gwj
2025-12-12 9d2f0373cd68947ecfb2f45dee496014b00a784c
ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
@@ -240,7 +240,6 @@
FeastRedPacket   10   max(1,int((remainNum- 1*(remainPacketCnt-1))/float(remainPacketCnt)*random.uniform(0.5,min(remainPacketCnt-0.5, 1.5))))   [100,300,500,800,1000,1200,1500,1800]   0   
RechargeRedPacket   2   {}   {}      
CTG   20220201            
OnlineRechargeTH   15   [75,74]   [[3011,1,0],[2493,50,0],[2457,1,0],[181,100,0],[4151,100,0]]
ReloadQuests   0            
GameNoticeReward   [[17,1,1],[103,5,1],[106,5,1]]    5   1      
ShareGameReward   [[20,20,1]]    1   1   104   
@@ -344,7 +343,6 @@
Yinji   5000   6         
SkillCD   [50700]            
EquipPlusByFuncID   {"91":2}            
EventReport   [1404,1400]   [1,2,15,18]   [1100,1101,9001]
EquipShenDecompose   50            
LoveGift   1            
LoveRing   605   604         
@@ -372,6 +370,7 @@
FamilyGCZContributionHigh   672   5   [[1000, [3010,1,0]],[1000, [2302,1,0]],[2000, [2701,2,0]],[1000, [3001,2,0]],[1000, [650,1,0]],[2000, [633,50,0]],[2000, [7512,15,0]]]      
FamilyGCZItem   673   [671,672,673]         
EncodingTex   0   utf8         
EventReport   []      [1100,1101,9001]
CreateRole   主公%s            
PlayerRename   ["%s", "playerName"]   21   1|1000      
CreateFamily   100   1         
@@ -383,38 +382,42 @@
Zhenbaoge   1   2888   360   [5,10,20,30]   
ZhenbaogeCut   -500   int(initPrice*cutWeight/totalWeight*1.0*(minRatio+randRatio*rand))         
PersonalMail   200            
BillboardSet   []   {0:1000, 1:9999, 2:9999}   {}
TalkCD   {}
BillboardSet   []   {0:1000, 1:9999, 2:9999, 3:9999, 4:9999}   {}
OSABillboard   {"3":[1, 2], "4":[2, 3]}   {"1":[[5,40,0],[8,800,0],[7,40000,0]],"2":[[5,30,0],[8,600,0],[7,30000,0]],"3":[[5,20,0],[8,400,0],[7,20000,0]],"5":[[5,15,0],[8,300,0],[7,15000,0]],"10":[[5,10,0],[8,200,0],[7,10000,0]],"20":[[5,8,0],[8,160,0],[7,8000,0]],"50":[[5,6,0],[8,120,0],[7,6000,0]],"100":[[5,4,0],[8,80,0],[7,4000,0]],"200":[[5,4,0],[8,60,0],[7,3000,0]],"2000":[[5,2,0],[8,40,0],[7,2000,0]]}   {"1":[[1005,1,0],[1001,3,0],[1,2000,0]],"2":[[1013,40,0],[1001,3,0],[1,1800,0]],"3":[[1013,30,0],[1001,2,0],[1,1500,0]],"5":[[1013,20,0],[1001,2,0],[1,1000,0]],"10":[[1001,2,0],[7,10000,0]],"20":[[1001,1,0],[7,8000,0]],"50":[[1003,1,0],[7,6000,0]],"100":[[1003,1,0],[7,4000,0]],"200":[[1002,1,0],[7,3000,0]],"2000":[[1002,1,0],[7,2000,0]]}
OSACelebration   7   {"2000":[[3,100]],"3000":[[2,20000]],"5000":[[7,50000]],"8000":[[8,100]],"10000":[[5,10]]}   20
TalkCD   {"0":3,"3":3}
TalkCache   {0:100, 3:30}            
PlayerViewCache   50   7         
MailLVAward   {}   []         
PutInItemPack   {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]}   {"100":41,"101":42,"102":1,"103":53}         
TransferItemPack   {}            
InitDepotCellCount   200   0   0   0   0
DepotSortPriority   19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112   0   0   0   0
InitBagCellCount   100   {"35":200}   0   0   0
PackageSortPriority   19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112   0   0   0   0
DepotSortPriority   81|15|16|147   0   0   0   0
InitBagCellCount   200   {"35":350}   0   0   0
PackageSortPriority   81|15|16|147   0   0   0   0
