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| Shader "Hidden/DynamicShadowProjector/Caps/GLSL" {
| SubShader {
| Pass {
| GLSLPROGRAM
| #ifdef VERTEX
| void main ()
| {
| gl_Position = gl_Vertex;
| }
| #endif
| #ifdef FRAGMENT
| void main ()
| {
| gl_FragColor = vec4(0,0,0,0);
| }
| #endif
| ENDGLSL
| }
| }
| }
|
|