| | |
| | |
|
| | | #---写死的技能ID---
|
| | |
|
| | | #---写死的物品属性效果ID---
|
| | | Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理
|
| | | Def_Effect_Metal = 201 # 金
|
| | | Def_Effect_Wood = 202 # ľ
|
| | | Def_Effect_Water = 203 # ˮ
|
| | | Def_Effect_Fire = 204 # 火
|
| | | Def_Effect_Earth = 205 # 土
|
| | | #增加%d力量
|
| | | Def_Effect_STR = 2 |
| | | #增加%d真元
|
| | | Def_Effect_PNE = 5 |
| | | #增加%d筋骨
|
| | | Def_Effect_PHY = 3 |
| | | #增加%d体魄
|
| | | Def_Effect_CON = 4 |
| | | #增加HP
|
| | | Def_Effect_MaxHP = 6
|
| | | #增加%d伤害值(物理和魔法的最大/小),只用到a值
|
| | | Def_Effect_Atk = 7
|
| | | #增加%d防御值
|
| | | Def_Effect_Def = 8 |
| | | #命中(A值为具体值)
|
| | | Def_Effect_Hit = 9 |
| | | #闪避(A值为具体值)
|
| | | Def_Effect_Miss = 10 |
| | | #攻击速度(A值为具体值)
|
| | | Def_Effect_AtkSpeed = 11
|
| | | #暴击伤害(a值为固定值,直接加上)
|
| | | Def_Effect_SuperHit = 13 |
| | | #暴击伤害减少固定值
|
| | | Def_Effect_SuperHitReduce = 14
|
| | | #暴击率(A值为万分率, 永恒为具体数值)
|
| | | Def_Effect_SuperHitRate = 12 |
| | | # 会心一击概率
|
| | | Def_Effect_LuckyHitRate = 15
|
| | | # 会心一击固定伤害
|
| | | Def_Effect_LuckyHit = 16
|
| | | # 会心一击抗性(抗概率), a值为万分率
|
| | | Def_Effect_LuckyHitRateReduce = 17
|
| | | # 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
|
| | | Def_Effect_SkillAtkRate = 18 |
| | | # PVP固定伤害
|
| | | Def_Effect_DamagePVP = 19
|
| | | # PVP固定减伤
|
| | | Def_Effect_DamagePVPReduce = 20
|
| | | #生命回复固定值(A值固定值)
|
| | | Def_Effect_HPRestore = 21
|
| | | #反伤百分比(A值固定值)
|
| | | Def_Effect_DamBackPer = 22 |
| | | #移动速度(A值固定值)
|
| | | Def_Effect_Speed = 23
|
| | | #宠物攻击(A值固定值)
|
| | | Def_Effect_PetAtk = 24
|
| | | #宠物伤害比例提升(A值万分率)
|
| | | Def_Effect_PetDamPer = 25
|
| | | #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
|
| | | Def_Effect_IceAtk = 26
|
| | | #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
|
| | | Def_Effect_IceDef = 27
|
| | | #无视防御几率提升
|
| | | Def_Effect_IgnoreDefRate = 28 |
| | | #无视防御抗性, 受击时减少对方的无视防御属性
|
| | | Def_Effect_IgnoreDefRateReduce = 29
|
| | | #玩家每次被攻击有20%的几率减少伤害比率
|
| | | Def_Effect_DamChanceDef = 30
|
| | | #流血伤害
|
| | | Def_Effect_BleedDamage = 31
|
| | | #攻击回血, 每次攻击回复一定生命值, 固定值
|
| | | Def_Effect_AtkBackHP = 32
|
| | | #攻击时有几率使目标玩家眩晕0.5秒
|
| | | Def_Effect_FaintRate = 33
|
| | | #有几率使即将受到的眩晕效果不生效
|
| | | Def_Effect_FaintDefRate = 34
|
| | | # 附加伤害
|
| | | Def_Effect_FinalHurt = 35
|
| | | # 附加减伤
|
| | | Def_Effect_FinalHurtReduce = 36
|
| | | # PVP技能加成 百分比
|
| | | Def_Effect_DamagePerPVP = 37
|
| | | # PVP技能减免 百分比
|
| | | Def_Effect_DamagePerPVPReduce = 38
|
| | | # 连击几率(默认100%技能伤害)
|
| | | Def_Effect_ComboRate = 39
|
| | | # 连击伤害(A值万分率),外层
|
| | | Def_Effect_ComboDamPer = 40
|
| | | #基础攻击百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseAtkAddPer = 41
|
| | | #基础生命百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseMaxHPAddPer = 42
|
| | | #基础防御百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseDefAddPer = 43
|
| | | #命中/攻击成功率提升,A值填万分率
|
| | | Def_Effect_HitRate = 44 #20025
|
| | | #闪避/防御成功率提升,A值填万分率
|
| | | Def_Effect_MissRate = 45 #20026
|
| | | #杀怪经验百分比, 百分比增加基础杀怪经验(a值为万分率,直接加上)
|
| | | Def_Effect_FightExpRate = 46
|
| | | Def_Effect_SkillAtkRateReduce = 49 #20032
|
| | | #增加HP(A值填万分率)
|
| | | Def_Effect_MaxHPPer = 50 #20023
|
| | | #按比率增加物理攻击力,其中a值为增加的万分率
|
| | | Def_Effect_AddAtkByPer = 51 #20018
|
| | | #每1级+%s攻击, 数值取万分率,支持小数算法
