Shader "DynamicShadowProjector/Projector/Shadow Without Falloff" {
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Properties {
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_ShadowTex ("Cookie", 2D) = "gray" {}
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_ClipScale ("Near Clip Sharpness", Float) = 100
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_Alpha ("Shadow Darkness", Range (0, 1)) = 1.0
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_Ambient ("Ambient", Range (0, 1)) = 0.3
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_Offset ("Offset", Range (-1, -10)) = -1.0
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}
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Subshader {
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Tags {"Queue"="Transparent-1"}
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Pass {
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Name "PASS"
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ZWrite Off
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ColorMask RGB
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Blend DstColor Zero
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Offset -1, [_Offset]
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CGPROGRAM
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#pragma vertex DSPProjectorVertNoFalloff
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#pragma fragment DSPProjectorFrag
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#pragma multi_compile_fog
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#include "UnityCG.cginc"
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#include "DSPProjector.cginc"
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ENDCG
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}
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}
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}
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