| | |
| | | Def_Notify_WorldKey_CommMapLinePlayerCount = 'CommMapLinePlayerCount' # 常规地图玩家人数信息
|
| | | Def_Notify_WorldKey_PurTalk = 'PursuePlayerTalk' # 追踪玩家聊天
|
| | | Def_Notify_WorldKey_ReloadConfig = 'ReloadConfig' # 重读策划配置表
|
| | | Def_Notify_WorldKey_Game_EXAM = 'Game_EXAM' # 答题
|
| | | Def_Notify_WorldKey_ReloadTexCaptcha = 'ReloadTexCaptcha' # 重读tex图形验证码
|
| | | Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha' # 重读tex图形验证码
|
| | | Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer 脚本重读版本标记
|
| | |
| | | ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
|
| | | ) = range(3)
|
| | |
|
| | | #答题类型枚举
|
| | | Def_Game_ExamTypeList = range(1, 4 + 1)
|
| | | (
|
| | | Def_Game_Exam_ZGTX, #智冠天下
|
| | | Def_Game_Exam_BSL, #变色龙
|
| | | Def_Game_Exam_JQBD, #举旗不定
|
| | | Def_Game_Exam_ZXH, #真心话
|
| | | ) = Def_Game_ExamTypeList
|
| | |
|
| | | #答题附加功能枚举
|
| | | Def_Game_Exam_Func_Cnt = 4
|
| | | (
|
| | | Def_Game_Exam_Func_Double, #双倍
|
| | | Def_Game_Exam_Func_AnswerRight, #自动跳过
|
| | | Def_Game_Exam_Func_DelOper, #删除选项
|
| | | Def_Game_Exam_Func_Three, #三倍
|
| | | ) = range(1, Def_Game_Exam_Func_Cnt + 1)
|
| | |
|
| | | #真心话大冒险特殊阶段定义
|
| | | (
|
| | | Def_ExamZXH_FunctionNO_SendSelectOption,
|
| | | Def_ExamZXH_FunctionNO_SendAnswer,
|
| | | ) = range(1, 2 + 1)
|
| | |
|
| | | #答题玩家未上榜索引标示
|
| | | Def_Game_Exam_NoInBillboardSign = 999
|
| | |
|
| | | #玩家头顶经验显示,获得经验渠道枚举,前端 2、4、5有展示经验倍率
|
| | | (
|
| | | Def_ViewExpType_Mission , #任务获得经验 0
|
| | |
| | | ) = range(1, 25)
|
| | |
|
| | | #---写死的技能ID---
|
| | | Def_SkillID_AutoTruck = 62220 # 自动运镖buff
|
| | |
|
| | | #---写死的物品属性效果ID---
|
| | | Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理
|
| | | Def_Effect_Metal = 201 # 金
|
| | | Def_Effect_Wood = 202 # ľ
|
| | | Def_Effect_Water = 203 # ˮ
|
| | | Def_Effect_Fire = 204 # 火
|
| | | Def_Effect_Earth = 205 # 土
|
| | | #增加%d力量
|
| | | Def_Effect_STR = 2 |
| | | #增加%d真元
|
| | | Def_Effect_PNE = 5 |
| | | #增加%d筋骨
|
| | | Def_Effect_PHY = 3 |
| | | #增加%d体魄
|
| | | Def_Effect_CON = 4 |
| | | #增加HP
|
| | | Def_Effect_MaxHP = 6
|
| | | #增加%d伤害值(物理和魔法的最大/小),只用到a值
|
| | | Def_Effect_Atk = 7
|
| | | #增加%d防御值
|
| | | Def_Effect_Def = 8 |
| | | #命中(A值为具体值)
|
| | | Def_Effect_Hit = 9 |
| | | #闪避(A值为具体值)
|
| | | Def_Effect_Miss = 10 |
| | | #攻击速度(A值为具体值)
|
| | | Def_Effect_AtkSpeed = 11
|
| | | #暴击伤害(a值为固定值,直接加上)
|
| | | Def_Effect_SuperHit = 13 |
| | | #暴击伤害减少固定值
|
| | | Def_Effect_SuperHitReduce = 14
|
| | | #暴击率(A值为万分率, 永恒为具体数值)
|
| | | Def_Effect_SuperHitRate = 12 |
| | | # 会心一击概率
|
| | | Def_Effect_LuckyHitRate = 15
|
| | | # 会心一击固定伤害
|
| | | Def_Effect_LuckyHit = 16
|
| | | # 会心一击抗性(抗概率), a值为万分率
|
| | | Def_Effect_LuckyHitRateReduce = 17
|
| | | # 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
|
| | | Def_Effect_SkillAtkRate = 18 |
| | | # PVP固定伤害
|
| | | Def_Effect_DamagePVP = 19
|
| | | # PVP固定减伤
|
| | | Def_Effect_DamagePVPReduce = 20
|
| | | #生命回复固定值(A值固定值)
|
| | | Def_Effect_HPRestore = 21
|
| | | #反伤百分比(A值固定值)
|
| | | Def_Effect_DamBackPer = 22 |
| | | #移动速度(A值固定值)
|
| | | Def_Effect_Speed = 23
|
| | | #宠物攻击(A值固定值)
|
| | | Def_Effect_PetAtk = 24
|
| | | #宠物伤害比例提升(A值万分率)
|
| | | Def_Effect_PetDamPer = 25
|
| | | #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
|
| | | Def_Effect_IceAtk = 26
|
| | | #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
|
| | | Def_Effect_IceDef = 27
|
| | | #无视防御几率提升
|
| | | Def_Effect_IgnoreDefRate = 28 |
| | | #无视防御抗性, 受击时减少对方的无视防御属性
|
| | | Def_Effect_IgnoreDefRateReduce = 29
|
| | | #玩家每次被攻击有20%的几率减少伤害比率