|
| | | Def_Effect_PerLVAtk = 52
|
| | | #每1级+%s生命, 数值为固定值
|
| | | Def_Effect_PerLVMaxHP = 53
|
| | | #装备掉率, (a值为万分率,直接加上)
|
| | | Def_Effect_DropEquipPer = 54
|
| | | #金币掉率, (a值为万分率,直接加上)
|
| | | Def_Effect_DropMoneyPer = 55
|
| | | #神兵生命百分比
|
| | | Def_Effect_GodWeaponMaxHPPer = 56
|
| | | #神兵攻击百分比
|
| | | Def_Effect_GodWeaponAtkPer = 57
|
| | | #宝石生命百分比
|
| | | Def_Effect_StoneMaxHPPer = 58
|
| | | #宝石攻击百分比
|
| | | Def_Effect_StoneAtkPer = 59
|
| | | #装备基础百分比 - 含特殊装备位
|
| | | Def_Effect_EquipBaseAddPer = 60
|
| | | #基础装备百分比
|
| | | Def_Effect_BaseEquipAddPer = 64
|
| | | #冰攻百分比(A值为万分率)
|
| | | Def_Effect_IceAtkPer = 61
|
| | | #冰防百分比(A值为万分率)
|
| | | Def_Effect_IceDefPer = 62
|
| | | #基础装备生命百分比
|
| | | Def_Effect_BaseEquipMaxHPAddPer = 63
|
| | | #基础装备攻击百分比
|
| | | Def_Effect_BaseEquipAtkAddPer = 65
|
| | | #防具防御百分比 - 废弃
|
| | | Def_Effect_ArmorDefAddPer = 66
|
| | | #主手基础属性值 百分比
|
| | | Def_Effect_WeaponAddPer = 121
|
| | | #副手基础属性值 百分比
|
| | | Def_Effect_Weapon2AddPer = 122
|
| | | #腰带基础属性值 百分比
|
| | | Def_Effect_BeltAddPer = 123
|
| | | #手套基础属性值 百分比
|
| | | Def_Effect_GloveAddPer = 124
|
| | | #衣袍基础属性值 百分比
|
| | | Def_Effect_ClothesAddPer = 125
|
| | | #帽子基础属性值 百分比
|
| | | Def_Effect_HatAddPer = 126
|
| | | #下装基础属性值 百分比
|
| | | Def_Effect_TrousersAddPer = 127
|
| | | #鞋履基础属性值 百分比
|
| | | Def_Effect_ShoesAddPer = 128
|
| | | #仙器A基础属性值 百分比
|
| | | Def_Effect_ShawlAddPer = 129
|
| | | #仙器B基础属性值 百分比
|
| | | Def_Effect_RingAddPer = 130
|
| | | #仙绳基础属性值 百分比
|
| | | Def_Effect_NeckAddPer = 131
|
| | | #莲台基础属性值 百分比
|
| | | Def_Effect_AmuletAddPer = 132
|
| | |
|
| | | Def_Effect_MinAtk = 67 # 最小攻击
|
| | | Def_Effect_MaxAtk = 68 # 最大攻击
|
| | |
|
| | | #增加%d防御值(A值填万分率)
|
| | | Def_Effect_DefPer = 69 |
| | | #暴击伤害倍率(a值为万分率,直接加上)
|
| | | Def_Effect_SuperHitPer = 70
|
| | | #移动速度百分比(A值万分率)
|
| | | Def_Effect_SpeedPer = 71
|
| | | #防护值(A值为具体值)
|
| | | Def_Effect_MaxProDef = 72
|
| | | #生命上限换算为防护值的百分比(A值为万分率)
|
| | | Def_Effect_ProDefHPPer = 73
|
| | | #防护值吸收伤害比率(A值为具体值)
|
| | | Def_Effect_ProDefAbsorb = 74
|
| | | #基础命中百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseHitAddPer = 75
|
| | | #基础闪避百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseMissAddPer = 76
|
| | | Def_Effect_PetMinAtk = 77
|
| | | Def_Effect_PetMaxAtk = 78
|
| | | Def_Effect_OnlyFinalHurt = 79 # 绝版 额外输出伤害
|
| | | Def_Effect_PVPAtkBackHP = 80 # 绝版 PVP攻击回血
|
| | |
|
| | | Def_Effect_HorseAtkPer = 82 # 坐骑攻击百分比
|
| | | Def_Effect_StoneBasePer = 83 # 宝石基础属性百分比
|
| | | Def_Effect_RealmBasePer = 84 # 境界基础属性百分比
|
| | | Def_Effect_PetSkillAtkRate = 85 # 宠物技能伤害比例
|
| | | Def_Effect_WingHPPer = 86 # 翅膀生命百分比
|
| | | Def_Effect_SuiteBasePer = 87 # 套装基础属性百分比
|
| | | Def_Effect_PlusBaseAtkPer = 88 # 强化基础攻击百分比
|
| | |
|
| | | Def_Effect_NPCHurtAddPer = 89 # 对怪物伤害加成
|
| | |
|
| | | Def_Effect_JobAHurtAddPer = 90 # 对目标战士伤害加成
|
| | | Def_Effect_JobBHurtAddPer = 91 # 对目标法师伤害加成
|
| | | Def_Effect_JobCHurtAddPer = 92 # 对目标弓箭伤害加成
|
| | | Def_Effect_JobAAtkReducePer = 93 # 战士攻击伤害减免
|
| | | Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
|
| | | Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
|
| | |
|
| | | Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
|
| | | Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
|
| | | Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
