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 | | #Õ½¶·½á¹û¼ÆËã  ·µ»Ø 1ʤÀû 0ʧ°Ü  |  | #²ÎÊý£º  |  | #½ø¹¥·½  |  | # Atk  |  | # Def  |  | # MaxHP  |  | # Hit  |  | # Miss  |  | # AtkSpeed  |  | # GreatHitRate  |  | # GreatHit  |  | # LuckyHitRate  |  | # LuckyHit  |  | # SuperHitRate  |  | # SuperHit  |  | # IgnoreDefRate  |  | # DamageReduceRate  |  | # FightPower  |  | # RandomRate   0~10000µÄËæ»úÖµ  |  | # ·ÀÊØ·½  |  | # VS_Atk  |  | # VS_Def  |  | # VS_MaxHP  |  | # VS_Hit  |  | # VS_Miss  |  | # VS_AtkSpeed  |  | # VS_GreatHitRate  |  | # VS_GreatHit  |  | # VS_LuckyHitRate  |  | # VS_LuckyHit  |  | # VS_SuperHitRate  |  | # VS_SuperHit  |  | # VS_IgnoreDefRate  |  | # VS_DamageReduceRate  |  | # VS_FightPower  |  | # VS_RandomRate   0~10000µÄËæ»úÖµ  |  | (max(RandomRate-4000,0) if (FightPower-VS_FightPower)*1.0/(FightPower+VS_FightPower)< 0.025 else 1) if FightPower>=VS_FightPower else (max(RandomRate-4000,0) if (VS_FightPower-FightPower)*1.0/(FightPower+VS_FightPower)<0.05 else 0) | 
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