| | |
| | | SucceeScore {"0":[500, [[6714,1,0]]],"1":[1000, [[6600,1,0]]],"2":[2000, [[6714,1,0]]],"3":[3000, [[6600,1,0]]],"4":[5000, [[7708,10,0]]],"5":[7000, [[6715,1,0]]],"6":[10000, [[7602,10,0]]],"7":[15000, [[6715,1,0]]],"8":[20000, [[7600,10,0]]],"9":[30000, [[6618,1,0]]],"10":[50000, [[7702,10,0]]],"11":[70000, [[6618,1,0]]],"12":[100000, [[1721,1,0]]],"13":[150000, [[1722,1,0]]]}
|
| | | QuickFinishMission 1|10
|
| | | RechargeDayAward {"2000000":[[540,64800,0]],"5000000":[[540,200000,0]], "10000000":[[540,648000,0]]}
|
| | | InvestPower {"0":10} {"60010":5,"52010":10,"31240":10} [12] {"1":10} {"31080":5}
|
| | | InvestPower2 10000 |
| | | InvestRedPackAward {2:51,3:50,7:4,8:3} |
| | | OfflinePostItem 30|22|181|4151|4002|4003|4008|4009|4005|4006|4011|951|956|4501|4502
|
| | | RedPacketClassify {"2":[5,36,40], "3":[31,32,33]} 1
|
| | | OpenServerRedPacketType 5
|
| | |
| | | Shentong [1, 3, 7]
|
| | | GatherTheSoulHole 6 1|10
|
| | | OpenServerDailyAward 111111 [[541,64800,0]]
|
| | | RechargeLimit [513,263] |
| | | FBQuickPass 1.1 [0,0,2] [0,0,10] 10
|
| | | FortuneCompensate {1:[[181,5,0],[103,5,0],[106,4,0]],2:[[4151,40,0],[109,5,0],[112,5,0]],3:[[4152,75,0],[2700,10,0],[1,50,0]],4:[[4154,190,0],[182,950,0],[2701,40,0],[181,950,0]],5:[[3801,45,0],[103,180,0],[106,180,0]],6:[[2275,95,0],[604,900,0],[2348,47,0],[4152,4900,0]],7:[[4151,19500,0],[112,450,0],[3007,5,0]],8:[[2274,4,0],[4510,14500,0],[109,970,0],[3007,10,0]],9:[[4511,290,0],[2302,600,0],[3007,20,0]],10:[[5423,10,0],[4151,29500,0],[604,4000,0],[3007,45,0]],11:[[7541,180,0],[181,49500,0],[3009,5,0]],12:[[2450,3,0],[8354,1900,0],[4152,39200,0],[3009,9,0]],13:[[604,4900,0],[4511,480,0],[3009,13,0]],14:[[5409,2,0],[4151,58000,0],[2302,2470,0],[3009,17,0]],15:[[2450,7,0],[4150,55000,0],[8354,8000,0],[3009,0,0]],16:[[5417,4,0],[4511,1450,0],[4152,58000,0],[3003,4,0]],17:[[2462,15,0],[8354,5900,0],[3003,8,0]],18:[[7542,150,0],[7512,50000,0],[2275,2000,0],[3003,13,0]],19:[[83,1,0],[182,62000,0],[3410,90,0],[3003,18,0]],20:[[7542,180,0],[4150,48000,0],[3003,18,0]]}
|
| | | MirrorAttack {} [] [] {}
|
| | |
| | | HeroStarTalent 4 10 3 5
|
| | | HeroWash 10 [20,40,60,100,150,230] 5
|
| | | HeroRebirth 1 2 heroLV 100 80
|
| | | HeroAttrFormula (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000) SkillPower*OfficialLV |
| | | HeroAttrFormula (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio)/100.0-55000) SkillPower*OfficialLV |
| | | DownReward [(1,200,1),(2,5000,1),(3,500,1)] 20 [[1,100,0],[3,200,0]] 1 1
|
| | | DailyPackBuyGift {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]} {"1":[146], "2":[147], "3":[148]} [149] 10
|
| | | PlayerMaxLV 1000 -1 0 0 0
|
| | | ZhanchuiCost 1 1
|
| | | Mainline 10
|
| | | MainEquipDrop {0:[[5000,1], [10000,0]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]} 42|30 [-3, 2] long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))) |
