| | |
| | | RuneAwardColor {(101,1608):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(1000000,1)]},(1701,3208):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(500000,1),(1000000,2)]}} {(101,1608):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(1000000,1)]},(1701,3208):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(500000,1),(1000000,2)]}} 0 0 0
|
| | | PreFourAward {}
|
| | | RuneTowerSweepBuy 2 25
|
| | | ItemDecompound 103|104|105|106|107 6 0 0 0
|
| | | ComposeAddonsType 101|102|103|104|105|106|107 0 0 0 0
|
| | | ComposeAddonsQuality 1|2 0 0 0 0
|
| | | ComposeAddonsFormula min(int((800+100*itemClassLV)*(0.6+(itemColor-2)*0.4)),2500) 0 0 0 0
|
| | | ComposeMustSuccess 1_1|2_3|3_1 |
| | | ComposeLiantai 5423 [9015129, 9025129, 9035129,9045129,9055129,9065129,9075129,9085129,9095129,9105129,9115129,9125129,9135129,9145129,9155129,9165129] {(9015120,9025120,9035120,9045120,9055120,9065120,9075120,9085120.9095120,9105120,9115120,9125120,9135120,9145120,9155120,9165120,9035122,9045122,9055122,9065122,9075122,9085122,9095122,9105122,9115122,9125122,9135122,9145122,9155122,9165122):2,(9015121,9025121,9035121,9045121,9055121,9065121,9075121,9085121,9095121,9105121,9115121,9125121,9135121,9145121,9155121,9165121,9045123,9055123,9065123,9075123,9085123,9095123,9105123,9115123,9125123,9135123,9145123,9155123,9165123,9045124,9055124,9065124,9075124,9085124,9095124,9105124,9115124,9125124,9135124,9145124,9155124,9165124):3} ["白莲", "青莲", "金莲", "红莲", "黑莲"] |
| | | SkillXPAddByFB 31090|31060|31250 0 0 0 0
|
| | | SkillActTypeIdSort 50000|400|50100|50500|51000|50400|50300|50600|50200|50700|50800 55000|600|55100|55500|56000|55400|55300|55600|55200|55700|55800 350|60000|60100|60400|60200|60300|60500|60600|60700|60800 0 0
|
| | | JobFitterSkill 100|101|102|103 200|201|202|203 300|301|302|303 0 0
|
| | |
| | | LVUPAddPoint {(1,9999):3} 10 0 1000 [968,967]
|
| | | TitleAddPoint 39 3
|
| | | LimitAddPoint {"1":[202],"2":[204]} 180 {"1":[201,202,205],"2":[201,203,204]} 250
|
| | | CreatRoleBaseAttr {1:{6:190,7:15,8:6,9:20,10:10,23:100},2:{6:110,7:20,8:3,9:10,10:20,23:100}} {} 0 0 0
|
| | | LVUPAttr1 6_LV*40|7_int(LV*1)|8_int(LV*1)|9_LV*2|10_LV*1 0 0 0 0
|
| | | LVUPAttr2 6_LV*40|7_int(LV*1)|8_int(LV*1)|9_int(LV*1)|10_LV*2 0 0 0 0
|
| | | ExpAttenuation max(baseExp*max(1-max(playerLV-npcLV-10,0)*0.02,0),1) 0 0 0 0
|
| | | AtkInterval int(1000*max(1/math.sqrt(max(atkSpeed,1)/10000.0),0.5)) 0 0 0 0
|
| | | PyMoveCheck 10 50
|
| | | MoveSpeed max(int(1.0/(3+(math.sqrt(speed/100.0)-1)*2)/2.0*1000),100) 50 25 0 0
|
| | | RealmFBHelpAttr {"0":{"51":2000},"1":{"51":1500},"2":{"51":2000,"13":500}} 10000 6
|
| | | RealmFBHelpLimit 10
|
| | | RealmSitNPCID 10000
|
| | |
| | | FamilyMatchDayReward [[150,10,1],[2493,1,1]] 11|12 41
|
| | | WingLV {"5":1,"6":2,"8":3,"10":4,"12":5}
|
| | | WingRealmLimit 3711_1|3712_4|3713_8|3714_12|3715_16|3721_1|3722_4|3723_8|3724_12|3725_16
|
| | | WingInitialWashValue [[6190,0],[7142,7],[7857,15],[8476,25],[9047,43],[10000,52]] 3711|3721 |
| | | AngryNPCCount {31080:20} 8 0 0 0
|
| | | OpenJob 1|2 0 0 0 0
|
