Shader "Hidden/DynamicShadowProjector/Shadow/Replacement" {
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Properties {
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_Color ("Color", Color) = (1,1,1,1)
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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}
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CGINCLUDE
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#include "DSPShadow.cginc"
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ENDCG
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SubShader {
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Tags { "RenderType"="Opaque" }
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Pass {
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ZTest Always Cull Off ZWrite Off
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Fog { Mode Off }
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Blend One OneMinusSrcAlpha
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CGPROGRAM
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#pragma multi_compile _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
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#pragma vertex DSPShadowVertStandard
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#pragma fragment DSPShadowFragStandard
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ENDCG
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}
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}
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SubShader {
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Tags { "RenderType"="Transparent" }
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Pass {
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ZTest Always Cull Off ZWrite Off
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Fog { Mode Off }
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Blend One OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex DSPShadowVertTrans
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#pragma fragment DSPShadowFragTrans
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ENDCG
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}
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}
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SubShader {
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Tags { "RenderType"="TransparentCutout" }
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Pass {
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ZTest Always Cull Off ZWrite Off
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Fog { Mode Off }
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Blend One OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex DSPShadowVertTrans
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#pragma fragment DSPShadowFragTrans
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ENDCG
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}
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}
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}
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