| | | MainBootyDrop {7:5, 8:10,6:15, 5:50, 1:20} {7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]} |
| | | MainDropAppoint {1:[100101,0,101],2:[100203,0,102],3:[100104,0,103],4:[100107,0,104],5:[100106,0,105],6:[100305,0,106],7:[100102,0,107],8:[100209,0,108],9:[100111,0,109],10:[100407,0,110],11:[100110,0,111],12:[100105,2,0],13:[100212,0,112],14:[100107,3,0],15:[100301,0,113],16:[100206,1,0],17:[100105,0,114],18:[100201,2,0],19:[100103,1,115],20:[100110,1,0],21:[100112,2,0],22:[100209,0,116],23:[100107,2,0],24:[100109,1,0],25:[100308,0,117]} |
| | | TreeLVUP 42 4|300 5 120 30
|
| | | MainEquipDrop 1 42|30 [-3, 2] long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))) |
| | | MainBootyDrop {7:1,8:15,6:20,5:50,1:20} {7:[4,10],8:[0,2],6:[1,1],5:[0,2],1:[2,6]} |
| | | MainDropAppoint {1:[100101,0,101],2:[100203,0,102],3:[100104,0,103],4:[100107,0,104],5:[100106,0,105],6:[100305,0,106],7:[100102,0,107],8:[100209,0,108],9:[100111,0,109],10:[100407,0,110],11:[100110,0,111],12:[100105,1,0],13:[100212,0,112],14:[100107,3,0],15:[100301,0,113],16:[100206,1,0],17:[100105,0,114],18:[100201,2,0],19:[100103,1,115],20:[100110,1,0],21:[100112,2,0],22:[100209,0,116],23:[100107,2,0],24:[100109,1,0],25:[100308,0,117]} |
| | | TreeLVUP 42 4|300 |
| | | TreeEnergy 3 3 120 30 1|50
|
| | | TurnFightCD 0 800
|
| | | TurnMax 15 20 {}
|
| | | AngerXP 50 100 50 5 {"1":25, "2":25, "3":15, "4":15, "5":15, "6":5}
|
| | | MissCfg int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))
|
| | | ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [1] 0.5 |
| | | ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [1] 0.5 2 |
| | | ComboCfg 0 if comboNum>4 else int(min((aComboRate-dComboRateDef),10000)*pow(0.5,comboNum))
|
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0) |
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0) 1.5 |
| | | StunCfg min(aStunRate - dStunRateDef, 8000) 200
|
| | | SuckHPCfg long(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP) |
| | | HurtFormula long((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aComboDamPer+aPursueDamPer+aArenaDamPer-dArenaDamPerDef)*(max(1.5+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) long((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPursueDamPer+aArenaDamPer-dArenaDamPerDef)*(max(1.5+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) 0 long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aPursueDamPer+aArenaDamPer-dArenaDamPerDef)*(max(1.5+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) |
| | | DOTFormula long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aArenaDamPer-dArenaDamPerDef)) |
| | | CalcTypeFormula long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aArenaDamPer-dArenaDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) long(aAtk*atkSkillPer*(1+aAddSkillPer)) |
| | | CureFormula long(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05)) |
