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  | ##NPC¶ÔÓ¦ÅÅλµÄÊôÐÔ¹«Ê½  
 |  # ²ÎÊý:order ÅÅλ(0~XXX)  
 |  {  
 |      "Atk"           : "max(1,int(pow((999-order),2.1775)/400.0+(1499-order)))",       #¹¥»÷  
 |      "Def"           : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*5))",       #·ÀÓù  
 |      "MaxHP"         : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*40))",       #ÉúÃü  
 |      "Hit"           : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*2))",       #ÃüÖÐ  
 |      "Miss"          : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*2))",       #ÉÁ±Ü  
 |          "AtkSpeed"      : "max(1,int((pow((999-order),2.1775)/8000.0+(1400-order))*0.1))",       #¹¥ËÙ  
 |      "GreatHitRate"  : "0",       #׿Խһ»÷ÂÊ  
 |      "GreatHit"      : "1500",       #׿Խһ»÷±¶ÂÊ          
 |      "LuckyHitRate"  : "0",       #ÐÒÔËÒ»»÷ÂÊ  
 |      "LuckyHit"      : "1200",       #ÐÒÔËÒ»»÷±¶ÂÊ          
 |      "SuperHitRate"    : "0",       #±©»÷ÂÊ  
 |      "SuperHit"    : "20000",       #±©»÷±¶ÂÊ  
 |      "IgnoreDefRate"    : "0",       #ÎÞÊÓ·ÀÓùÂÊ  
 |      "DamageReduceRate": "0",       #É˺¦¼õÃâ  
 |      "FightPower": "int(max(1,int(pow((999-order),1.9888)/400.0+(1499-order))*52.5)+80) if order<800 else int(max(1,int((pow((1000-order),2.41)/400.0+(1499-order))*25.5)+118))",           #Õ½¶·Á¦              
 |  } 
 |  
  |