| | |
| | | Def_CalcAttr_Beauty, # 红颜 7
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| | | Def_CalcAttr_Dingjunge, # 定军阁 8
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| | | Def_CalcAttr_Mingge, # 命格 9
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| | | ) = range(10)
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| | | Def_CalcAttr_HeroSkin, # 武将时装 10
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| | | ) = range(11)
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| | |
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| | | CalcAttrName = {
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| | | Def_CalcAttr_LV:"主公等级",
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| | | Def_CalcAttr_MainEquip:"主装备",
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| | | Def_CalcAttr_HeroFates:"武将宿缘",
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| | | Def_CalcAttr_HeroSkin:"武将时装",
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| | | Def_CalcAttr_Realm:"官职",
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| | | Def_CalcAttr_Gubao:"古宝",
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| | | Def_CalcAttr_HJG:"幻境阁",
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| | |
| | | Def_Effect_EmojiPack = 276 #表情包物品;A值-表情包ID
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| | | Def_Effect_RecycleItemMoney = 277 #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
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| | | Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID;
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| | | Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引
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| | | #Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引 废弃,直接按物品ID处理
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| | | Def_Effect_FamilyTaofaCnt = 280 #增加公会讨伐次数; A值-讨伐次数
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| | | Def_Effect_AddActivity = 281 #给活跃度
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| | |
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| | |
| | | Def_FBMapID_MainBoss = 2 # 主线Boss
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| | | Def_FBMapID_ArenaBattle = 3 # 演武场
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| | |
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| | | Def_FBMapID_HeroBatView = 30000 # 武将战斗预览
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| | | Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
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| | | Def_FBMapID_Tianzi = 30020 # 天子考验
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| | | Def_FBMapID_Dingjunge = 30030 # 定军阁
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| | |
| | | Def_PDict_GoldRushAutoEndTime = "GoldRushAutoEndTime" # 自动淘金到期时间戳
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| | |
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| | | #武将
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| | | Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID)
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| | | Def_PDict_HeroSkinInfo = "HeroSkinInfo_%s" # 武将皮肤,参数(武将ID) 皮肤星级*10 + 是否解锁
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| | | Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
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| | | Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
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| | | Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
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| | | Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
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| | | Def_PDict_HeroFatesInfo = "HeroFatesInfo_%s" # 武将宿缘信息,参数(宿缘ID) 宿缘等级*10 + 宿缘状态
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