| | |
| | | GodMagicExp {"1":[1,10],"2":[1,10],"4":[1,10]}
|
| | | MagicExterior {"1":0,"2":0,"3":0,"4":35470} 0 500
|
| | | WorldLvExpRate int(min(max(worldLv-playerLv-5,0),20)*1000) 0 0 0 0
|
| | | BossTrial 620 0|1 [[10000,1]] {31240:[[10000,1]], 0:[[10000,1]], 1:[[10000,2]], 2:[[10000,3]], 3:[[10000,4]]} |
| | | EquipWashMustID 5412 0 0 0 0
|
| | | EquipWashGroup 1_1|2_1|3_2|4_2|5_1|6_2|7_2|8_1|9_3|10_3|11_3|12_3 0 0 0
|
| | | EquipWashGroup1 1|2|5|8 1_2|2_2|3_2|4_2|5_4|6_6|7_9|8_10|9_10|10_10|11_10|12_10|13_10|14_10|15_10|16_10|17_10 0 0 0
|
| | |
| | | ElderBattlefieldTopAward [[2224,1,1]]
|
| | | ElderBattlefieldBuff [23001,23002,23003,23004] 31609001 [102,105,106,107,108] 3
|
| | | FBRobotCfg {1:{(12000, 12001, 12002, 12003):1, 12011:7, 12012:15, 12013:30, 12014:80, 12015:140}, 2:{(12100, 12101, 12102, 12103):1, 12111:7, 12112:15, 12114:80, 12115:140}}
|
| | | CreateRoleAward [[7630,10],[400, 1],[3350, 1],[181, 10],[4151, 50],[4501, 3],[2, 1]] |
| | | CreateRoleAward [[3,100]] |
| | | CornerPresentedMoney 0 1
|
| | | CreateRoleMap {1:[10010,196,82],2:[10010,196,82],3:[10010,196,82]}
|
| | | SetWorldPosShunt {10010:20, 10090:20, 10120:20, 10080:20, 10060:20, 10040:20,10030:20,10070:20,10100:20} 350
|
| | |
| | | ShareGameReward [[20,20,1]] 1 1 104
|
| | | GoodGameReward [[20,200,1],[103,5,1],[106,5,1]] 1 1 [[30,5000,1],[600,100,1],[913,1,1]] 6000
|
| | | FreeGoodsOpenTime 604800
|
| | | HorsePetFeast 5|20 {30903002:[[2340,1,0,2500],[2351,1,0,2500],[181,5,0,5000],[4151,5,0,5000],[4150,5,0,5000]], 30903003:[[2340,1,0,2500],[2351,1,0,2500],[181,5,0,5000],[4151,5,0,5000],[4150,5,0,5000]]} {30903002:[[4250,10,0,5000],[4251,10,0,5000],[4252,10,0,5000],[4253,10,0,5000],[4254,10,0,5000]], 30903003:[[4250,10,0,5000],[4251,10,0,5000],[4252,10,0,5000],[4253,10,0,5000],[4254,10,0,5000]]} |
| | | BossRebornServerBoss [[2247,1,0], [150,20,0], [2,1,0]] {1:[[150,100,0]], 2:[[150,80,0]],5:[[150,60,0]], 10:[[150,50,0]],20:[[150,40,0]],99999:[[150,30,0]]} 60204100 [3,110,1]
|
| | | FeastWishCfg 981 [1, 10] [3, 5] 5000
|
| | | CeremonyWorldLv {"1":[[0,250],[251,300],[301,350],[351,1000]],"2":[[0,250],[251,300],[301,1000]],"3":[[0,250],[251,320],[321,1000]],"4":[[0,1000]]}
|
| | |
| | | SkillCD [50700]
|
| | | EquipPlusByFuncID {"91":2}
|
| | | EventReport [1404,1400] [1,2,15,18] [1100,1101,9001]
|
| | | ArenaSet 800|1250 1000|1200|2000 5 10 10
|
| | | GarbageSorting 10|5 50|1 [[416,[9500,1,0]],[832,[9501,1,0]],[1248,[9502,1,0]],[1664,[9503,1,0]],[2080,[9504,1,0]],[2496,[9505,1,0]],[2912,[9506,1,0]],[3328,[9507,1,0]],[3744,[9508,1,0]],[4160,[9509,1,0]],[4576,[9510,1,0]],[4992,[9511,1,0]],[5408,[9512,1,0]],[5824,[9513,1,0]],[6240,[9514,1,0]],[6656,[9515,1,0]],[7072,[9516,1,0]],[7488,[9517,1,0]],[7904,[9518,1,0]],[8320,[9519,1,0]],[8736,[9520,1,0]],[9152,[9521,1,0]],[9568,[9522,1,0]],[10000,[9523,1,0]],[1000000,[1,0,0]]] |
| | | EquipShenDecompose 50
|
| | | LoveGift 1
|
| | | LoveRing 605 604
|
| | |
| | | CrossYaomoBoss 50103008 {"1":[[642,1,0],[3436,20,0],[2701,50,0],[3801,100,0]],"2":[[641,4,0],[3436,18,0],[2701,40,0],[3801,80,0]],"3":[[641,3,0],[3436,16,0],[2701,30,0],[3801,60,0]],"5":[[641,2,0],[3436,14,0],[2701,25,0],[3801,50,0]],"10":[[641,1,0],[3436,12,0],[2701,20,0],[3801,40,0]], "20":[[640,8,0],[3436,10,0],[2701,10,0],[3801,30,0]], "10":[[640,5,0],[3436,5,0],[2701,5,0],[3801,20,0]]} {"1":[75000000, [[640,1,0],[2493,10,0],[2700,1,0],[600,100,0]]], "2":[150000000, [[5001,2,0],[2493,15,0],[2700,2,0],[600,200,0]]], "3":[300000000, [[640,2,0],[2493,20,0],[2700,3,0],[600,300,0]]], "4":[600000000, [[5002,2,0],[2493,25,0],[2700,4,0],[600,400,0]]], "5":[900000000, [[5003,2,0],[2493,30,0],[2700,5,0],[600,500,0]]], "6":[1200000000, [[5001,5,0],[2493,35,0],[2700,6,0],[600,600,0]]], "7":[1500000000, [[640,3,0],[2493,40,0],[2700,7,0],[600,700,0]]]}
