ClientPack/ClientToMapServer/CA6_Family/RequestJoinFamilyByPlayer.h
@@ -1,8 +1,7 @@ //A6 01 向玩家申请加入家族 #tagCGRequestJoinFamilyByPlayer // A6 01 向玩家申请加入家族 #tagCMRequestJoinFamilyByPlayer struct tagCGRequestJoinFamilyByPlayer struct tagCMRequestJoinFamilyByPlayer { tagHead Head; DWORD AddPlayerID; //申请加入的玩家ID DWORD TagPlayerID; //目标家族玩家ID };