|
| | | Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
|
| | | Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
|
| | | Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
|
| | | Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
|
| | |
|
| | | Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
|
| | | Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
|
| | | Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
|
| | | Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
|
| | | Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
|
| | | Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
|
| | | Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
|
| | |
|
| | | ## 技能伤害百分比增加的 属性ID 列表
|
| | | SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4, |
| | | Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
|
| | | ## 技能伤害百分比减少的 属性ID 列表
|
| | | SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4, |
| | | Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
|
| | | |
| | | Def_Effect_Luck = 120 # 气运
|
| | | Def_Effect_LuckPer = 133 # 气运百分率
|
| | |
|
| | | Def_Effect_NormalHurt = 134 # 普通攻击增伤 |
| | | Def_Effect_NormalHurtPer = 135 # 普通攻击加成 |
| | | Def_Effect_FabaoHurt = 136 # 法宝技能增伤 |
| | | Def_Effect_FabaoHurtPer = 137 # 法宝技能加成 |
| | |
|
| | | Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
|
| | | Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
|
| | | Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
|
| | | Def_Effect_DamagePVE = 141 # PVE固定伤害
|
| | | Def_Effect_FinalHurtPer = 142 # 最终伤害万分率
|
| | | Def_Effect_FinalHurtReducePer = 143 # 最终伤害减少万分
|
| | | Def_Effect_YinjiTime = 144 # 每X毫秒自动消失一个印记
|
| | | Def_Effect_TheFBSkillsCD = 145 # 减少指定技能组CD XX%
|
| | | Def_Effect_BurnValue = 146 # 灼烧固定伤害
|
| | | Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比
|
| | | Def_Effect_SubSpeedPer = 148 # 减移动速度百分比
|
| | |
|
| | | Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率
|
| | |
|
| | | Def_Effect_ZhuXianRate = 150 # 诛仙一击: 概率直接减少BOSS当前10%血量
|
| | | Def_Effect_ZhuXianReducePer = 151 # 诛仙护体: 受到BOSS伤害减免 万分率
|
| | |
|
| | | Def_Effect_HorseMaxHPPer = 152 # 坐骑生命加成
|
| | | Def_Effect_PetAtkPer = 153 # 灵宠攻击加成
|
| | | Def_Effect_HorseTrainAttrPer = 154 # 坐骑培养属性加成(攻防血)
|
| | | Def_Effect_PetTrainAttrPer = 155 # 灵宠培养属性加成(攻防血)
|
| | | Def_Effect_GuardTrainAttrPer = 156 # 守护培养属性加成(攻防血)
|
| | | Def_Effect_WingTrainAttrPer = 157 # 翅膀培养属性加成(攻防血)
|
| | | Def_Effect_PeerlessWeaponTrainAttrPer = 158 # 灭世培养属性加成(攻防血)
|
| | | Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # 弑神培养属性加成(攻防血)
|
| | | Def_Effect_LianTiAttrPer = 160 # 炼体属性百分比(攻防血)
|
| | |
|
| | | Def_Effect_AffairSpeedPer = 161 # 仙盟事务速度加成
|
| | | Def_Effect_FamilyBossHurtPer = 162 # 仙盟BOSS伤害加成
|
| | | Def_Effect_FamilyWarHPPer = 163 # 仙盟联赛生命加成
|
| | | Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
|
| | | Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
|
| | |
|
| | | Def_Effect_BossFinalHurtPer = 166 # Boss最终伤害万分率
|
| | |
|
| | | #法器生命百分比
|
| | | Def_Effect_FaQiMaxHPPer = 167
|
| | | #法器攻击百分比
|
| | | Def_Effect_FaQiAtkPer = 168
|
| | | #法器防御百分比
|
| | | Def_Effect_FaQiDefPer = 169
|
| | |
|
| | | #坐骑幻化生命加成
|
| | | Def_Effect_HorseSkinMaxHPPer = 170 # 坐骑幻化生命加成
|
| | | #坐骑幻化攻击加成
|
| | | Def_Effect_HorseSkinAtkPer = 171 # 坐骑幻化攻击加成
