| | |
| | | SucceeScore {"0":[500, [[6714,1,0]]],"1":[1000, [[6600,1,0]]],"2":[2000, [[6714,1,0]]],"3":[3000, [[6600,1,0]]],"4":[5000, [[7708,10,0]]],"5":[7000, [[6715,1,0]]],"6":[10000, [[7602,10,0]]],"7":[15000, [[6715,1,0]]],"8":[20000, [[7600,10,0]]],"9":[30000, [[6618,1,0]]],"10":[50000, [[7702,10,0]]],"11":[70000, [[6618,1,0]]],"12":[100000, [[1721,1,0]]],"13":[150000, [[1722,1,0]]]}
|
| | | QuickFinishMission 1|10
|
| | | RechargeDayAward {"2000000":[[540,64800,0]],"5000000":[[540,200000,0]], "10000000":[[540,648000,0]]}
|
| | | InvestCost {"2":[98],"3":[300]} {"2":2,"3":3} {"7":[116],"8":[115],"10":[124],"11":[125]} {"12":28880000} {"12":[[4230,1,0],[1730,1,0],[2442,1,0]]}
|
| | | InvestMaxDay {"7":28,"8":28,"9":15,"10":0,"11":0,"12":0} [7,8] |
| | | InvestPower {"0":10} {"60010":5,"52010":10,"31240":10} [12] {"1":10} {"31080":5}
|
| | | InvestPower2 10000
|
| | | InvestRedPackAward {2:51,3:50,7:4,8:3}
|
| | |
| | | MineAreaRefresh {"0":[1, 10]} {"1":2, "2":100} 50
|
| | | MineAreaTreasure [[], [269], [270]] [5, 2, 1] [[[20,1000,0]], [[20,2500,0]], [[20,10000,0]]] {"0":"鼠宝","1":"金蟾","2":"貔貅"} [1000, 800, 500]
|
| | | MineAreaHelp 10 [[6505,1,0]]
|
| | | GuajiTime 5 10 {"5":2, "9":4, "13":6, "17":8, "21":10} |
| | | GuajiQuick 2 0 1 [200, 300, 300, 400, 500] |
| | | GuajiAward int(reExp*0.75+min(max(reLV-250,0),1)*0.3*reExp) {3:"int((1000+reLV*5)/30)"} {2:"30"} 30 {0:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[10000,[]]],150:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[10000,[]]],200:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[10000,[]]],250:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[10000,[]]],300:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[10000,[]]],350:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[675,[7532,1]],[10000,[]]]}
|
| | | GatherTheSoulHole 6 1|10
|
| | | HorsePetTrainAct {"181":1, "4150":1, "4151":1, "4152":1, "4153":5, "4154":5, "4159":30, "4160":30}
|
| | | OpenServerDailyAward 111111 [[541,64800,0]]
|
| | |
| | | TalkCache {0:100, 3:30}
|
| | | PlayerViewCache 50 7
|
| | | MailLVAward {} []
|
| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"100":41,"101":42} |
| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"100":41,"101":42,"102":1} |
| | | TransferItemPack {20210510:{(2,32):[5409]}}
|
| | | InitDepotCellCount 200 0 0 0 0
|
| | | DepotSortPriority 19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112 0 0 0 0
|
| | |
| | | HeroStarTalent 4 10 3 5
|
| | | HeroWash 181|20 182|20
|
| | | HeroRebirth 1 2
|
| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue Atk*10+Def+MaxHP+StunRate+StunRateDef+SuperHitRate+SuperHitRateDef+ComboRate+ComboRateDef+MissRate+MissRateDef+ParryRate+ParryRateDef+SuckHPPer+SuckHPPerDef+FinalDamPer+FinalDamPerDef+PhyDamPer+PhyDamPerDef+MagDamPer+MagDamPerDef+NormalSkillPer+NormalSkillPerDef+AngerSkillPer+AngerSkillPerDef+SuperDamPer+SuperDamPerDef+CurePer+CurePerDef+ShieldPer+ShieldPerDef+DOTPer+DOTPerDef SkillPower*OfficialLV |
| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio SkillPower*OfficialLV |
| | | DownReward [(20,500,1),(2,1,1),(911,1,1)] 20 [[150,50,0],[181,10,0],[4151,10,0],[3,1,0]] 1 1