|
| | | Def_Effect_DamChanceDef = 30
|
| | | #流血伤害
|
| | | Def_Effect_BleedDamage = 31
|
| | | #攻击回血, 每次攻击回复一定生命值, 固定值
|
| | | Def_Effect_AtkBackHP = 32
|
| | | #攻击时有几率使目标玩家眩晕0.5秒
|
| | | Def_Effect_FaintRate = 33
|
| | | #有几率使即将受到的眩晕效果不生效
|
| | | Def_Effect_FaintDefRate = 34
|
| | | # 附加伤害
|
| | | Def_Effect_FinalHurt = 35
|
| | | # 附加减伤
|
| | | Def_Effect_FinalHurtReduce = 36
|
| | | # PVP技能加成 百分比
|
| | | Def_Effect_DamagePerPVP = 37
|
| | | # PVP技能减免 百分比
|
| | | Def_Effect_DamagePerPVPReduce = 38
|
| | | # 连击几率(默认100%技能伤害)
|
| | | Def_Effect_ComboRate = 39
|
| | | # 连击伤害(A值万分率),外层
|
| | | Def_Effect_ComboDamPer = 40
|
| | | #基础攻击百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseAtkAddPer = 41
|
| | | #基础生命百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseMaxHPAddPer = 42
|
| | | #基础防御百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseDefAddPer = 43
|
| | | #命中/攻击成功率提升,A值填万分率
|
| | | Def_Effect_HitRate = 44 #20025
|
| | | #闪避/防御成功率提升,A值填万分率
|
| | | Def_Effect_MissRate = 45 #20026
|
| | | #杀怪经验百分比, 百分比增加基础杀怪经验(a值为万分率,直接加上)
|
| | | Def_Effect_FightExpRate = 46
|
| | | Def_Effect_SkillAtkRateReduce = 49 #20032
|
| | | #增加HP(A值填万分率)
|
| | | Def_Effect_MaxHPPer = 50 #20023
|
| | | #按比率增加物理攻击力,其中a值为增加的万分率
|
| | | Def_Effect_AddAtkByPer = 51 #20018
|
| | | #每1级+%s攻击, 数值取万分率,支持小数算法
|
| | | Def_Effect_PerLVAtk = 52
|
| | | #每1级+%s生命, 数值为固定值
|
| | | Def_Effect_PerLVMaxHP = 53
|
| | | #装备掉率, (a值为万分率,直接加上)
|
| | | Def_Effect_DropEquipPer = 54
|
| | | #金币掉率, (a值为万分率,直接加上)
|
| | | Def_Effect_DropMoneyPer = 55
|
| | | #神兵生命百分比
|
| | | Def_Effect_GodWeaponMaxHPPer = 56
|
| | | #神兵攻击百分比
|
| | | Def_Effect_GodWeaponAtkPer = 57
|
| | | #宝石生命百分比
|
| | | Def_Effect_StoneMaxHPPer = 58
|
| | | #宝石攻击百分比
|
| | | Def_Effect_StoneAtkPer = 59
|
| | | #装备基础百分比 - 含特殊装备位
|
| | | Def_Effect_EquipBaseAddPer = 60
|
| | | #基础装备百分比
|
| | | Def_Effect_BaseEquipAddPer = 64
|
| | | #冰攻百分比(A值为万分率)
|
| | | Def_Effect_IceAtkPer = 61
|
| | | #冰防百分比(A值为万分率)
|
| | | Def_Effect_IceDefPer = 62
|
| | | #基础装备生命百分比
|
| | | Def_Effect_BaseEquipMaxHPAddPer = 63
|
| | | #基础装备攻击百分比
|
| | | Def_Effect_BaseEquipAtkAddPer = 65
|
| | | #防具防御百分比 - 废弃
|
| | | Def_Effect_ArmorDefAddPer = 66
|
| | | #主手基础属性值 百分比
|
| | | Def_Effect_WeaponAddPer = 121
|
| | | #副手基础属性值 百分比
|
| | | Def_Effect_Weapon2AddPer = 122
|
| | | #腰带基础属性值 百分比
|
| | | Def_Effect_BeltAddPer = 123
|
| | | #手套基础属性值 百分比
|
| | | Def_Effect_GloveAddPer = 124
|
| | | #衣袍基础属性值 百分比
|
| | | Def_Effect_ClothesAddPer = 125
|
| | | #帽子基础属性值 百分比
|
| | | Def_Effect_HatAddPer = 126
|
| | | #下装基础属性值 百分比
|
| | | Def_Effect_TrousersAddPer = 127
|
| | | #鞋履基础属性值 百分比
|
| | | Def_Effect_ShoesAddPer = 128
|
| | | #仙器A基础属性值 百分比
|
| | | Def_Effect_FairyCanAddPer = 129
|
| | | #仙器B基础属性值 百分比
|
| | | Def_Effect_FairyCan2AddPer = 130
|
| | | #仙绳基础属性值 百分比
|
| | | Def_Effect_NeckAddPer = 131
|
| | | #莲台基础属性值 百分比
|
| | | Def_Effect_JadeAddPer = 132
|
| | |
|
| | | Def_Effect_MinAtk = 67 # 最小攻击
|
| | | Def_Effect_MaxAtk = 68 # 最大攻击
|
| | |
|
| | | #增加%d防御值(A值填万分率)
|
| | | Def_Effect_DefPer = 69 |
| | | #暴击伤害倍率(a值为万分率,直接加上)
|
| | | Def_Effect_SuperHitPer = 70
|
| | | #移动速度百分比(A值万分率)
|
| | | Def_Effect_SpeedPer = 71
|
| | | #防护值(A值为具体值)
|
| | | Def_Effect_MaxProDef = 72
|
| | | #生命上限换算为防护值的百分比(A值为万分率)
|
| | | Def_Effect_ProDefHPPer = 73
|
| | | #防护值吸收伤害比率(A值为具体值)
|
| | | Def_Effect_ProDefAbsorb = 74
|
| | | #基础命中百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseHitAddPer = 75
|
| | | #基础闪避百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseMissAddPer = 76
|
