ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
@@ -199,7 +199,7 @@
ElderBattlefieldTopAward   [[2224,1,1]]            
ElderBattlefieldBuff   [23001,23002,23003,23004]   31609001   [102,105,106,107,108]   3   
FBRobotCfg   {1:{(12000, 12001, 12002, 12003):1, 12011:7, 12012:15, 12013:30, 12014:80, 12015:140}, 2:{(12100, 12101, 12102, 12103):1, 12111:7, 12112:15, 12114:80, 12115:140}}            
CreateRoleAward   [[7630,10],[400, 1],[3350, 1],[181, 10],[4151, 50],[4501, 3],[2, 1]]
CreateRoleAward   [[3,100]]
CornerPresentedMoney   0   1         
CreateRoleMap   {1:[10010,196,82],2:[10010,196,82],3:[10010,196,82]}            
SetWorldPosShunt   {10010:20, 10090:20, 10120:20, 10080:20, 10060:20, 10040:20,10030:20,10070:20,10100:20}   350         
@@ -380,9 +380,6 @@
MineAreaRefresh   {"0":[1, 10]}   {"1":2, "2":100}   50      
MineAreaTreasure   [[], [269], [270]]   [5, 2, 1]   [[[20,1000,0]],  [[20,2500,0]],  [[20,10000,0]]]   {"0":"鼠宝","1":"金蟾","2":"貔貅"}   [1000, 800, 500]
MineAreaHelp   10   [[6505,1,0]]         
GuajiTime   5   10   {"5":2, "9":4, "13":6, "17":8, "21":10}
GuajiQuick   2   0   1   [200, 300, 300, 400, 500]
GuajiAward   int(reExp*0.75+min(max(reLV-250,0),1)*0.3*reExp)   {3:"int((1000+reLV*5)/30)"}   {2:"30"}   30   {0:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[10000,[]]],150:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[10000,[]]],200:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[10000,[]]],250:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[10000,[]]],300:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[10000,[]]],350:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[675,[7532,1]],[10000,[]]]}
GatherTheSoulHole   6   1|10         
HorsePetTrainAct   {"181":1, "4150":1, "4151":1, "4152":1, "4153":5, "4154":5, "4159":30, "4160":30}            
OpenServerDailyAward   111111   [[541,64800,0]]         
@@ -413,7 +410,7 @@
TalkCache   {0:100, 3:30}            
PlayerViewCache   50   7         
MailLVAward   {}   []         
PutInItemPack   {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]}   {"100":41,"101":42}
PutInItemPack   {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]}   {"100":41,"101":42,"102":1}
TransferItemPack   {20210510:{(2,32):[5409]}}            
InitDepotCellCount   200   0   0   0   0
DepotSortPriority   19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112   0   0   0   0
@@ -423,7 +420,7 @@
ItemRecord   1   0         
ItemRecordRule   {0:4}   [4,25,26,41,112,45,58]   [947,948,949,950,953,982,983,986,1128,4501]   []   []
TreasureSet   {0:10,1:10}   {2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]}   200      
NewRoleInit   {100101:1,100104:2}   {520001:2}
NewRoleInit   {100101:1,100104:2}   {510003:2}
HeroStarTalent   4   10   3   5   
HeroWash   181|20   182|20         
HeroRebirth   1   2         
@@ -440,7 +437,7 @@
AngerXP   50   100   50   5   
MissCfg   int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))            
ParryCfg   0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000)   [100, 0]   0.5      
ComboCfg   0 if parryNum>4 int((aComboRate-dComboRateDef)*pow(0.5,comboNum))
ComboCfg   0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum))
SuperHitCfg   max(aSuperHitRate - dSuperHitRateDef, 0)            
StunCfg   min(aStunRate - dStunRateDef, 8000)   200         
SuckHPCfg   int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)