OpenPack   {"35":1}   {"35":[300,300,300,300,500]}   {"35":[25,25,25,25,50]}      
MoneyRecord   [52, 53]   {3:500000, 41:100, 42:100}   [41, 52, 53]   {3:500000, 41:100}
ItemRecord   1   0         
ItemRecordRule   {0:4}   []   []   []   []
ItemRecordRule   {0:4}   []   []   [101,102,103,104,105,106,107,108,109,110,111,112]   []
TreasureSet   {0:10,1:10}   {2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]}   200      
NewRoleInit   {100101:100}   {520003:2}         
HeroStarTalent   4   10   3   5   
HeroWash   10   [20,40,60,100,150,230]   5      
HeroRebirth   1   2   heroLV   100   80
HeroAttrFormula   (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue   (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue   long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio)/100.0-55000)   SkillPower*OfficialLV
DownReward   [(1,200,1),(2,5000,1),(3,500,1)]    20   [[1,100,0],[3,200,0]]   1   1
HeroAttrFormula   (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue+heroLVValue   (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue   long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio)/100.0-55000)   SkillPower*OfficialLV
DownReward   [[1,100,1]]    1
DailyPackBuyGift   {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]}   {"1":[146], "2":[147], "3":[148]}   [149]   10   
PlayerMaxLV   1000   -1   0   0   0
ZhanchuiCost   1   1         
Mainline   10            
MainEquipDrop   1   42|30   [-3, 2]   long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))   
MainBootyDrop   {7:1,8:15,6:50,5:50,1:20}   {7:[4,10],8:[0,2],6:[0,1],5:[0,2],1:[2,6]}
MainBootyDrop   {7:1,8:15,6:3,5:50,1:20}   {7:[12,28],8:[0,2],6:[1,1],5:[0,2],1:[2,6]}
MainDropAppoint   {1:[100101,0,101],2:[100203,0,102],3:[100104,0,103],4:[100107,0,104],5:[100106,0,105],6:[100305,0,106],7:[100102,0,107],8:[100209,0,108],9:[100111,0,109],10:[100407,0,110],11:[100110,0,111],12:[100105,1,0],13:[100212,0,112],14:[100107,3,0],15:[100301,0,113],16:[100206,1,0],17:[100105,0,114],18:[100201,2,0],19:[100103,1,115],20:[100110,1,0],21:[100112,2,0],22:[100209,0,116],23:[100107,2,0],24:[100109,1,0],25:[100308,0,117]}            
TreeLVUP   42   4|300         
TreeEnergy   3   3   120   30   1|50
TurnFightProcess   2
TurnFightCD   0   800         
TurnMax   15   20   {}
TurnMax   15   15   {}
AngerXP   50   100   50   5   {"1":25, "2":25, "3":15, "4":15, "5":15, "6":5}
MissCfg   int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))            
ParryCfg   0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000)   [1]   0.5   2   
@@ -422,30 +425,35 @@
SuperHitCfg   max(aSuperHitRate - dSuperHitRateDef, 0)   1.5         
StunCfg   min(aStunRate - dStunRateDef, 8000)   200         
SuckHPCfg   long(hurtHP*max(aSuckHPPer -dSuckHPPerDef, 0)*(1+aCurePer-dCureDefPer))            
HurtFormula   long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))   long(max(1,(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))   long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))
DOTFormula   long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef))))
CalcTypeFormula   long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)))   long(aAtk*atkSkillPer)