| | | ChangeJob 1560|1 5 1 {1:[3710,3711,3712,3716,3713,3717,3714,3718,3740,3741,3742,3743,3744,3745,3746,3747,3748,3749], 2:[3720,3721,3722,3726,3723,3727,3724,3728,3750,3751,3752,3753,3754,3755,3756,3757,3758,3759]}
|
| | |
| | | StrengthenLevelLimit 1_1|2_1|5_1|8_1|3_2|4_2|6_2|7_2|9_3|10_3|11_4|12_4 1_1|2_1|5_1|8_1|3_2|4_2|6_2|7_2|9_3|10_3|11_4|12_4
|
| | | StrengthenLevelBroadCast 100
|
| | | SkillPlusAttrID {"102":[50000,55000,60000],"103":[50100,55100,60100],"104":[50400,55400,60400],"105":[50200,55200,60200],"106":[50300,55300,60300],"107":[50800,55800,60800],"108":[51000,56000,61000],"109":[50000,55000,60000],"110":[50100,55100,60100],"111":[50400,55400,60400],"112":[50200,55200,60200],"113":[50300,55300,60300],"114":[50800,55800,60800],"115":[51000,56000,61000]}
|
| | | EquipGSTypeForSort 101|102|103|104|105|106|107|108|109|110|111|112|113|114|116|117|119|120|121|122|123|128|129|130|131|132|133|134|135|136|137 0 0 0 0
|
| | | FaQiUpItem 182 123
|
| | | HorseUpItem 181 10 [[6,40], [7,2]] [6,7,8,18,49,23] 5
|
| | | HorseTrain [4152, 4154, 4160]
|
| | |
| | | ElderBattlefieldTopAward [[2224,1,1]]
|
| | | ElderBattlefieldBuff [23001,23002,23003,23004] 31609001 [102,105,106,107,108] 3
|
| | | FBRobotCfg {1:{(12000, 12001, 12002, 12003):1, 12011:7, 12012:15, 12013:30, 12014:80, 12015:140}, 2:{(12100, 12101, 12102, 12103):1, 12111:7, 12112:15, 12114:80, 12115:140}}
|
| | | CreateRoleAward [[7630,10],[400, 1],[3350, 1],[181, 10],[4151, 50],[4501, 3],[2, 1]] |
| | | CreateRoleAward [[3,100]] |
| | | CornerPresentedMoney 0 1
|
| | | CreateRoleMap {1:[10010,196,82],2:[10010,196,82],3:[10010,196,82]}
|
| | | SetWorldPosShunt {10010:20, 10090:20, 10120:20, 10080:20, 10060:20, 10040:20,10030:20,10070:20,10100:20} 350
|
| | |
| | | SucceeScore {"0":[500, [[6714,1,0]]],"1":[1000, [[6600,1,0]]],"2":[2000, [[6714,1,0]]],"3":[3000, [[6600,1,0]]],"4":[5000, [[7708,10,0]]],"5":[7000, [[6715,1,0]]],"6":[10000, [[7602,10,0]]],"7":[15000, [[6715,1,0]]],"8":[20000, [[7600,10,0]]],"9":[30000, [[6618,1,0]]],"10":[50000, [[7702,10,0]]],"11":[70000, [[6618,1,0]]],"12":[100000, [[1721,1,0]]],"13":[150000, [[1722,1,0]]]}
|
| | | QuickFinishMission 1|10
|
| | | RechargeDayAward {"2000000":[[540,64800,0]],"5000000":[[540,200000,0]], "10000000":[[540,648000,0]]}
|
| | | InvestCost {"2":[98],"3":[300]} {"2":2,"3":3} {"7":[116],"8":[115],"10":[124],"11":[125]} {"12":28880000} {"12":[[4230,1,0],[1730,1,0],[2442,1,0]]}
|
| | | InvestMaxDay {"7":28,"8":28,"9":15,"10":0,"11":0,"12":0} [7,8] |
| | | InvestPower {"0":10} {"60010":5,"52010":10,"31240":10} [12] {"1":10} {"31080":5}
|
| | | InvestPower2 10000
|
| | | InvestRedPackAward {2:51,3:50,7:4,8:3}
|
| | |
| | | MineAreaRefresh {"0":[1, 10]} {"1":2, "2":100} 50
|
| | | MineAreaTreasure [[], [269], [270]] [5, 2, 1] [[[20,1000,0]], [[20,2500,0]], [[20,10000,0]]] {"0":"鼠宝","1":"金蟾","2":"貔貅"} [1000, 800, 500]
|
| | | MineAreaHelp 10 [[6505,1,0]]
|
| | | GuajiTime 5 10 {"5":2, "9":4, "13":6, "17":8, "21":10} |
| | | GuajiQuick 2 0 1 [200, 300, 300, 400, 500] |