| | | Def_Effect_PetMinAtk = 77
|
| | | Def_Effect_PetMaxAtk = 78
|
| | | Def_Effect_OnlyFinalHurt = 79 # 绝版 额外输出伤害
|
| | | Def_Effect_PVPAtkBackHP = 80 # 绝版 PVP攻击回血
|
| | |
|
| | | Def_Effect_HorseAtkPer = 82 # 坐骑攻击百分比
|
| | | Def_Effect_StoneBasePer = 83 # 宝石基础属性百分比
|
| | | Def_Effect_RealmBasePer = 84 # 境界基础属性百分比
|
| | | Def_Effect_PetSkillAtkRate = 85 # 宠物技能伤害比例
|
| | | Def_Effect_WingHPPer = 86 # 翅膀生命百分比
|
| | | Def_Effect_SuiteBasePer = 87 # 套装基础属性百分比
|
| | | Def_Effect_PlusBaseAtkPer = 88 # 强化基础攻击百分比
|
| | |
|
| | | Def_Effect_NPCHurtAddPer = 89 # 对怪物伤害加成
|
| | |
|
| | | Def_Effect_JobAHurtAddPer = 90 # 对目标战士伤害加成
|
| | | Def_Effect_JobBHurtAddPer = 91 # 对目标法师伤害加成
|
| | | Def_Effect_JobCHurtAddPer = 92 # 对目标弓箭伤害加成
|
| | | Def_Effect_JobAAtkReducePer = 93 # 战士攻击伤害减免
|
| | | Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
|
| | | Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
|
| | |
|
| | | Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
|
| | | Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
|
| | | Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
|
| | | Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
|
| | | Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
|
| | | Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
|
| | | Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
|
| | |
|
| | | Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
|
| | | Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
|
| | | Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
|
| | | Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
|
| | | Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
|
| | | Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
|
| | | Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
|
| | |
|
| | | ## 技能伤害百分比增加的 属性ID 列表
|
| | | SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4, |
| | | Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
|
| | | ## 技能伤害百分比减少的 属性ID 列表
|
| | | SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4, |
| | | Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
|
| | | |
| | | Def_Effect_Luck = 120 # 气运
|
| | | Def_Effect_LuckPer = 133 # 气运百分率
|
| | |
|
| | | Def_Effect_NormalHurt = 134 # 普通攻击增伤 |
| | | Def_Effect_NormalHurtPer = 135 # 普通攻击加成 |
| | | Def_Effect_FabaoHurt = 136 # 法宝技能增伤 |
| | | Def_Effect_FabaoHurtPer = 137 # 法宝技能加成 |
| | |
|
| | | Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
|
| | | Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
|
| | | Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
|
| | | Def_Effect_DamagePVE = 141 # PVE固定伤害
|
| | | Def_Effect_FinalHurtPer = 142 # 最终伤害万分率
|
| | | Def_Effect_FinalHurtReducePer = 143 # 最终伤害减少万分
|
| | | Def_Effect_YinjiTime = 144 # 每X毫秒自动消失一个印记
|
| | | Def_Effect_TheFBSkillsCD = 145 # 减少指定技能组CD XX%
|
| | | Def_Effect_BurnValue = 146 # 灼烧固定伤害
|
| | | Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比
|
| | | Def_Effect_SubSpeedPer = 148 # 减移动速度百分比
|
| | |
|
| | | Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率
|
| | |
|
| | | Def_Effect_ZhuXianRate = 150 # 诛仙一击: 概率直接减少BOSS当前10%血量
|
| | | Def_Effect_ZhuXianReducePer = 151 # 诛仙护体: 受到BOSS伤害减免 万分率
|
| | |
|
| | | Def_Effect_HorseMaxHPPer = 152 # 坐骑生命加成
|
| | | Def_Effect_PetAtkPer = 153 # 灵宠攻击加成
|
| | | Def_Effect_HorseTrainAttrPer = 154 # 坐骑培养属性加成(攻防血)
|
| | | Def_Effect_PetTrainAttrPer = 155 # 灵宠培养属性加成(攻防血)
|
| | | Def_Effect_GuardTrainAttrPer = 156 # 守护培养属性加成(攻防血)
|
| | | Def_Effect_WingTrainAttrPer = 157 # 翅膀培养属性加成(攻防血)
|
