| | |
| | | ItemRecord 1 0
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| | | ItemRecordRule {0:4} [] [] [] []
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| | | TreasureSet {0:10,1:10} {2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]} 200
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| | | NewRoleInit {100101:1} {510003:2} |
| | | NewRoleInit {100104:100} {520003:2} |
| | | HeroStarTalent 4 10 3 5
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| | | HeroWash 10 [20,40,60,100,150,230] 5
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| | | HeroRebirth 1 2 heroLV 100 80
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| | |
| | | Mainline 10
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| | | MainEquipDrop {0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]} 42|30 [-3, 2] long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
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| | | MainBootyDrop {7:5, 8:10,6:15, 5:50, 1:20} {7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]}
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| | | MainDropAppoint {} |
| | | MainDropAppoint {1:[100101,0,101],2:[100103,0,102],3:[100104,0,103]} |
| | | TreeLVUP 42 4|300 5 120 30
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| | | TurnMax 15 20 {}
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| | | AngerXP 50 100 50 5 {"1":25, "2":25, "3":15, "4":15, "5":15, "6":5}
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