|
| | | #坐骑幻化防御加成
|
| | | Def_Effect_HorseSkinDefPer = 172 # 坐骑幻化防御加成
|
| | |
|
| | | #称号生命加成
|
| | | Def_Effect_TitleMaxHPPer = 173 # 称号生命加成
|
| | | #称号攻击加成
|
| | | Def_Effect_TitleAtkPer = 174 # 称号攻击加成
|
| | | #称号防御加成
|
| | | Def_Effect_TitleDefPer = 175 # 称号防御加成
|
| | |
|
| | | #头像生命加成
|
| | | Def_Effect_FaceMaxHPPer = 176 # 头像生命加成
|
| | | #头像攻击加成
|
| | | Def_Effect_FaceAtkPer = 177 # 头像攻击加成
|
| | | #头像防御加成
|
| | | Def_Effect_FaceDefPer = 178 # 头像防御加成
|
| | |
|
| | | #头像框生命加成
|
| | | Def_Effect_FacePicMaxHPPer = 179 # 头像框生命加成
|
| | | #头像框攻击加成
|
| | | Def_Effect_FacePicAtkPer = 180 # 头像框攻击加成
|
| | | #头像框防御加成
|
| | | Def_Effect_FacePicDefPer = 181 # 头像框防御加成
|
| | |
|
| | | Def_Effect_ComboDefRate = 210 # 抗连击概率
|
| | | Def_Effect_AtkBackRate = 211 # 反击概率
|
| | | Def_Effect_AtkBackDefRate = 212 # 抗反击概率
|
| | | Def_Effect_SuckHPPer = 213 # 吸血比率
|
| | | Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
|
| | | Def_Effect_CurePer = 215 # 强化治疗
|
| | | Def_Effect_CureDefPer = 216 # 弱化治疗
|
| | | Def_Effect_PetStrengthenPer = 217 # 强化灵兽
|
| | | Def_Effect_PetWeakenPer = 218 # 弱化灵兽
|
| | | Def_Effect_SuperHitHurtPer = 219 # 强化暴伤
|
| | | Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤
|
| | | Def_Effect_DamBlockRate = 221 # 格挡概率
|
| | | Def_Effect_DamBlockDefRate = 222 # 抗格挡概率
|
| | |
|
| | | #增加%d物理伤害值,其中a值为伤害值
|
| | | Def_Effect_AddAtk = 1005
|
| | | #增加%d魔法伤害值,其中a值为伤害值
|
| | | Def_Effect_AddMAtk = 20020
|
| | | #增加内防
|
| | | Def_Effect_MagicDef = 20001
|
| | | #减技能CD(A值固定值)
|
| | | Def_Effect_ReduceSkillCD = 20031
|
| | | # 卓越一击倍数(a值为万分率,直接加上)
|
| | | Def_Effect_GreatHit = 20029
|
| | |
|
| | | #内力上限(A值为具体值)
|
| | | Def_Effect_MaxMP = 20015
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| | |
|
| | | #按比率增加魔法攻击力,其中a值为增加的万分率
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| | | Def_Effect_AddMAtkByPer = 20017
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| | | #火功(A值为具体值)
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| | | Def_Effect_FireAtk = 20003
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| | | #火防(A值为具体值)
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| | | Def_Effect_FireDef = 20008
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| | |
|
| | | #风功(A值为具体值)
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| | | Def_Effect_WindAtk = 20002
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| | | #风防(A值为具体值)
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| | | Def_Effect_WindDef = 20007
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| | |
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| | | #雷功(A值为具体值)
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| | | Def_Effect_ThunderAtk = 20004
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| | | #雷防(A值为具体值)
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| | | Def_Effect_ThunderDef = 20009
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| | |
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| | | #毒功(A值为具体值)
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| | | Def_Effect_ToxinAtk = 20006
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| | | #毒防(A值为具体值)
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| | | Def_Effect_ToxinDef = 20011