| | | Def_Effect_PeerlessWeaponTrainAttrPer = 158 # 灭世培养属性加成(攻防血)
|
| | | Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # 弑神培养属性加成(攻防血)
|
| | | Def_Effect_LianTiAttrPer = 160 # 炼体属性百分比(攻防血)
|
| | |
|
| | | Def_Effect_AffairSpeedPer = 161 # 仙盟事务速度加成
|
| | | Def_Effect_FamilyBossHurtPer = 162 # 仙盟BOSS伤害加成
|
| | | Def_Effect_FamilyWarHPPer = 163 # 仙盟联赛生命加成
|
| | | Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
|
| | | Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
|
| | |
|
| | | Def_Effect_BossFinalHurtPer = 166 # Boss最终伤害万分率
|
| | |
|
| | | #法器生命百分比
|
| | | Def_Effect_FaQiMaxHPPer = 167
|
| | | #法器攻击百分比
|
| | | Def_Effect_FaQiAtkPer = 168
|
| | | #法器防御百分比
|
| | | Def_Effect_FaQiDefPer = 169
|
| | |
|
| | | #坐骑幻化生命加成
|
| | | Def_Effect_HorseSkinMaxHPPer = 170 # 坐骑幻化生命加成
|
| | | #坐骑幻化攻击加成
|
| | | Def_Effect_HorseSkinAtkPer = 171 # 坐骑幻化攻击加成
|
| | | #坐骑幻化防御加成
|
| | | Def_Effect_HorseSkinDefPer = 172 # 坐骑幻化防御加成
|
| | |
|
| | | #称号生命加成
|
| | | Def_Effect_TitleMaxHPPer = 173 # 称号生命加成
|
| | | #称号攻击加成
|
| | | Def_Effect_TitleAtkPer = 174 # 称号攻击加成
|
| | | #称号防御加成
|
| | | Def_Effect_TitleDefPer = 175 # 称号防御加成
|
| | |
|
| | | #头像生命加成
|
| | | Def_Effect_FaceMaxHPPer = 176 # 头像生命加成
|
| | | #头像攻击加成
|
| | | Def_Effect_FaceAtkPer = 177 # 头像攻击加成
|
| | | #头像防御加成
|
| | | Def_Effect_FaceDefPer = 178 # 头像防御加成
|
| | |
|
| | | #头像框生命加成
|
| | | Def_Effect_FacePicMaxHPPer = 179 # 头像框生命加成
|
| | | #头像框攻击加成
|
| | | Def_Effect_FacePicAtkPer = 180 # 头像框攻击加成
|
| | | #头像框防御加成
|
| | | Def_Effect_FacePicDefPer = 181 # 头像框防御加成
|
| | |
|
| | | #增加%d物理伤害值,其中a值为伤害值
|
| | | Def_Effect_AddAtk = 1005
|
| | | #增加%d魔法伤害值,其中a值为伤害值
|
| | | Def_Effect_AddMAtk = 20020
|
| | | #增加内防
|
| | | Def_Effect_MagicDef = 20001
|
| | | #减技能CD(A值固定值)
|
| | | Def_Effect_ReduceSkillCD = 20031
|
| | | # 卓越一击倍数(a值为万分率,直接加上)
|
| | | Def_Effect_GreatHit = 20029
|
| | |
|
| | | #内力上限(A值为具体值)
|
| | | Def_Effect_MaxMP = 20015
|
| | |
|
| | | #按比率增加魔法攻击力,其中a值为增加的万分率
|
| | | Def_Effect_AddMAtkByPer = 20017
|
| | | #火功(A值为具体值)
|
| | | Def_Effect_FireAtk = 20003
|
| | | #火防(A值为具体值)
|
| | | Def_Effect_FireDef = 20008
|
| | |
|
| | | #风功(A值为具体值)
|
| | | Def_Effect_WindAtk = 20002
|
| | | #风防(A值为具体值)
|
| | | Def_Effect_WindDef = 20007
|
| | |
|
| | | #雷功(A值为具体值)
|
| | | Def_Effect_ThunderAtk = 20004
|
| | | #雷防(A值为具体值)
|
| | | Def_Effect_ThunderDef = 20009
|
| | |
|
| | | #毒功(A值为具体值)
|
| | | Def_Effect_ToxinAtk = 20006
|
| | | #毒防(A值为具体值)
|
| | | Def_Effect_ToxinDef = 20011
|
| | |
|
| | | #翅膀效果id(a值为效果类型)
|
| | | Def_Effect_WingType = 2801
|
| | |
|
| | | #增加宠物属性
|
| | | Def_PetEffect_AddSTR = 5041 #加力量
|
| | | Def_PetEffect_AddPNE = 5042 #加真元
|
| | | Def_PetEffect_AddPHY = 5043 #加筋骨
|
| | | Def_PetEffect_AddCON = 5044 #加体魄
|
| | | Def_PetEffect_AddATK = 5045 #加伤害值
|
| | | Def_PetEffect_AddDEF = 5046 #加外防
|
| | | Def_PetEffect_AddMDEF = 5047 #加内防
|
| | | Def_PetEffect_AddMaxHP = 5052 #加气血
|
| | | Def_PetEffect_AddMaxHPBySelf = 5048 #宠物的气血上限值的百分比加成到主人身上,A值为百分比的值
|
| | | Def_PetEffect_AddATKBySelf = 5049 #宠物的外攻上限值的百分比加成到主人身上,A值为百分比的值 |
| | | Def_PetEffect_AddDEFBySelf = 5050 #宠物的外防上限值的百分比加成到主人身上,A值为百分比的值 |
| | | Def_PetEffect_AddMATKBySelf = 5051 #宠物的内攻上限值的百分比加成到主人身上,A值为百分比的值 |
| | |
|
| | | # 属性果实功能索引定义
|
| | | Def_AttrFruitFuncList = (
|
| | | Def_AttrFruitFunc_Pet, # 宠物
|
| | | Def_AttrFruitFunc_Horse, # 坐骑
|
| | | Def_AttrFruitFunc_Stove, # 丹药
|
| | | ) = range(3)
|
| | |
|
| | | #---排行榜---
|
| | | #排行榜类型BillboardType
|
| | |
| | | #装备最大孔数
|
| | | Def_Equip_Max_Hole_Count = 9
|
| | |
|
| | | #---倒计时类型---
|
