ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py
@@ -125,13 +125,13 @@
    SyncTaofaInfo(curPlayer)
    return
def OnFamilyMemberLeave(family, leavePlayerID, leavePlayer=None):
def OnFamilyMemberLeave(family, leavePlayerID):
    ## 公会成员删除,针对公会的处理
    familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(family.GetID(), ActionType)
    actionData = familyAction.GetActionDataByValue1(leavePlayerID, False)
    if not actionData:
        return
    memInfo = PlayerViewCache.GetPlayerBaseViewInfo(leavePlayerID, leavePlayer)
    memInfo = PlayerViewCache.GetPlayerBaseViewInfo(leavePlayerID)
    actionData.GetUserDict().update({"info":memInfo})
    PlayerFamily.SendFamilyAction([actionData])
    return
@@ -146,10 +146,10 @@
    SyncTaofaInfo(curPlayer)
    return
def OnPlayerEnterFamily(curPlayer):
def OnCrossPlayerEnterFamily(crossPlayer):
    ## 玩家进入新公会
    familyID = curPlayer.GetFamilyID()
    PlayerFamily.SendFamilyActionInfo(curPlayer, familyID, ActionType)
    familyID = crossPlayer.GetFamilyID()
    PlayerFamily.SendFamilyActionInfo(crossPlayer, familyID, ActionType)
    return
#def RefreshFamilyBuZhenInfo(family):