|
| | | Shentong [1, 3, 7]
|
| | | GubaoPiece {"3":6,"4":6, "5":10}
|
| | | GubaoAct {"3":10, "4":50, "5":100} 1 |
| | | Zhanling {"1":[119], "2":[120], "3":[121], "4":[122], "5":[403], "6":[404], "7":[432], "8":[456], "9":[462], "10":[460], "11":[572]} {"5":[458],"6":[405],"7":[433],"8":[457],"10":[461],"11":[573]} {"5":4,"10":6}
|
| | | MineAreaHousekeeper 2 [3, 7, 30] [[574], [575]] 60 {"575":27}
|
| | | MineAreaWorker [50,25,10,15] 481 [0, 30, 300, 600, 900, 1200, 1500, 1800, 2100, 2400] |
| | | MineAreaRefresh {"0":[1, 10]} {"1":2, "2":100} 50 |
| | | MineAreaTreasure [[], [269], [270]] [5, 2, 1] [[[20,1000,0]], [[20,2500,0]], [[20,10000,0]]] {"0":"鼠宝","1":"金蟾","2":"貔貅"} [1000, 800, 500]
|
| | | MineAreaHelp 10 [[6505,1,0]] |
| | | GatherTheSoulHole 6 1|10
|
| | | HorsePetTrainAct {"181":1, "4150":1, "4151":1, "4152":1, "4153":5, "4154":5, "4159":30, "4160":30} |
| | | OpenServerDailyAward 111111 [[541,64800,0]]
|
| | | RechargeLimit [513,263]
|
| | | FBQuickPass 1.1 [0,0,2] [0,0,10] 10
|
| | |
| | | Zhenbaoge 1 2888 360 [5,10,20,30]
|
| | | ZhenbaogeCut -500 int(initPrice*cutWeight/totalWeight*1.0*(minRatio+randRatio*rand))
|
| | | PersonalMail 200
|
| | | BillboardSet [] {151:1000, 152:1000, 153:1000, 154:1000, 158:1000, 159:1000, 162:1000, 163:1000, 164:1000, 165:1000} {} |
| | | BillboardSet [] {1:1000, 2:9999} {} |
| | | TalkCD {}
|
| | | TalkCache {0:100, 3:30}
|
| | | PlayerViewCache 50 7
|
| | | MailLVAward {} []
|
| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"100":41,"101":42,"102":1} |
| | | TransferItemPack {20210510:{(2,32):[5409]}} |
| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"100":41,"101":42,"102":1,"103":53} |
| | | TransferItemPack {} |
| | | InitDepotCellCount 200 0 0 0 0
|
| | | DepotSortPriority 19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112 0 0 0 0
|
| | | InitBagCellCount 100 {"35":200} 0 0 0
|
| | | PackageSortPriority 19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112 0 0 0 0
|
| | | OpenPack {"35":1} {"35":[300,300,300,300,500]} {"35":[25,25,25,25,50]}
|
| | | ItemRecord 1 0
|
| | | ItemRecordRule {0:4} [4,25,26,41,112,45,58] [947,948,949,950,953,982,983,986,1128,4501] [] []
|
| | | ItemRecordRule {0:4} [] [] [] []
|
| | | TreasureSet {0:10,1:10} {2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]} 200
|
| | | NewRoleInit {100101:1,100104:2} {520001:2} |
| | | NewRoleInit {100101:1,100104:2} {510003:2} |
| | | HeroStarTalent 4 10 3 5
|
| | | HeroWash 181|20 182|20 |
| | | HeroRebirth 1 2 |
| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio SkillPower*OfficialLV |
| | | DownReward [(20,500,1),(2,1,1),(911,1,1)] 20 [[150,50,0],[181,10,0],[4151,10,0],[3,1,0]] 1 1
|
| | | HeroWash 10 [20,40,60,100,150,230] 5 |
| | | HeroRebirth 1 2 heroLV 80 80
|
| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue int(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0) SkillPower*OfficialLV |
| | | DownReward [(1,200,1),(2,5000,1),(3,500,1)] 20 [[1,100,0],[3,200,0]] 1 1
|
| | | DailyPackBuyGift {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]} {"1":[146], "2":[147], "3":[148]} [149] 10
|
