leonard Wu
2018-08-02 8175a85734cf5ae2a2d26d913ff30a14c2377029
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Shader "DynamicShadowProjector/Shadow/Opaque" {
    SubShader {
        Pass {
            ZTest Always Cull Off ZWrite Off
            Fog { Mode Off }
        
            CGPROGRAM
            #pragma vertex DSPShadowVertOpaque
            #pragma fragment DSPShadowFragOpaque
            #include "DSPShadow.cginc"
            ENDCG
        }
    }
}