate  
 |  # SuperHit  
 |  # IgnoreDefRate  
 |  # DamageReduceRate  
 |  # FightPower  
 |  # RandomRate   0~10000µÄËæ»úÖµ  
 |  # ·ÀÊØ·½  
 |  # VS_Atk  
 |  # VS_Def  
 |  # VS_MaxHP  
 |  # VS_Hit  
 |  # VS_Miss  
 |  # VS_AtkSpeed  
 |  # VS_GreatHitRate  
 |  # VS_GreatHit  
 |  # VS_LuckyHitRate  
 |  # VS_LuckyHit  
 |  # VS_SuperHitRate  
 |  # VS_SuperHit  
 |  # VS_IgnoreDefRate  
 |  # VS_DamageReduceRate  
 |  # VS_FightPower  
 |  # VS_RandomRate   0~10000µÄËæ»úÖµ  
 |  (max(RandomRate-4000,0) if (FightPower-VS_FightPower)*1.0/(FightPower+VS_FightPower)< 0.025 else 1) if FightPower>=VS_FightPower else (max(RandomRate-4000,0) if (VS_FightPower-FightPower)*1.0/(FightPower+VS_FightPower)<0.05 else 0) 
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