leonard Wu
2018-08-02 8175a85734cf5ae2a2d26d913ff30a14c2377029
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Shader "DynamicShadowProjector/Blit/EraseShadow" {
    SubShader {
        Pass {
            ZTest Always Cull Off ZWrite Off
            Fog { Mode Off }
        
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            #include "UnityCG.cginc"
            
            float4 vert(float4 vertex : POSITION) : SV_POSITION
            {
                return vertex;
            }
        
            fixed4 frag() : COLOR
            {
                return fixed4(1,1,1,0);
            }
            ENDCG
        }
    } 
}