gwj
2025-09-12 4e9e27c1ace1bdf9315d19d4e5c52077f9873fbc
ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
@@ -356,7 +356,6 @@
SkillCD   [50700]            
EquipPlusByFuncID   {"91":2}            
EventReport   [1404,1400]   [1,2,15,18]   [1100,1101,9001]      
ArenaSet   800|1250   1000|1200|2000   5   10   10
EquipShenDecompose   50            
LoveGift   1            
LoveRing   605   604         
@@ -395,42 +394,43 @@
Zhenbaoge   1   2888   360   [5,10,20,30]   
ZhenbaogeCut   -500   int(initPrice*cutWeight/totalWeight*1.0*(minRatio+randRatio*rand))         
PersonalMail   200            
BillboardSet   []   {151:1000, 152:1000, 153:1000, 154:1000, 158:1000, 159:1000, 162:1000, 163:1000, 164:1000, 165:1000}   {}
BillboardSet   []   {1:1000, 2:9999}   {}
TalkCD   {}            
TalkCache   {0:100, 3:30}            
PlayerViewCache   50   7         
MailLVAward   {}   []         
PutInItemPack   {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]}   {"100":41,"101":42,"102":1}
TransferItemPack   {20210510:{(2,32):[5409]}}
PutInItemPack   {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]}   {"100":41,"101":42,"102":1,"103":53}
TransferItemPack   {}
InitDepotCellCount   200   0   0   0   0
DepotSortPriority   19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112   0   0   0   0
InitBagCellCount   100   {"35":200}   0   0   0
PackageSortPriority   19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112   0   0   0   0
OpenPack   {"35":1}   {"35":[300,300,300,300,500]}   {"35":[25,25,25,25,50]}      
ItemRecord   1   0         
ItemRecordRule   {0:4}   [4,25,26,41,112,45,58]   [947,948,949,950,953,982,983,986,1128,4501]   []   []
ItemRecordRule   {0:4}   []   []   []   []
TreasureSet   {0:10,1:10}   {2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]}   200      
NewRoleInit   {100101:1,100104:2}   {510003:2}         
HeroStarTalent   4   10   3   5   
HeroWash   10   [20,40,60,100,150,230]
HeroRebirth   1   2
HeroWash   10   [20,40,60,100,150,230]   5
HeroRebirth   1   2   heroLV   80   80
HeroAttrFormula   (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue   (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue   int(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0)   SkillPower*OfficialLV   
DownReward   [(20,500,1),(2,1,1),(911,1,1)]    20   [[150,50,0],[181,10,0],[4151,10,0],[3,1,0]]   1   1
DownReward   [(1,200,1),(2,5000,1),(3,500,1)]    20   [[1,100,0],[3,200,0]]   1   1
DailyPackBuyGift   {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]}   {"1":[146], "2":[147], "3":[148]}   [149]   10   
PlayerMaxLV   1000   -1   0   0   0
ZhanchuiCost   2   2
Mainline   10   15   20
MainEquipDrop   1   42   [-3, 2]   int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
MainBootyDrop   {30:5, 6:10, 5:11, 1:12}   {30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]}
ZhanchuiCost   1   1
Mainline   10
MainEquipDrop   {0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}   42|30   [-3, 2]   int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
MainBootyDrop   {7:5, 8:10,6:15, 5:50, 1:20}   {7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]}
TreeLVUP   42   4|300   5   120   30
AngerXP   50   100   50   5
TurnMax   15   20   {}
AngerXP   50   100   50   5   {"1":25, "2":25, "3":15, "4":15, "5":15, "6":5}
MissCfg   int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))            
ParryCfg   0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000)   [100, 0]   0.5
ParryCfg   0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000)   [1]   0.5
ComboCfg   0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum))            
SuperHitCfg   max(aSuperHitRate - dSuperHitRateDef, 0)            
StunCfg   min(aStunRate - dStunRateDef, 8000)   200         
SuckHPCfg   int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)            
HurtFormula   int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))   int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))   int((aAtk-dDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))   int((aAtk-dDef)*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))
HurtFormula   int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))   int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))   0   int((aAtk-dDef)*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))
DOTFormula   int(aAtk*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))            
CureFormula   int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))            
InvestCost   {}   {}   {"7":[101],"12":[102]}    {}   {}
@@ -438,3 +438,6 @@
GoldRush   12|12   60|60   10      
GoldRushAuto   [3, 7, 30]   [[1], [2]]         
GoldRushRefresh   1   42   [10,20,30,40,50]   30   {"1":195}
ArenaSet   1000   30   3   [[2,1000],[12,2]]
ArenaMatch   [[30,15],[25,12],[20,10],[15,7],[10,5]]   2|10   {50:[1, 1], 200:[1, 2], 500:[2, 3],1000:[3,4]}   42|50
ArenaBillboradAward   {"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]}   {"1":[[1,2000,0],[13,50,0]],"2":[[1,1600,0],[13,40,0]],"3":[[1,1200,0],[13,30,0]],"5":[[1,1000,0],[13,25,0]],"10":[[1,800,0],[13,20,0]],"50":[[1,600,0],[13,15,0]],"500":[[1,400,0],[13,10,0]],"9999":[[1,200,0],[13,5,0]]}