| | | SuckHPCfg long(hurtHP*max(aSuckHPPer -dSuckHPPerDef, 0)*(1+aCurePer-dCureDefPer)) |
| | | HurtFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) |
| | | DOTFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef)))) |
| | | CalcTypeFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))) long(aAtk*atkSkillPer) |
| | | CureFormula long(max((baseValue*skillPer)*(1+max(-0.99,aCurePer-dCureDefPer))*(1+angerOverflow/100.0), baseValue*0.05)) |
| | | ShieldFormula long((baseValue*skillPer)*(1+max(-0.99,aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0))) |
| | | BuffStateGroup {"1":[1,3,12,15], "2":[9,10,13,16,17], "3":[1,3,12,15,13], "4":[1,3,12,15,9,10,17], "5":[1,3,12,15,10,17]}
|
| | | InvestCost {} {} {"7":[101],"12":[102]} {} {}
|
| | | InvestMaxDay {"7":28,"12":0} [7,8] |
| | | InvestCost {"1":[116],"2":[117]} |
| | | InvestDay {"1":30} {"1":180} {"1":[[4,10],[3,100]], "2":[[1,100], [3,100]]} |
| | | InvestPower {"1":{"30010":2}} {"2":[30010]} {"1":3, "2":3} {"2":3} |
| | | AutoGuaji [1,8,12,16,20] 1260 [1.4,1.8,2.2] |
| | | GoldRush 12|12 60|60 10
|
| | | GoldRushAuto [3, 30] [[1]] [1,2,3,4]
|
| | | GoldRushRefresh 1 42 [10,20,30,40,50] 30
|
| | | ArenaSet 1000 30 3 [[2,1000],[12,2]]
|
| | | ArenaMatch [[30,15],[25,12],[20,10],[15,7],[10,5]] 2|10 {50:[1, 1], 200:[1, 2], 500:[2, 3],1000:[3,4]} 42|100
|
| | | ArenaBillboradAward {"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]} {"1":[[1,2000,0],[13,50,0]],"2":[[1,1600,0],[13,40,0]],"3":[[1,1200,0],[13,30,0]],"5":[[1,1000,0],[13,25,0]],"10":[[1,800,0],[13,20,0]],"50":[[1,600,0],[13,15,0]],"500":[[1,400,0],[13,10,0]],"9999":[[1,200,0],[13,5,0]]}
|
| | | TianziBillboradAward {"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]} |
| | | TianziBillboradAward {"1":[[1,300,0],[8,100,0],[7,500,0]],"2":[[1,200,0],[8,80,0],[7,450,0]],"3":[[1,100,0],[8,60,0],[7,400,0]],"10":[[1,80,0],[8,50,0],[7,350,0]],"50":[[1,60,0],[8,40,0],[7,300,0]],"100":[[1,40,0],[8,30,0],[7,250,0]],"500":[[1,20,0],[8,20,0],[7,200,0]],"9999":[[1,20,0],[8,10,0],[7,150,0]]} |
| | | SignInSet 1|30
|
| | | Zhanling {"1":[119], "2":[120], "3":[121], "4":[122], "5":[123], "6":[124]} {} {} [2,1,3,5,4]
|
| | | Zhanling {"1":[110], "2":[111], "3":[112], "4":[113], "5":[114], "6":[115]} {} {} [2,1,3,5,4]
|
| | | Gubao {"3":[12, 100], "4":[12, 200], "5":[12, 300]}
|
| | | LLMJ 2
|
| | | StoreHeroSoul 12 43|5000 1
|
| | | FamilyTaofaBuzhen 2000 100|200 20 60
|
| | | FamilyTaofaAtk 10 [[15,10], [16,100]] 2 10|50|100 10
|
| | | FamilyTaofaBox [10000, 25000, 50000, 100000, 200000, 350000, 600000, 1000000, 2000000, 3000000] 100 200 [[100, 1, 10], [100, 2, 100], [100, 3, 10], [50, 4, 1], [30, 5, 1], [50, 11, 200]]
|
| | | HorseUpItem 8 9 |
| | | HorseUpItem 12 13 3 |
| | | RechargeLimit [210,211,212,213,214,215,216,217,218,219] |
| | | BeautyLVUP [8,9,10] [1,3,10] 20 5 |