| | | #===============================================================================
|
| | | # /**计时器类型*/
|
| | | # enum TTimeTickType
|
| | | # {
|
| | | # tttLeaveMap = 0, ///<离开地图倒计时
|
| | | # tttWaitStart, ///<等待开始
|
| | | # tttTowerTake, ///<家族战占领塔, id为NPCid
|
| | | # tttFlagTake, ///<家族战占领棋
|
| | | # tttLeaveFamilyWar, ///<家族战完毕, 等待退出
|
| | | # tttAddUpTime, ///<累加时间
|
| | | # tttFBAddTime, ///<副本时间累计
|
| | | # tttMax, ///<无意义, 表示最大数目
|
| | | # };
|
| | | #===============================================================================
|
| | | (
|
| | | Def_TimeTickType_LeaveMap, #离开地图倒计时
|
| | | Def_TimeTickType_WaitStart, #等待开始
|
| | | Def_TimeTickType_TowerTake, #家族战占领塔, id为NPCid
|
| | | Def_TimeTickType_FlagTake, #家族战占领棋
|
| | | Def_TimeTickType_LeaveFamilyWar, #家族战完毕, 等待退出
|
| | | Def_TimeTickType_AddUpTime, #累加时间
|
| | | Def_TimeTickType_FBAddTime, #副本时间累计
|
| | | Def_TimeTickType_ExamLeaveMap, #答题剩余总时间
|
| | | Def_TimeTickType_ExamWaitStart, #答题等待时间
|
| | | Def_TimeTickType_ExamBeginCountDown, #答题开始倒计时特效
|
| | | Def_TimeTickType_Max, #无意义, 表示最大数目
|
| | | ) = range(0, 10 + 1)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #/**聊天频道*/
|
| | | #enum TTalkChannel
|
| | |
| | | CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值
|
| | | CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害
|
| | | CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性
|
| | | CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
|
| | | CDBPlayerRefresh_ParryRate, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
|
| | | CDBPlayerRefresh_BleedDamage, # 流血伤害 155
|
| | | CDBPlayerRefresh_FaintRate, # 击晕概率
|
| | | CDBPlayerRefresh_FaintDefRate, # 击晕概率抵抗
|
| | | CDBPlayerRefresh_StunRate, # 击晕概率
|
| | | CDBPlayerRefresh_StunRateDef, # 击晕概率抵抗
|
| | | CDBPlayerRefresh_FinalHurt, # 最终输出伤害附加
|
| | | CDBPlayerRefresh_FinalHurtReduce, # 最终输出伤害减少
|
| | | CDBPlayerRefresh_DamagePerPVP, # PVP伤害增加 160
|
| | |
| | | CDBPlayerRefresh_RealmPoint, # 境界修炼点
|
| | | CDBPlayerRefresh_Ysog, # 魔精
|
| | | CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令
|
| | | CDBPlayerRefresh_174,
|
| | | CDBPlayerRefresh_ParryRateDef, # 抗格挡
|
| | | CDBPlayerRefresh_PKState, # 战斗状态 175
|
| | | CDBPlayerRefresh_BossState, # boss״̬
|
| | | CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击
|
| | |
| | | CDBPlayerRefresh_TreasureScore, # 寻宝积分
|
| | | CDBPlayerRefresh_Danjing, # 丹精
|
| | | CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成
|
| | | CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比
|
| | | CDBPlayerRefresh_FinalDamPer, # 最终输出伤害百分比
|
| | | CDBPlayerRefresh_TalentPoint, # 天赋点数 190
|
| | | CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少
|
| | | CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
|
| | |
| | | CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207
|
| | | CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
|
| | | CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
|
| | | CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210
|
| | | CDBPlayerRefresh_SuperHitRateDef, # 暴击概率抗性 210
|
| | | CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值
|
| | | CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 |
| | | CDBPlayerRefresh_FinalDamPerDef, # 最终伤害减少百分比 |
| | | CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
|
| | | CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
|
| | | CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215
|
| | |
| | | CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
|
| | | CDBPlayerRefresh_SuccessScore, # 成就积分 247
|
| | | CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
|
| | | CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
|
| | | CDBPlayerRefresh_ComboRateDef, # 抗连击概率 249
|
| | | CDBPlayerRefresh_AtkBackRate, # 反击概率 250
|
| | | CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
|
| | | CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
|
| | | CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
|
| | | CDBPlayerRefresh_SuckHPPerDef, # 抗吸血比率 253
|
| | | CDBPlayerRefresh_Xiantao, # 仙桃 254
|
| | | CDBPlayerRefresh_CurePer, # 强化治疗 255
|
| | | CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
|
| | | CDBPlayerRefresh_CurePerDef, # 弱化治疗 256
|
| | | CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
|
| | | CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
|
| | | CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_Lingyu, # 灵玉 261
|
| | | CDBPlayerRefresh_BossTrial, # 凭证积分 262
|
| | | CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
|
| | |
| | | CDBPlayerRefresh_PayCoinDay, # 代币时效 269
|
| | | CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270
|
| | | CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271
|
| | | ) = range(146, 272)
|
| | | CDBPlayerRefresh_HeroScore, # 招募积分 272
|
| | | CDBPlayerRefresh_PhyDamPer, # 物理增伤 273
|
| | | CDBPlayerRefresh_PhyDamPerDef, # 物理减伤 274
|
| | | CDBPlayerRefresh_MagDamPer, # 法术增伤 275
|
| | | CDBPlayerRefresh_MagDamPerDef, # 法术减伤 276
|
| | | CDBPlayerRefresh_NormalSkillPer, # 普技增伤 277
|
| | | CDBPlayerRefresh_NormalSkillPerDef, # 普技减伤 278
|
| | | CDBPlayerRefresh_AngerSkillPer, # 怒技增伤 279
|
| | | CDBPlayerRefresh_AngerSkillPerDef, # 怒技减伤 280
|
| | | CDBPlayerRefresh_ShieldPer, # 强化护盾 281
|
| | | CDBPlayerRefresh_ShieldPerDef, # 弱化护盾 282
|
| | | CDBPlayerRefresh_DOTPer, # 持续增伤 283
|
| | | CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
|
| | | ) = range(146, 285)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
|
| | |
| | | TYPE_Price_Tuijinbi = 48 # 推金币
|
| | | TYPE_Price_XianyuanScore = 49 # 仙缘积分
|
| | | TYPE_Price_HuanjinggeScore = 50 # 幻境阁积分
|
| | | TYPE_Price_HeroScore = 51 # 招募积分
|
| | | TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
|
| | | TYPE_Price_PayCoin = 99 # 代币
|
| | |
|
| | |
| | | 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
|
| | | 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
|
| | | 39:"成就积分", 40:"万界积分", 41:"战锤", 42:"结晶", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果",
|
| | | 49:"仙缘积分", 50:"幻境阁积分",
|
| | | 49:"仙缘积分", 50:"幻境阁积分", 51:"招募积分",
|
| | | 98:"代币时效", 99:"代币"
|
| | | }
|
| | |
|
| | |
| | | TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
|
| | | TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
|
| | | TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
|
| | | TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
|
| | | TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
|
| | | }
|
| | |
|
| | |
| | | GameFuncID_MineArea = 227 # 福地
|
| | | GameFuncID_Guaji = 228 # 挂机
|
| | | # 以下为暂时无用的
|
| | | GameFuncID_Truck = 33 # 运镖
|
| | | GameFuncID_RunDaily = 34 # 日常跑环
|
| | | GameFuncID_RunFamily = 53 # 战盟跑环
|
| | | GameFuncID_ArrestTask = 7100 # 悬赏任务
|
| | |
| | | rptDogzItem, # 神兽物品背包 32
|
| | | rptDogzEquip, # 神兽装备背包 33
|
| | | rptGarbage, # 垃圾分类背包 34
|
| | | rptHero, # 武将英雄背包 35
|
| | | rptMax, # 最大背包类型数量,放在最后一个
|
| | | ) = range(28, 28 + 8) #C++定义的枚举到27
|
| | | ) = range(28, 28 + 9) #C++定义的枚举到27
|
| | |
|
| | | #虚拟背包类型, 从255递减
|
| | | Def_VPack_TypeList = (
|
| | |
| | | Def_GameRecType_FamilyGCZJoinMember, # 仙盟攻城战参与成员信息, zoneID 304
