#------ÊôÐÔ¼ÆËãÏà¹Ø³£Á¿×Ö·û´®¶¨Òå  
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AttrName_MinAtk = "MinAtk"  # ×îС¹¥»÷Á¦  
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AttrName_MaxAtk = "MaxAtk"  # ×î´ó¹¥»÷Á¦  
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AttrName_MinMAtk = "MinMAtk"  # ×îСħ·¨¹¥»÷Á¦  
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AttrName_MaxMAtk = "MaxMAtk"  # ×î´óħ·¨¹¥»÷Á¦  
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AttrName_Atk = "Atk"  # ÎïÀí¹¥»÷Á¦  
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AttrName_MAtk = "MAtk"  # Ä§·¨¹¥»÷  
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AttrName_Def = "Def"    # ·ÀÓù  
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AttrName_DefRate = "Miss"   # ÉÁ±Ü  
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AttrName_MagAtkPer = "MagAtkPer"    # Ä§·¨¹¥»÷°Ù·Ö±È  
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AttrName_AtkPer = "AtkPer"  # ÎïÀí¹¥»÷°Ù·Ö±È  
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AttrName_MaxHP = "MaxHP"    # ×î´óѪÁ¿  
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AttrName_MaxMP = "MaxMP"    # ×î´óÀ¶Á¿  
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AttrName_MaxHPPer = "MaxHPPer"    # ×î´óѪÁ¿°Ù·Ö±È  
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AttrName_MaxMPPer = "MaxMPPer"    # ×î´óÀ¶Á¿°Ù·Ö±È  
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AttrName_IceAtk = "IceAtk"  # ±ù¹¥  
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AttrName_FireAtk = "FireAtk"    # »ð¹¥  
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AttrName_PoisonAtk = "PoisonAtk"    # ¶¾¹¥  
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AttrName_ThunderAtk = "ThunderAtk"  # À×¹¥  
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AttrName_WindAtk = "WindAtk"  # ·ç¹¥  
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AttrName_IceDef = "IceDef"  # ±ù·À  
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AttrName_FireDef = "FireDef"    # »ð¹¥  
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AttrName_PoisonDef = "PoisonDef"    # ¶¾·À  
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AttrName_ThunderDef = "ThunderDef"  # À×·À  
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AttrName_WindDef = "WindDef"  # ·ç¹¥  
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AttrName_DamReducePer = "DamReducePer"  # É˺¦ÎüÊÕ  
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AttrName_Speed = "Speed"    # Òƶ¯ËÙ¶È  
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AttrName_BothAtk = "BothAtk"    # Ë«¹¥Îïħ  
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AttrName_Hit = "Hit"    # ÃüÖÐ  
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AttrName_AutoRestoreHPPer = "AutoRestoreHPPer"    # ÉúÃü×Ô¶¯»Ø¸´  
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AttrName_GreatHitRate = "GreatHitRate"    # ×¿Ô½Ò»»÷¼¸ÂÊ  
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AttrName_GreatHit = "GreatHit"    # ×¿Ô½Ò»»÷É˺¦±¶ÂÊ  
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AttrName_LuckyHitRate = "LuckyHitRate"    # »áÐÄÒ»»÷¼¸ÂÊ  
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AttrName_LuckyHit = "LuckyHit"    # »áÐÄÒ»»÷É˺¦±¶ÂÊ  
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AttrName_IgnoreDefRate = "IgnoreDefRate"    # ÎÞÊÓ·ÀÓù¼¸ÂÊ  
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AttrName_AtkSpeed = "AtkSpeed"    # ¹¥»÷ËÙ¶È  
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AttrName_ReduceSkillCD = "ReduceSkillCD"    # ¼õ¼¼ÄÜCDÖµ  
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AttrName_KillBackHP = "KillBackHP"    # »÷ɱ»ØÑª  
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AttrName_KillBackMP = "KillBackMP"    # »÷ɱ»ØÀ¶  
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AttrName_DamBackPer = "DamBackPer"  # ·´ÉË°Ù·Ö±È  
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AttrName_DropMoneyPer = "DropMoneyPer"  # µôÂä½ðǮֵÔö¼Ó  