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| | |
|
| | | #翅膀效果id(a值为效果类型)
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| | | Def_Effect_WingType = 2801
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| | |
|
| | | #增加宠物属性
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| | | Def_PetEffect_AddSTR = 5041 #加力量
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| | | Def_PetEffect_AddPNE = 5042 #加真元
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| | | Def_PetEffect_AddPHY = 5043 #加筋骨
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| | | Def_PetEffect_AddCON = 5044 #加体魄
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| | | Def_PetEffect_AddATK = 5045 #加伤害值
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| | | Def_PetEffect_AddDEF = 5046 #加外防
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| | | Def_PetEffect_AddMDEF = 5047 #加内防
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| | | Def_PetEffect_AddMaxHP = 5052 #加气血
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| | | Def_PetEffect_AddMaxHPBySelf = 5048 #宠物的气血上限值的百分比加成到主人身上,A值为百分比的值
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| | | Def_PetEffect_AddATKBySelf = 5049 #宠物的外攻上限值的百分比加成到主人身上,A值为百分比的值 |
| | | Def_PetEffect_AddDEFBySelf = 5050 #宠物的外防上限值的百分比加成到主人身上,A值为百分比的值 |
| | | Def_PetEffect_AddMATKBySelf = 5051 #宠物的内攻上限值的百分比加成到主人身上,A值为百分比的值 |
| | |
|
| | | # 属性果实功能索引定义
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| | | Def_AttrFruitFuncList = (
|
| | | Def_AttrFruitFunc_Pet, # 宠物
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| | | Def_AttrFruitFunc_Horse, # 坐骑
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| | | Def_AttrFruitFunc_Stove, # 丹药
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| | | ) = range(3)
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| | |
|
| | | #---排行榜---
|
| | | #排行榜类型BillboardType
|
| | |
| | | CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值
|
| | | CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害
|
| | | CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性
|
| | | CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
|
| | | CDBPlayerRefresh_ParryRate, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
|
| | | CDBPlayerRefresh_BleedDamage, # 流血伤害 155
|
| | | CDBPlayerRefresh_FaintRate, # 击晕概率
|
| | | CDBPlayerRefresh_FaintDefRate, # 击晕概率抵抗
|
| | | CDBPlayerRefresh_StunRate, # 击晕概率
|
| | | CDBPlayerRefresh_StunRateDef, # 击晕概率抵抗
|
| | | CDBPlayerRefresh_FinalHurt, # 最终输出伤害附加
|
| | | CDBPlayerRefresh_FinalHurtReduce, # 最终输出伤害减少
|
| | | CDBPlayerRefresh_DamagePerPVP, # PVP伤害增加 160
|
| | |
| | | CDBPlayerRefresh_RealmPoint, # 境界修炼点
|
| | | CDBPlayerRefresh_Ysog, # 魔精
|
| | | CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令
|
| | | CDBPlayerRefresh_174,
|
| | | CDBPlayerRefresh_ParryRateDef, # 抗格挡
|
| | | CDBPlayerRefresh_PKState, # 战斗状态 175
|
| | | CDBPlayerRefresh_BossState, # boss״̬
|
| | | CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击
|
| | |
| | | CDBPlayerRefresh_TreasureScore, # 寻宝积分
|
| | | CDBPlayerRefresh_Danjing, # 丹精
|
| | | CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成
|
| | | CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比
|
| | | CDBPlayerRefresh_FinalDamPer, # 最终输出伤害百分比
|
| | | CDBPlayerRefresh_TalentPoint, # 天赋点数 190