HurtFormula   long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))   long(max(1,(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))   long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))
DOTFormula   long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef))))
CalcTypeFormula   long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)))   long(aAtk*atkSkillPer)
CureFormula   long(max((baseValue*skillPer)*(1+max(-0.99,aCurePer-dCureDefPer))*(1+angerOverflow/100.0), baseValue*0.05))            
ShieldFormula   long((baseValue*skillPer)*(1+max(-0.99,aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0)))            
BuffStateGroup   {"1":[1,3,12,15], "2":[9,10,13,16,17], "3":[1,3,12,15,13], "4":[1,3,12,15,9,10,17], "5":[1,3,12,15,10,17]}            
InvestCost   {"1":[116],"2":[117]}             
InvestDay   {"1":30}   {"1":180}   {"1":[[3,100]], "2":[[1,100], [3,200]]}
InvestPower   {"1":{"30010":2}}   {"2":[30010]}   {"1":3, "2":3}   {"1":3}
AutoGuaji   [1,8,12,16,20]   1260      [1.4,1.8,2.2]
InvestDay   {"1":30}   {"1":180}   {"1":[[4,10],[3,100]], "2":[[1,100], [3,100]]}
InvestPower   {"1":{"30010":2}}   {"2":[30010]}   {"1":3, "2":3}   {"2":3}
AutoGuaji   [1,5,8,12,16]   1260      [1.4,1.8,2.2]
GoldRush   12|12   60|60   10      
GoldRushAuto   [3,  30]   [[1]]   [1,2,3,4]      
GoldRushRefresh   1   42   [10,20,30,40,50]   30   
ArenaSet   1000   30   3   [[2,1000],[12,2]]   
ArenaMatch   [[30,15],[25,12],[20,10],[15,7],[10,5]]   2|10   {50:[1, 1], 200:[1, 2], 500:[2, 3],1000:[3,4]}   42|100
ArenaMatch   [[30,15],[25,12],[20,10],[15,7],[10,5]]   2|10      42|100
ArenaMatchRobot   1.3   [[-30, -20], [-5, -5], [5, 10], [10, 12], [12, 15]]   1
ArenaBillboradAward   {"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]}   {"1":[[1,2000,0],[13,50,0]],"2":[[1,1600,0],[13,40,0]],"3":[[1,1200,0],[13,30,0]],"5":[[1,1000,0],[13,25,0]],"10":[[1,800,0],[13,20,0]],"50":[[1,600,0],[13,15,0]],"500":[[1,400,0],[13,10,0]],"9999":[[1,200,0],[13,5,0]]}         
TianziBillboradAward   {"1":[[1,300,0],[8,100,0],[7,500,0]],"2":[[1,200,0],[8,80,0],[7,450,0]],"3":[[1,100,0],[8,60,0],[7,400,0]],"10":[[1,80,0],[8,50,0],[7,350,0]],"50":[[1,60,0],[8,40,0],[7,300,0]],"100":[[1,40,0],[8,30,0],[7,250,0]],"500":[[1,20,0],[8,20,0],[7,200,0]],"9999":[[1,20,0],[8,10,0],[7,150,0]]}            
SignInSet   1|30            
Zhanling   {"1":[110], "2":[111], "3":[112], "4":[113], "5":[114], "6":[115]}      {}   {}   [2,1,3,5,4]
Gubao   {"3":[12, 100], "4":[12, 200], "5":[12, 300]}            
LLMJ   2            
StoreHeroSoul   12   43|5000   1
StoreHeroSoul   12   43|100   3
FamilyTaofaBuzhen   2000   100|200   20   60   
FamilyTaofaAtk   10   [[15,10], [16,100]]   2   10|50|100   10
FamilyTaofaBox   [10000, 25000, 50000, 100000, 200000, 350000, 600000, 1000000, 2000000, 3000000]   100   200   [[100, 1, 10], [100, 2, 100], [100, 3, 10], [50, 4, 1], [30, 5, 1], [50, 11, 200]]   
HorseUpItem   12   13   3      
RechargeLimit   [210,211,212,213,214,215,216,217,218,219]            
BeautyLVUP   [200,201,202]   [1,3,10]   10   20
TravelSet   50   30   6|5
TravelRate   [1]   2000   [[60,1],[30,4],[10,6]]
DailyTehui   [220,221,222]   223