| | | GuajiAward int(reExp*0.75+min(max(reLV-250,0),1)*0.3*reExp) {3:"int((1000+reLV*5)/30)"} {2:"30"} 30 {0:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[10000,[]]],150:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[10000,[]]],200:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[10000,[]]],250:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[10000,[]]],300:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[10000,[]]],350:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[675,[7532,1]],[10000,[]]]}
|
| | | GatherTheSoulHole 6 1|10
|
| | | HorsePetTrainAct {"181":1, "4150":1, "4151":1, "4152":1, "4153":5, "4154":5, "4159":30, "4160":30}
|
| | | OpenServerDailyAward 111111 [[541,64800,0]]
|
| | |
| | | TalkCache {0:100, 3:30}
|
| | | PlayerViewCache 50 7
|
| | | MailLVAward {} []
|
| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} |
| | | PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"100":41,"101":42,"102":1} |
| | | TransferItemPack {20210510:{(2,32):[5409]}}
|
| | | OpenBagItem 951 int(math.ceil(index/4.0)) 200 0 0
|
| | | InitDepotCellCount 200 0 0 0 0
|
| | | DepotSortPriority 19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112 0 0 0 0
|
| | | InitBagCellCount 200 {"1":12, "8":20, "31":70, "34":30, "35":300} 0 0 0
|
| | | InitBagCellCount 100 {"35":200} 0 0 0
|
| | | PackageSortPriority 19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112 0 0 0 0
|
| | | OpenPack {"35":1} {"35":[300,300,300,300,500]} {"35":[25,25,25,25,50]} |
| | | ItemRecord 1 0
|
| | | ItemRecordRule {0:4} [4,25,26,41,112,45,58] [947,948,949,950,953,982,983,986,1128,4501] [] []
|
| | | TreasureSet {0:10,1:10} {2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]} 200
|
| | | NewRoleInit {100101:1,100104:2} {510003:2} |
| | | HeroStarTalent 4 10 3 5
|
| | | HeroWash 181|20 182|20 |
| | | HeroWash 181 [20,40,60,100,150,230] |
| | | HeroRebirth 1 2 |
| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue int(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0) SkillPower*OfficialLV |
| | | DownReward [(20,500,1),(2,1,1),(911,1,1)] 20 [[150,50,0],[181,10,0],[4151,10,0],[3,1,0]] 1 1
|
| | | FightpowerFormula int((MinAtk+MaxAtk)*40/2.0+Def*40+MaxHP+Hit/10000.0+Miss/10000.0+(math.sqrt((AtkSpeed+10000.0)/10000.0)-1)*AtkSpeedParameter+SuperHit*20+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitReduce*20+LuckyHit*20+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitReduce*20+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+FinalHurtPer/10000.0+FinalHurtReducePer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0+FaintRate/10000.0+FaintDefRate/10000.0+DamagePerPVP/10000.0+DamagePerPVPReduce/10000.0+NPCHurtAddPer/10000.0+NormalHurtPer/10000.0+FabaoHurtPer/10000.0+DamBackPer/10000.0+DamChanceDef/10000.0+IceAtk*40+IceDef*40+FinalHurt*20+FinalHurtReduce*20+DamagePVE*10+DamagePVP*20+DamagePVPReduce*20+OnlyFinalHurt*40.0+PVPAtkBackHP*40.0+NormalHurt*20+FabaoHurt*20+(PetMinAtk+PetMaxAtk)/2.0*20+AtkBackHP*40+ProDefPer/10000.0*6000000+AffairSpeedPer/10000.0+FamilyBossHurtPer/10000.0+FamilyWarHPPer/10000.0+FamilyWarAtkPer/10000.0+FamilySitExpPer/10000.0+BossFinalHurtPer/10000.0) equipScoreTotal*4 0 0 0
|
| | | DailyPackBuyGift {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]} {"1":[146], "2":[147], "3":[148]} [149] 10
|