|
| | | CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少
|
| | | CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
|
| | |
| | | CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207
|
| | | CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
|
| | | CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
|
| | | CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210
|
| | | CDBPlayerRefresh_SuperHitRateDef, # 暴击概率抗性 210
|
| | | CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值
|
| | | CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 |
| | | CDBPlayerRefresh_FinalDamPerDef, # 最终伤害减少百分比 |
| | | CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
|
| | | CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
|
| | | CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215
|
| | |
| | | CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
|
| | | CDBPlayerRefresh_SuccessScore, # 成就积分 247
|
| | | CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
|
| | | CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
|
| | | CDBPlayerRefresh_ComboRateDef, # 抗连击概率 249
|
| | | CDBPlayerRefresh_AtkBackRate, # 反击概率 250
|
| | | CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
|
| | | CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
|
| | | CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
|
| | | CDBPlayerRefresh_SuckHPPerDef, # 抗吸血比率 253
|
| | | CDBPlayerRefresh_Xiantao, # 仙桃 254
|
| | | CDBPlayerRefresh_CurePer, # 强化治疗 255
|
| | | CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
|
| | | CDBPlayerRefresh_CurePerDef, # 弱化治疗 256
|
| | | CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
|
| | | CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
|
| | | CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_Lingyu, # 灵玉 261
|
| | | CDBPlayerRefresh_BossTrial, # 凭证积分 262
|
| | | CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
|
| | |
| | | CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270
|
| | | CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271
|
| | | CDBPlayerRefresh_HeroScore, # 招募积分 272
|
| | | ) = range(146, 273)
|
| | | CDBPlayerRefresh_PhyDamPer, # 物理增伤 273
|
| | | CDBPlayerRefresh_PhyDamPerDef, # 物理减伤 274
|
| | | CDBPlayerRefresh_MagDamPer, # 法术增伤 275
|
| | | CDBPlayerRefresh_MagDamPerDef, # 法术减伤 276
|
| | | CDBPlayerRefresh_NormalSkillPer, # 普技增伤 277
|
| | | CDBPlayerRefresh_NormalSkillPerDef, # 普技减伤 278
|
| | | CDBPlayerRefresh_AngerSkillPer, # 怒技增伤 279
|
| | | CDBPlayerRefresh_AngerSkillPerDef, # 怒技减伤 280
|
| | | CDBPlayerRefresh_ShieldPer, # 强化护盾 281
|
| | | CDBPlayerRefresh_ShieldPerDef, # 弱化护盾 282
|
| | | CDBPlayerRefresh_DOTPer, # 持续增伤 283
|
| | | CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
|
| | | ) = range(146, 285)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
|
| | |
| | | Def_IudetHeroLineup = 81 # 所在阵容信息列表 [阵容类型*10000+阵型类型*100+位置编号, ...]
|
| | |
|
| | | Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
|
| | | Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
|
| | | #Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
|
| | | Def_IudetCancelUseLimit = 20 # 物品取消使用限制
|
| | | Def_IudetItemLV = 22 # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
|
| | | Def_IudetSource = 24 # 物品来源
|