|
| | | DailyPackBuyGift {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]} {"1":[146], "2":[147], "3":[148]} [149] 10
|
| | | EquipGSFormula int(MaxHP/4.0+MinAtk*5.0+MaxAtk*5.0+Def*5.0+IceAtk*10.0+IceDef*10.0+LuckyHit*2.5+LuckyHitReduce*2.5+FabaoHurt*5.0+FinalHurt*5.0+FinalHurtReduce*5.0+BaseEquipMaxHPAddPer/10000.0+BaseEquipAtkAddPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0+Hit/10000.0+Miss/10000.0+DropMoneyPer/10000.0+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitPer/10000.0+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitPer/10000.0+SuperHit/10000.0+SuperHitReduce/10000.0+DropEquipPer*1.45+AtkBackHP*10.0+MaxHPPer/10000.0+AtkPer/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+SkillAddPerA/10000.0+SkillAddPerB/10000.0+SkillAddPerC/10000.0+SkillAddPerD/10000.0+SkillAddPerE/10000.0+SkillAddPerF/10000.0+SkillAddPerG/10000.0+SkillReducePerA/10000.0+SkillReducePerB/10000.0+SkillReducePerC/10000.0+SkillReducePerD/10000.0+SkillReducePerE/10000.0+SkillReducePerF/10000.0+SkillReducePerG/10000.0+ReduceSkillCDPer/10000.0+LuckyHitPer/10000.0+FaintDefRate/10000.0+ProDefPer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0) [67,68,6,7,8,16,139,13,136,26,27] int(MaxHP/4.0+Atk*10.0+Def*5.0+IceAtk*10.0+IceDef*10.0+SuperHit*5.0+SuperHitReduce*5.0+PetDamPer/10000.0+SuperHitRateReduce/10000.0+Miss/10000.0+Hit/10000.0+DropMoneyPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0) {"45000":18000,"45001":18000,"45002":35000,"45003":70000,"45004":90000} 0
|
| | | PlayerMaxLV 999 -1 0 0 0
|
| | | ZhanchuiCost 2 2 1 1 1
|
| | | PlayerMaxLV 1000 -1 0 0 0
|
| | | ZhanchuiCost 2 2 |
| | | Mainline 10 15 20
|
| | | MainEquipDrop 5 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)) |
| | | MainEquipDrop 1 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)) |
| | | MainBootyDrop {30:5, 6:10, 5:11, 1:12} {30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]}
|
| | | TreeLVUP 42 480|300 |
| | | TreeLVUP 42 4|300 5 120 30
|
| | | AngerXP 50 100 50 5
|
| | | MissCfg int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))
|
| | | ParryCfg 0 [100, 0] 30 |
| | | ComboCfg |
| | | SuperHitCfg |
| | | FaintCfg |
| | | SuckHPCfg |
| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)) int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)) int((aAtk-dDef)*(1+aFinalDamPer-dFinalDamPerDef)) int((aAtk-dDef)*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)) |
| | | DOTFormula |
| | | ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [100, 0] 0.5 |
| | | ComboCfg 0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum)) |
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0) |
| | | StunCfg min(aStunRate - dStunRateDef, 8000) 200 |
| | | SuckHPCfg int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP) |
| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) |
| | | DOTFormula int(aAtk*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)) |
| | | CureFormula int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))
|
| | | ShieldFormula |
| | | InvestCost {} {} {"7":[101],"12":[102]} {} {}
|
| | | InvestMaxDay {"7":28,"12":0} [7,8] |