hwj35
2025-09-10 79f2f84cf74a7af949c8d90e109521d83a1a1d59
ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
@@ -413,19 +413,20 @@
NewRoleInit   {100101:1,100104:2}   {510003:2}         
HeroStarTalent   4   10   3   5   
HeroWash   10   [20,40,60,100,150,230]   5      
HeroRebirth   1   2
HeroRebirth   1   2   heroLV   80   80
HeroAttrFormula   (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue   (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue   int(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0)   SkillPower*OfficialLV   
HeroBook   [1,100]
DownReward   [(20,500,1),(2,1,1),(911,1,1)]    20   [[150,50,0],[181,10,0],[4151,10,0],[3,1,0]]   1   1
DailyPackBuyGift   {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]}   {"1":[146], "2":[147], "3":[148]}   [149]   10   
PlayerMaxLV   1000   -1   0   0   0
ZhanchuiCost   1   1         
Mainline   10   15   20      
MainEquipDrop   1   42   [-3, 2]   int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
MainBootyDrop   {30:5, 6:10, 5:11, 1:12}   {30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]}
MainEquipDrop   {0:[[5000,0], [10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}   42|30   [-3, 2]   int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
MainBootyDrop   {7:5, 8:10,6:15, 5:50, 1:20}   {7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]}
TreeLVUP   42   4|300   5   120   30
AngerXP   50   100   50   5   
MissCfg   int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))            
ParryCfg   0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000)   [100, 0]   0.5
ParryCfg   0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000)   [0, 0]   0.5
ComboCfg   0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum))            
SuperHitCfg   max(aSuperHitRate - dSuperHitRateDef, 0)            
StunCfg   min(aStunRate - dStunRateDef, 8000)   200