| | | EquipGSFormula int(MaxHP/4.0+MinAtk*5.0+MaxAtk*5.0+Def*5.0+IceAtk*10.0+IceDef*10.0+LuckyHit*2.5+LuckyHitReduce*2.5+FabaoHurt*5.0+FinalHurt*5.0+FinalHurtReduce*5.0+BaseEquipMaxHPAddPer/10000.0+BaseEquipAtkAddPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0+Hit/10000.0+Miss/10000.0+DropMoneyPer/10000.0+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitPer/10000.0+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitPer/10000.0+SuperHit/10000.0+SuperHitReduce/10000.0+DropEquipPer*1.45+AtkBackHP*10.0+MaxHPPer/10000.0+AtkPer/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+SkillAddPerA/10000.0+SkillAddPerB/10000.0+SkillAddPerC/10000.0+SkillAddPerD/10000.0+SkillAddPerE/10000.0+SkillAddPerF/10000.0+SkillAddPerG/10000.0+SkillReducePerA/10000.0+SkillReducePerB/10000.0+SkillReducePerC/10000.0+SkillReducePerD/10000.0+SkillReducePerE/10000.0+SkillReducePerF/10000.0+SkillReducePerG/10000.0+ReduceSkillCDPer/10000.0+LuckyHitPer/10000.0+FaintDefRate/10000.0+ProDefPer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0) [67,68,6,7,8,16,139,13,136,26,27] int(MaxHP/4.0+Atk*10.0+Def*5.0+IceAtk*10.0+IceDef*10.0+SuperHit*5.0+SuperHitReduce*5.0+PetDamPer/10000.0+SuperHitRateReduce/10000.0+Miss/10000.0+Hit/10000.0+DropMoneyPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0) {"45000":18000,"45001":18000,"45002":35000,"45003":70000,"45004":90000} 0
|
| | | PlayerMaxLV 1000 -1 0 0 0
|
| | | ZhanchuiCost 2 2 |
| | | Mainline 10 15 20 |
| | | MainEquipDrop 1 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)) |
| | | MainBootyDrop {30:5, 6:10, 5:11, 1:12} {30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]} |
| | | ZhanchuiCost 1 1 |
| | | Mainline 10 |
| | | MainEquipDrop {0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]} 42|30 [-3, 2] int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))) |
| | | MainBootyDrop {7:5, 8:10,6:15, 5:50, 1:20} {7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]} |
| | | TreeLVUP 42 4|300 5 120 30
|
| | | AngerXP 50 100 50 5 |
| | | TurnMax 15 20 {} |
| | | AngerXP 50 100 50 5 {"1":25, "2":25, "3":15, "4":15, "5":15, "6":5}
|
| | | MissCfg int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))
|
| | | ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [100, 0] 0.5 |
| | | ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [1] 0.5 |
| | | ComboCfg 0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum))
|
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0)
|
| | | StunCfg min(aStunRate - dStunRateDef, 8000) 200
|
| | | SuckHPCfg int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)
|
| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) |
| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) 0 int((aAtk-dDef)*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) |
| | | DOTFormula int(aAtk*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))
|
| | | CureFormula int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))
|
| | | InvestCost {} {} {"7":[101],"12":[102]} {} {}
|
| | | InvestMaxDay {"7":28,"12":0} [7,8]
|
| | | GoldRush 12|12 60|60 10 |
| | | GoldRushAuto [3, 7, 30] [[1], [2]] |
| | | GoldRushRefresh 1 42 [10,20,30,40,50] 30 {"1":195}
|
| | | ArenaSet 1000 30 3 [[2,1000],[12,2]] |
| | | ArenaMatch [[30,15],[25,12],[20,10],[15,7],[10,5]] 2|10 {50:[1, 1], 200:[1, 2], 500:[2, 3],1000:[3,4]} 42|50 |
| | | ArenaBillboradAward {"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]} {"1":[[1,2000,0],[13,50,0]],"2":[[1,1600,0],[13,40,0]],"3":[[1,1200,0],[13,30,0]],"5":[[1,1000,0],[13,25,0]],"10":[[1,800,0],[13,20,0]],"50":[[1,600,0],[13,15,0]],"500":[[1,400,0],[13,10,0]],"9999":[[1,200,0],[13,5,0]]} |