| | |
| | | g_loadDataOK = False # 是否成功加载数据,备档、db数据
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| | | g_lastRTBTime = 0 # 上一次备档时间戳
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| | | g_initGameTime = 0 # 开始初始化服务器时间戳
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| | | g_initGameWorldOK = False # GameWorld初始化成功
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| | | g_initPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次
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| | | g_serverInitOK = False # 服务器是否启动成功
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| | | g_highProcessTick = 0 # 每秒触发一次,上次Tick
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| | | g_highProcessTime = 0 # 每秒触发一次,上次Time
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| | | g_minuteProcess = -1 # 每分钟触发一次,上次处理的分钟
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| | | g_serverClosing = 0 # 是否关服中 0-非关服中;1-关服中;2-关服结束
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| | | g_closeSaveDataOK = False # 关服数据入库是否成功
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| | | g_batServerGMTTimeDict = {} # 战斗服务器处理GMT命令时间戳记录 {"GMT_xxx":上一次处理时间戳, ...}
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| | |
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| | | g_objPoolMgr = None # 对象池管理器
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| | | g_batObjMgr = None # 战斗对象管理
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| | |
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| | | g_pyGameDataManager = None
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| | |
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| | | g_dbPlayerIDMap = {} # 本服DBPlayer玩家表ID映射关系 {playerID:accID, ...}
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| | | g_ssServerMgr = None
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| | |
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| | | g_onlineMgr = None
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| | | g_dbPlayerIDMap = {} # 本服DBPlayer玩家表ID映射关系 {playerID:accID, ...}
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| | | g_onlineAccIDList = [] # 在线玩家账号列表 [accID, ...]
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| | | g_ctgOrderIDList = [] # 正在兑换商品中的充值订单ID [orderID, ...]
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| | |
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| | | g_onlineMgr = None # 本服在线玩家管理
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| | | g_crossPlayerMgr = None # 跨服玩家管理
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| | |
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| | | g_turnFightMgr = None
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| | |
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| | | g_broadCastList = [] # 后台gm广播
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| | |
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| | | g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[tagPlayerID, ...], ...}
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| | |
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| | | g_beautyEffTypeDict = {} # 红颜特殊效果缓存 {playerID:{effType:[effValue, effTypeValue], ...}, ...}
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| | |
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| | | g_mapIDTxtInfo = {} # MapID.txt 加载的信息
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| | | g_realmDiffPlayerDict = {} # 境界难度玩家信息 {realm:[playerID, ...], ...}
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| | |
| | | g_needRefreshMapServerState = True # 常规地图分线人数是否有变更需要通知
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| | | g_ipyDataRecycleCheckTime = 0 # 地图IpyData数据回收检查time
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| | |
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| | | InitPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次
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| | | DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表
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| | | EquipItemSkillIDList = [] # 装备技能ID列表
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| | | AutoTransformCountItemIDList = [] # 自动转化为对应物品个数的物品ID列表
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| | | g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
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| | | MoneyItemIDDict = {} # 货币类型1个数量对应物品ID字典 {moneyType:itemID, ...}
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| | |
|
| | | g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
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| | |
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| | |
| | | g_teamPlayerDict = {} # 地图队伍对应玩家ID列表,含离线玩家 {teamID:[playerID, ...], ...}
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| | | g_teamPlayerInfoDict = {} # 地图队伍对应玩家ID信息 {teamID:{playerID:{k:v, ...}, ...}
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| | |
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| | | g_disconnectPlayer = {} # 在本地图离线的玩家信息 {playerID:[tick, posX, posY], ...}
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| | | g_lastExitFBType = {} # 最后一个离开副本信息 {fbIndex:[exitType, tick], ...} exitType: 1-掉线,2-主动退出
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| | |
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| | | g_sgzztopPlayerName = '' #上古战场积分王名字
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| | |
| | | FBEnterTimeLimiitMapID = [] # 副本开启有时间限制的副本ID,由GameServer同步得到
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| | |
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| | | FBOpenTimeRecord = {} #限时副本开启时间记录
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| | |
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| | | VSFamilyInfo = [] # 仙盟联赛开启的副本信息 [是否最终决赛场次, roundNum, groupID, [familyIDA, failyIDB], [familyNameA, familyNameB], [familyRankA, familyRankB]]
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| | |
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| | | g_PassiveEffManager = None # 被动技能(效果)单例
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| | |
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| | |
| | |
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| | | g_luckyCloudBuyInfo = {} # 幸运云购最新一期信息
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| | |
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| | | g_crossServerTimeInfo = [0, 0, 0] # 跨服时间信息 [crossServerTime, curServerTime, syncMapTime]
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| | | g_crossZoneName = "" # 跨服分区名
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| | | g_crossRegPlayerAttrDict = {} #跨服注册时登记的会影响战力的属性值 {playerID:[value, ...], ...}
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| | | g_crossSyncTickDict = {} #需要同步跨服数据的玩家同步tick字典 {playerID:tick, ...}
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| | |
| | |
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| | | g_playerPriWoodPileNPCDict = {} # {playerID:[npcObj, ...], ...}
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| | | g_mirrorBattleDict = {} # {battleID:MirrorBattle, ...}
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| | |
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| | | g_familyZhenfaInfo = {} # 仙盟阵法信息{familyID:{zhenfaType:{k:v, }, ...}, ...}
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| | |
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| | | g_singleAtkRecordList = None # 单次攻击记录
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| | |
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