|
| | | Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
|
| | | Def_GameRecType_TalkCache, # 聊天缓存,频道 306
|
| | | ) = range(300, 1 + 306)
|
| | | Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
|
| | | ) = range(300, 1 + 307)
|
| | | #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
|
| | | Def_GameRecValueKeyDict = {
|
| | | Def_GameRecType_Xiangong:[1],
|
| | |
| | | #通用信息记录类型
|
| | | Def_UniversalGameRecTypeList = (
|
| | | Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
|
| | | Def_UniversalGameRecType_HijackTruck, # 劫镖1
|
| | | Def_UniversalGameRecType_1,
|
| | | Def_UniversalGameRecType_XMZZStageRecord, # 仙魔之争阶段记录2
|
| | | Def_UniversalGameRecType_LVAwardRecord, #玩家等级奖励记录 3
|
| | | Def_UniversalGameRecType_LimitFBOpenRecord,#限时副本开启时间记录4
|
| | |
| | | Def_FamActivityList = (
|
| | | Def_FamActivity_War, # 战盟争霸
|
| | | ) = range(1)
|
| | |
|
| | | #运骠
|
| | | (
|
| | | Def_Out_Truck, # 离开骠车
|
| | | Def_Enter_Truck, #进入骠车
|
| | | ) = range(1, 3)
|
| | |
|
| | | # 开服活动类型标识, 不可超过32
|
| | | Def_Campaign_Type_List = (
|
| | |
| | | Def_IudetMapLoaction = 15 # 物品记录地图坐标[mapid, posx, posy]
|
| | | Def_IudetLegendAttrID = 17 # 物品传奇属性ID列表
|
| | | Def_IudetLegendAttrValue = 19 # 物品传奇属性值列表
|
| | | Def_IudetBaseAttrID = 21 # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
|
| | | Def_IudetBaseAttrValue = 23 # 物品基础属性值列表
|
| | | Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
|
| | | Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表
|
| | | Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表
|
| | |
| | | Def_IudetLegendAttrValueXian = 63 # 物品传奇属性值列表 - 仙
|
| | | Def_IudetLegendAttrIDJi = 55 # 物品传奇属性ID列表 - 极
|
| | | Def_IudetLegendAttrValueJi = 65 # 物品传奇属性值列表 - 极
|
| | | Def_IudetHeroTalentID = 71 # 英雄天赋ID列表
|
| | | Def_IudetHeroTalentIDLV = 73 # 英雄天赋ID等级列表
|
| | | Def_IudetHeroTalentWashLock = 75 # 英雄天赋洗炼锁定索引列表
|
| | | Def_IudetHeroTalentWashID = 77 # 英雄天赋洗炼随机ID列表
|
| | | Def_IudetHeroTalentIDAwakeRand = 79 # 英雄觉醒时随机天赋选项ID列表
|
| | | Def_IudetHeroLineup = 81 # 所在阵容信息列表 [阵容类型*10000+阵型类型*100+位置编号, ...]
|
| | |
|
| | | Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
|
| | | Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
|
| | | #Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
|
| | | Def_IudetCancelUseLimit = 20 # 物品取消使用限制
|
| | | Def_IudetItemLV = 22 # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
|
| | | Def_IudetSource = 24 # 物品来源
|
| | | Def_IudetSuiteLV = 30 # 套装等级
|
| | | Def_IudetHasOpenCnt = 32 # 物品累积开启次数
|
| | |
| | | Def_IudetGatherSoulLV = 46 # 聚魂等级
|
| | | Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
|
| | | Def_IudetAuctionItemCreateTime = 50 # 拍品创建时间
|
| | | Def_IudetHeroLV = 70 # 英雄等级
|
| | | Def_IudetHeroStar = 72 # 英雄星级
|
| | | Def_IudetHeroBreakLV = 74 # 英雄突破等级
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| | | Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
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| | | Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
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| | |
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| | | # 200~300 宠物数据用
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| | | Def_IudetPet_NPCID = 200 # npcID
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| | |
| | | Def_IudetPet_Skill = 201 # 技能列表
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| | |
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| | | Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
