| | |
| | | RuneAwardColor {(101,1608):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(1000000,1)]},(1701,3208):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(500000,1),(1000000,2)]}} {(101,1608):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(1000000,1)]},(1701,3208):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(500000,1),(1000000,2)]}} 0 0 0
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| | | PreFourAward {}
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| | | RuneTowerSweepBuy 2 25
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| | | ItemDecompound 103|104|105|106|107 6 0 0 0
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| | | ComposeAddonsType 101|102|103|104|105|106|107 0 0 0 0
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| | | ComposeAddonsQuality 1|2 0 0 0 0
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| | | ComposeAddonsFormula min(int((800+100*itemClassLV)*(0.6+(itemColor-2)*0.4)),2500) 0 0 0 0
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| | | ComposeMustSuccess 1_1|2_3|3_1 |
| | | ComposeLiantai 5423 [9015129, 9025129, 9035129,9045129,9055129,9065129,9075129,9085129,9095129,9105129,9115129,9125129,9135129,9145129,9155129,9165129] {(9015120,9025120,9035120,9045120,9055120,9065120,9075120,9085120.9095120,9105120,9115120,9125120,9135120,9145120,9155120,9165120,9035122,9045122,9055122,9065122,9075122,9085122,9095122,9105122,9115122,9125122,9135122,9145122,9155122,9165122):2,(9015121,9025121,9035121,9045121,9055121,9065121,9075121,9085121,9095121,9105121,9115121,9125121,9135121,9145121,9155121,9165121,9045123,9055123,9065123,9075123,9085123,9095123,9105123,9115123,9125123,9135123,9145123,9155123,9165123,9045124,9055124,9065124,9075124,9085124,9095124,9105124,9115124,9125124,9135124,9145124,9155124,9165124):3} ["白莲", "青莲", "金莲", "红莲", "黑莲"] |
| | | SkillXPAddByFB 31090|31060|31250 0 0 0 0
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| | | SkillActTypeIdSort 50000|400|50100|50500|51000|50400|50300|50600|50200|50700|50800 55000|600|55100|55500|56000|55400|55300|55600|55200|55700|55800 350|60000|60100|60400|60200|60300|60500|60600|60700|60800 0 0
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| | | JobFitterSkill 100|101|102|103 200|201|202|203 300|301|302|303 0 0
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| | |
| | | FamilyMatchDayReward [[150,10,1],[2493,1,1]] 11|12 41
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| | | WingLV {"5":1,"6":2,"8":3,"10":4,"12":5}
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| | | WingRealmLimit 3711_1|3712_4|3713_8|3714_12|3715_16|3721_1|3722_4|3723_8|3724_12|3725_16
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| | | WingInitialWashValue [[6190,0],[7142,7],[7857,15],[8476,25],[9047,43],[10000,52]] 3711|3721 |
| | | AngryNPCCount {31080:20} 8 0 0 0
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| | | OpenJob 1|2 0 0 0 0
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| | | ChangeJob 1560|1 5 1 {1:[3710,3711,3712,3716,3713,3717,3714,3718,3740,3741,3742,3743,3744,3745,3746,3747,3748,3749], 2:[3720,3721,3722,3726,3723,3727,3724,3728,3750,3751,3752,3753,3754,3755,3756,3757,3758,3759]}
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| | |
| | | TalkCache {0:100, 3:30}
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| | | PlayerViewCache 50 7
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| | | MailLVAward {} []
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| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"3":41} |
| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"100":41,"101":42} |
| | | TransferItemPack {20210510:{(2,32):[5409]}}
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| | | OpenBagItem 951 int(math.ceil(index/4.0)) 200 0 0
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| | | InitDepotCellCount 200 0 0 0 0
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| | | DepotSortPriority 19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112 0 0 0 0
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| | | InitBagCellCount 100 {"35":300} 0 0 0
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| | | InitBagCellCount 100 {"35":200} 0 0 0
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| | | PackageSortPriority 19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112 0 0 0 0
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| | | OpenPack {"35":1} {"35":[300,300,300,300,500]} {"35":[25,25,25,25,50]} |
| | | ItemRecord 1 0
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| | | ItemRecordRule {0:4} [4,25,26,41,112,45,58] [947,948,949,950,953,982,983,986,1128,4501] [] []
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| | | TreasureSet {0:10,1:10} {2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]} 200
|
| | | NewRoleInit {100101:1,100104:2} {520001:2}