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AttrName_BothAtkPer = "BothAtkPer"    # Ë«¹¥Îïħ°Ù·Ö±È  
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AttrName_DefRatePer = "MissPer"     #ÉÁ±Ü°Ù·Ö±È  
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AttrName_DefPer = "DefPer"    # ·ÀÓù±ÈÂÊ  
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AttrName_HitPer = "HitPer"    # ÃüÖбÈÂÊ  
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AttrName_FightExpRate = "FightExpRate"  # É±¹Ö¾Ñé±¶ÂÊ  
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AttrName_GameExpRate = "GameExpRate"  # ÓÎϷʼþ¾Ñé±¶ÂÊ  
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AttrName_SkillAtkRate = "SkillAtkRate"  # ¼¼ÄÜÉ˺¦¼Ó³É £¨ÓÃ×÷É˺¦¼Ó³É£©  
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AttrName_AtkBackHPPer = "AtkBackHPPer"    # ¹¥»÷»Ø¸´ÑªÁ¿±ÈÂÊ  
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AttrName_SuperHit = "SuperHit"  # ÖÂÃüÒ»»÷É˺¦  
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AttrName_SuperHitRate = "SuperHitRate"  # ÖÂÃüÒ»»÷¸ÅÂÊ  
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AttrName_NPCHurtAddPer = "NPCHurtAddPer"  # ¶Ô¹ÖÎïÉ˺¦¼Ó³É  
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AttrName_JobAHurtAddPer = "JobAHurtAddPer"  # Ä¿±êսʿÉ˺¦¼Ó³É  
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AttrName_JobBHurtAddPer = "JobBHurtAddPer"  # Ä¿±ê·¨Ê¦É˺¦¼Ó³É  
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AttrName_JobCHurtAddPer = "JobCHurtAddPer"  # Ä¿±ê¹ÊÖÉ˺¦¼Ó³É  
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AttrName_NPCAtkReducePer = "NPCAtkReducePer"  # ¹ÖÎï¹¥»÷É˺¦¼õÃâ  
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AttrName_JobAAtkReducePer = "JobAAtkReducePer"  # Õ½Ê¿¹¥»÷É˺¦¼õÃâ  
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AttrName_JobBAtkReducePer = "JobBAtkReducePer"  # ·¨Ê¦¹¥»÷É˺¦¼õÃâ  
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AttrName_JobCAtkReducePer = "JobCAtkReducePer"  # ¹ÊÖ¹¥»÷É˺¦¼õÃâ  
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AttrName_LuckyHitReducePer = "LuckyHitReducePer"  # »áÐÄÒ»»÷É˺¦¼õÃâ  
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AttrName_GreatHitReducePer = "GreatHitReducePer"  # ×¿Ô½Ò»»÷É˺¦¼õÃâ  
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AttrName_SuperHitReducePer = "SuperHitReducePer"  # ÖÂÃüÒ»»÷É˺¦¼õÃâ  
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AttrName_IgnoreDefReducePer = "IgnoreDefReducePer"  # ÎÞÊÓ·ÀÓùÉ˺¦¼õÃâ  
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AttrName_LuckyHitRateReduce = "LuckyHitRateReduce"  # ¿¹»áÐÄÒ»»÷¸ÅÂÊ  
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AttrName_GreatHitRateReduce = "GreatHitRateReduce"  # ¿¹×¿Ô½Ò»»÷¸ÅÂÊ  
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AttrName_SuperHitRateReduce = "SuperHitRateReduce"  # ¿¹ÖÂÃüÒ»»÷¸ÅÂÊ  
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AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # ¿¹ÎÞÊÓ·ÀÓù¸ÅÂÊ  
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AttrName_FujiaHitRate = "FujiaHitRate"  # ¸»¼×Ò»»÷¸ÅÂÊ  
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AttrName_FuhaoHitRate = "FuhaoHitRate"  # ¸»ºÀÒ»»÷¸ÅÂÊ  
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AttrName_FinalHurt = "FinalHurt"  # ×îÖչ̶¨É˺¦Ôö¼Ó  
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AttrName_FinalHurtReduce = "FinalHurtReduce"  # ×îÖչ̶¨É˺¦¼õÉÙ  
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AttrName_BossIDHurt = "BossIDHurt"  # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É¹Ì¶¨Öµ  
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AttrName_BossIDHurtAddPer = "BossIDHurtAddPer"  # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É±¶ÂÊ  
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AttrName_BossIDDropRate = "BossIDDropRate"  # ¶ÔÖ¸¶¨bossµôÂÊ¼Ó³É 
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