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| | |
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| | | # 以下为自定义的设置物品属性key
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| | | Def_CItemKey_AppointID = "AppointID"
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| | | # ----------------------------------------------------
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| | |
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| | | LineupObjMax = 6 # 阵容最大上阵武将数
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| | |
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| | | # 阵容定义
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| | | LineupList = (
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| | | Lineup_Main, # 主阵容
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| | | Lineup_Arena, # 竞技场防守阵容
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| | | ) = range(1, 1 + 2)
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| | |
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| | | # 宠物物品数据状态
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| | | Def_PetStateList = (
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| | |
| | | # 手游不使用C++定义 enum RoleEquipType
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| | | # 装备位定义
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| | | RoleEquipType = (
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| | | retWeapon, #1 主手
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| | | retWeapon2, #2 副手
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| | | retHat, #3 帽子
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| | | retClothes, #4 衣服
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| | | retBelt, #5 腰带
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| | | retTrousers, #6 裤子
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| | | retShoes, #7 鞋子
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| | | retGlove, #8 手套
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| | | retNeck, #9 项链
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| | | retFairyCan, #10 仙器1
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| | | retFairyCan2, #11 仙器2
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| | | retJade, #12 玉佩
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| | | retWeapon, #1 主手/武器
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| | | retWeapon2, #2 副手/护手
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| | | retHat, #3 帽子/头盔
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| | | retClothes, #4 衣服/衣服
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| | | retBelt, #5 腰带/腰带
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| | | retTrousers, #6 裤子/长裤
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| | | retShoes, #7 鞋子/鞋子
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| | | retGlove, #8 手套/护腕
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| | | retShawl, #9 仙器1/披肩
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| | | retNeck, #10 项链/项链
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| | | retRing, #11 仙器2/戒指
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| | | retAmulet, #12 玉佩/护符 Amulet
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| | | retWing, #13 翅膀
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| | | retGuard1, #14 守护1
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| | | retGuard2, #15 守护2
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