| | | EquipGSFormula int(MaxHP/4.0+MinAtk*5.0+MaxAtk*5.0+Def*5.0+IceAtk*10.0+IceDef*10.0+LuckyHit*2.5+LuckyHitReduce*2.5+FabaoHurt*5.0+FinalHurt*5.0+FinalHurtReduce*5.0+BaseEquipMaxHPAddPer/10000.0+BaseEquipAtkAddPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0+Hit/10000.0+Miss/10000.0+DropMoneyPer/10000.0+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitPer/10000.0+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitPer/10000.0+SuperHit/10000.0+SuperHitReduce/10000.0+DropEquipPer*1.45+AtkBackHP*10.0+MaxHPPer/10000.0+AtkPer/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+SkillAddPerA/10000.0+SkillAddPerB/10000.0+SkillAddPerC/10000.0+SkillAddPerD/10000.0+SkillAddPerE/10000.0+SkillAddPerF/10000.0+SkillAddPerG/10000.0+SkillReducePerA/10000.0+SkillReducePerB/10000.0+SkillReducePerC/10000.0+SkillReducePerD/10000.0+SkillReducePerE/10000.0+SkillReducePerF/10000.0+SkillReducePerG/10000.0+ReduceSkillCDPer/10000.0+LuckyHitPer/10000.0+FaintDefRate/10000.0+ProDefPer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0) [67,68,6,7,8,16,139,13,136,26,27] int(MaxHP/4.0+Atk*10.0+Def*5.0+IceAtk*10.0+IceDef*10.0+SuperHit*5.0+SuperHitReduce*5.0+PetDamPer/10000.0+SuperHitRateReduce/10000.0+Miss/10000.0+Hit/10000.0+DropMoneyPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0) {"45000":18000,"45001":18000,"45002":35000,"45003":70000,"45004":90000} 0
|
| | | PlayerMaxLV 999 -1 0 0 0
|
| | | ZhanchuiCost 2 2 1 1 1
|
| | | PlayerMaxLV 1000 -1 0 0 0
|
| | | ZhanchuiCost 2 2 |
| | | Mainline 10 15 20
|
| | | MainEquipDrop 5 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)) |
| | | TreeLVUP 42 480|300 |
| | | MainEquipDrop 1 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)) |
| | | MainBootyDrop {30:5, 6:10, 5:11, 1:12} {30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]} |
| | | TreeLVUP 42 4|300 5 120 30
|
| | | AngerXP 50 100 50 5
|
| | | MissCfg int(min((dMiss-aHit)*pow(0.7,missNum), 8000)) |
| | | ParryCfg 0 [100, 0] |
| | | ComboCfg |
| | | SuperHitCfg |
| | | FaintCfg |
| | | SuckHPCfg |
| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aFinalHurtPer-dFinalHurtReducePer+angerOverflow/100.0)) int((aAtk-dDef)*atkSkillPer*(1+aNormalAtkPer-dNormalAtkDefPer)*(1+aFinalHurtPer-dFinalHurtReducePer)) int((aAtk-dDef)*(1+aFinalHurtPer-dFinalHurtReducePer)) int((aAtk-dDef)*atkSkillPer*(1+aFinalHurtPer-dFinalHurtReducePer)) |
| | | DOTFormula |
| | | MissCfg int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000)) |
| | | ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [100, 0] 0.5 |
| | | ComboCfg 0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum)) |
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0) |
| | | StunCfg min(aStunRate - dStunRateDef, 8000) 200 |
| | | SuckHPCfg int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP) |
| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) |
| | | DOTFormula int(aAtk*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)) |
| | | CureFormula int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))
|
| | | ShieldFormula |
| | | InvestCost {} {} {"7":[101],"12":[102]} {} {}
|
| | | InvestMaxDay {"7":28,"12":0} [7,8] |