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| | | HeroStarTalent 4 10 3 5
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| | | HeroWash 181|20 182|20
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| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)*inheritPer+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue Atk*10+Def+MaxHP+StunRate+StunRateDef+SuperHitRate+SuperHitRateDef+ComboRate+ComboRateDef+MissRate+MissRateDef+ParryRate+ParryRateDef+SuckHPPer+SuckHPPerDef+FinalDamPer+FinalDamPerDef+PhyDamPer+PhyDamPerDef+MagDamPer+MagDamPerDef+NormalSkillPer+NormalSkillPerDef+AngerSkillPer+AngerSkillPerDef+SuperDamPer+SuperDamPerDef+CurePer+CurePerDef+ShieldPer+ShieldPerDef+DOTPer+DOTPerDef |
| | | HeroRebirth 1 2 |
| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue Atk*10+Def+MaxHP+StunRate+StunRateDef+SuperHitRate+SuperHitRateDef+ComboRate+ComboRateDef+MissRate+MissRateDef+ParryRate+ParryRateDef+SuckHPPer+SuckHPPerDef+FinalDamPer+FinalDamPerDef+PhyDamPer+PhyDamPerDef+MagDamPer+MagDamPerDef+NormalSkillPer+NormalSkillPerDef+AngerSkillPer+AngerSkillPerDef+SuperDamPer+SuperDamPerDef+CurePer+CurePerDef+ShieldPer+ShieldPerDef+DOTPer+DOTPerDef SkillPower*OfficialLV |
| | | DownReward [(20,500,1),(2,1,1),(911,1,1)] 20 [[150,50,0],[181,10,0],[4151,10,0],[3,1,0]] 1 1
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| | | DailyPackBuyGift {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]} {"1":[146], "2":[147], "3":[148]} [149] 10
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| | | EquipGSFormula int(MaxHP/4.0+MinAtk*5.0+MaxAtk*5.0+Def*5.0+IceAtk*10.0+IceDef*10.0+LuckyHit*2.5+LuckyHitReduce*2.5+FabaoHurt*5.0+FinalHurt*5.0+FinalHurtReduce*5.0+BaseEquipMaxHPAddPer/10000.0+BaseEquipAtkAddPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0+Hit/10000.0+Miss/10000.0+DropMoneyPer/10000.0+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitPer/10000.0+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitPer/10000.0+SuperHit/10000.0+SuperHitReduce/10000.0+DropEquipPer*1.45+AtkBackHP*10.0+MaxHPPer/10000.0+AtkPer/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+SkillAddPerA/10000.0+SkillAddPerB/10000.0+SkillAddPerC/10000.0+SkillAddPerD/10000.0+SkillAddPerE/10000.0+SkillAddPerF/10000.0+SkillAddPerG/10000.0+SkillReducePerA/10000.0+SkillReducePerB/10000.0+SkillReducePerC/10000.0+SkillReducePerD/10000.0+SkillReducePerE/10000.0+SkillReducePerF/10000.0+SkillReducePerG/10000.0+ReduceSkillCDPer/10000.0+LuckyHitPer/10000.0+FaintDefRate/10000.0+ProDefPer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0) [67,68,6,7,8,16,139,13,136,26,27] int(MaxHP/4.0+Atk*10.0+Def*5.0+IceAtk*10.0+IceDef*10.0+SuperHit*5.0+SuperHitReduce*5.0+PetDamPer/10000.0+SuperHitRateReduce/10000.0+Miss/10000.0+Hit/10000.0+DropMoneyPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0) {"45000":18000,"45001":18000,"45002":35000,"45003":70000,"45004":90000} 0
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| | | PlayerMaxLV 999 -1 0 0 0
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| | | ZhanchuiCost 2 2 1 1 1
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| | | ZhanchuiCost 2 2 |
| | | Mainline 10 15 20
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| | | MainEquipDrop 5 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))
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| | | TreeLVUP 42 480|300 |
| | | MainBootyDrop {30:5, 6:10, 5:11, 1:12} {30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]} |
| | | TreeLVUP 42 4|300 |
| | | AngerXP 50 100 50 5
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| | | MissCfg int(min((dMiss-aHit)*pow(0.7,missNum), 8000)) |
| | | MissCfg int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000)) |
| | | ParryCfg 0 [100, 0] 30
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| | | ComboCfg
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| | | SuperHitCfg
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| | | FaintCfg
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| | | SuckHPCfg
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| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aFinalHurtPer-dFinalHurtReducePer+angerOverflow/100.0)) int((aAtk-dDef)*atkSkillPer*(1+aNormalAtkPer-dNormalAtkDefPer)*(1+aFinalHurtPer-dFinalHurtReducePer)) int((aAtk-dDef)*(1+aFinalHurtPer-dFinalHurtReducePer)) int((aAtk-dDef)*atkSkillPer*(1+aFinalHurtPer-dFinalHurtReducePer)) |
| | | DOTFormula |
| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)) int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)) int((aAtk-dDef)*(1+aFinalDamPer-dFinalDamPerDef)) int((aAtk-dDef)*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)) |
| | | DOTFormula int(aAtk*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)) |
| | | CureFormula int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))
|
| | | ShieldFormula
|