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| | | ElderBattlefieldTopAward [[2224,1,1]]
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| | | ElderBattlefieldBuff [23001,23002,23003,23004] 31609001 [102,105,106,107,108] 3
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| | | FBRobotCfg {1:{(12000, 12001, 12002, 12003):1, 12011:7, 12012:15, 12013:30, 12014:80, 12015:140}, 2:{(12100, 12101, 12102, 12103):1, 12111:7, 12112:15, 12114:80, 12115:140}}
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| | | CreateRoleAward [[7630,10],[400, 1],[3350, 1],[181, 10],[4151, 50],[4501, 3],[2, 1]] |
| | | CreateRoleAward [[3,100]] |
| | | CornerPresentedMoney 0 1
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| | | CreateRoleMap {1:[10010,196,82],2:[10010,196,82],3:[10010,196,82]}
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| | | SetWorldPosShunt {10010:20, 10090:20, 10120:20, 10080:20, 10060:20, 10040:20,10030:20,10070:20,10100:20} 350
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| | |
| | | MineAreaRefresh {"0":[1, 10]} {"1":2, "2":100} 50
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| | | MineAreaTreasure [[], [269], [270]] [5, 2, 1] [[[20,1000,0]], [[20,2500,0]], [[20,10000,0]]] {"0":"鼠宝","1":"金蟾","2":"貔貅"} [1000, 800, 500]
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| | | MineAreaHelp 10 [[6505,1,0]]
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| | | GuajiTime 5 10 {"5":2, "9":4, "13":6, "17":8, "21":10} |
| | | GuajiQuick 2 0 1 [200, 300, 300, 400, 500] |
| | | GuajiAward int(reExp*0.75+min(max(reLV-250,0),1)*0.3*reExp) {3:"int((1000+reLV*5)/30)"} {2:"30"} 30 {0:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[10000,[]]],150:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[10000,[]]],200:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[10000,[]]],250:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[10000,[]]],300:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[10000,[]]],350:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[675,[7532,1]],[10000,[]]]}
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| | | GatherTheSoulHole 6 1|10
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| | | HorsePetTrainAct {"181":1, "4150":1, "4151":1, "4152":1, "4153":5, "4154":5, "4159":30, "4160":30}
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| | | OpenServerDailyAward 111111 [[541,64800,0]]
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| | |
| | | TalkCache {0:100, 3:30}
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| | | PlayerViewCache 50 7
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| | | MailLVAward {} []
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| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"100":41,"101":42} |
| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"100":41,"101":42,"102":1} |
| | | TransferItemPack {20210510:{(2,32):[5409]}}
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| | | InitDepotCellCount 200 0 0 0 0
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| | | DepotSortPriority 19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112 0 0 0 0
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| | |
| | | ItemRecord 1 0
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| | | ItemRecordRule {0:4} [4,25,26,41,112,45,58] [947,948,949,950,953,982,983,986,1128,4501] [] []
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| | | TreasureSet {0:10,1:10} {2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]} 200
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| | | NewRoleInit {100101:1,100104:2} {520001:2} |
| | | NewRoleInit {100101:1,100104:2} {510003:2} |
| | | HeroStarTalent 4 10 3 5
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| | | HeroWash 181|20 182|20
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| | | HeroRebirth 1 2
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| | |
| | | AngerXP 50 100 50 5
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| | | MissCfg int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))
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| | | ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [100, 0] 0.5
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| | | ComboCfg 0 if parryNum>4 int((aComboRate-dComboRateDef)*pow(0.5,comboNum)) |
| | | ComboCfg 0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum)) |
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0)
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| | | StunCfg min(aStunRate - dStunRateDef, 8000) 200
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| | | SuckHPCfg int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)
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